The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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xX__MassEffect__Xx Dec 4 2011 says:

xD spider

+3 votes     reply to comment
ruben6f Dec 4 2011 says:

I will cry every time I met one of those, seriously spiders are mean to me!

+14 votes     reply to comment
ClearVall Dec 4 2011 buried:


Oh my God... Facepalm. Once again, I see this stupidity. Smrter, don't do this!

-16 votes     reply to comment
ruben6f Dec 4 2011 replied:


There aren't many mutants in STALKER and they stopped being scary a long time ago I think this is a great adition mainly because spiders can be freaking scary;

you aren't being forced to play the mod, if you don't like a feature don't play it;

+11 votes     reply to comment
ClearVall Dec 4 2011 buried:


It is a standart way to kill any damn criticism - just to say DON'T PLAY! Just... Eeeermh.
New mutants look bad. Hell knight as a controller? Damn, kill me! SPIDERS?! DAMN GIANT SPIDERS IN THE Zone?! Eeerh! Guys, don't add new mutants, as you are not good at that. There are a lot of old mutants - rats, cats, izloms, and so on. Revive them, and stop killing the atmosphere with alive skeletons and so on...

-11 votes     reply to comment
ruben6f Dec 4 2011 replied:

But the old mutants have been used in every single mod made for STALKER, they aren't scary because I have already killed them a million times.

I hate the lack of mutants in this game and I like that the mod adds new enemies to fight.

+4 votes     reply to comment
gansch Dec 4 2011 replied:

Why did you actually take offense to what he said. He said it tongue in cheek, calm down.

-3 votes     reply to comment
sgt.davis44 Dec 4 2011 replied:

I believe @smrter said you will have the option of disabling or not installing those. Somewhere sometime... I think!

+7 votes     reply to comment
Raptor007GMG Dec 4 2011 replied:

I have to agree. It kinda weakens the whole atmosphere.

I played a mod for SHOC , Secret Paths or something , and it had these spiders in them.
They're not bad , but I would prefer the mod without them.

+2 votes     reply to comment
[TZP]LoNer1 Dec 4 2011 replied:

Smrtr stated a mod is the reflection of someone's vision on how it should be, if he wants spiders, skeleton dogs and new mutants, he can do it. it is HIS mod, not yours.

Vote me down, but its the truth.

+20 votes     reply to comment
ClearVall Dec 4 2011 replied:

Problem is not in spiders themselves. For example, I don't feel anything bad about these insects, really) Problem is that they look funny. Little spiders would be not bad... (however, I still love mutants created by GSC, and nobody else) but BIG spiders are just like from those old funny horror-films, about radioactive ants, he-he.
Minuses, minuses, minuses. Heheh.
Loner, nah, I won't. But you have to know a word "advice". I just gave smrter an advice, not a total criticism or something. New locations look great. And I don't want to see them ruined with damn giant spiders...
Still, as they are optional, I have only to say Good luck, smrter.

+9 votes     reply to comment
nashathedog Dec 4 2011 replied:

Everyone is allowed an opinion, that's all they are opinion's, As said we may be able to choose what we want when the work is done. At the end of the day variety is great but being able to say yay or nay to particular things is a great feature on it's own. If the final mod has this capability you can't ask for more.

+4 votes     reply to comment
Oblio1942 Dec 4 2011 replied:

Read the goddamn discription for the pic

+5 votes     reply to comment
Bearclaw495 Dec 5 2011 replied:

exactly these spiders looks pretty nice. Spiders must be on one, maybe two locations but as it was said all these skeletons,aliens & other sh*t killing stalker's atmosphere and making from game big cup of disgusting cheap soup,that wasn't planned by GSC for sure, so be carefull adding new monsters.

-2 votes     reply to comment
tjak1 Dec 4 2011 says:

Maybe make a option to turn off spiders for people with arachnophobia?

+2 votes     reply to comment
torenico Dec 4 2011 says:


Really, keep them, Mutated Spiders are great! I screamed alot when i seen them in Resident Evil 1,2, etc and i will scream alot more in STALKER.

They're great mate! Keep em!

+3 votes     reply to comment
Lito.LV Dec 4 2011 says:

Hmmm, hard to say my opinion.

In a way new things is good.
But in the other way this is just too much. :/

I think I would like more suits more weapons and more quests, but thats just me.

+2 votes     reply to comment
kleinnak Dec 4 2011 says:

Imho, given typical spider behavior... seeing them just sorta hanging out around each other like this seems slightly unrealistic. Okay, I know I know, it's a post-apocalyptic style shooter, realism is kind of a mute point. But that's always what I liked a lot about stalker, even considering that, there was a lot of it that tried to ground itself in reality. However, with very few exceptions, spiders are very solitary creatures. While the AI for the game may not account for those of a similar class deciding to fight each other (like how blind dogs won't attack each other, etc) maybe 1-2 spiders a level waiting to spring out and do massive damage would be better than a group of them like this. Just my opinion though.

+7 votes     reply to comment
torenico Dec 4 2011 replied:

I agree, Spiders should be only on Underground Tunnels and Caves, and in abandonned buildings but that should be rare.

Or in the surface, a single spider hanging near lairs but that should only happen at night.

+8 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Dec 4 2011 replied:

Thank you sir. I've been waiting for months for someone that backs his anti-spider opinion (even though you don't even seem to be against spiders in the game per se) with an actual argument instead of being rude or outraged.
As for your concern, 3 is the maximum number of spiders I had planned (it's a random spawn between 1 and 3) and they will be generally extremely rare (even optional like all new mutants).

+11 votes   reply to comment
Jaygermeister Jan 14 2012 replied:

Insects in general could not hurt either; we got plenty of mutated mammals (pigs, rodents, dogs... and yes, even humans!), but insects could as well have mutated. I think it would be a great addition to more wooden area or marshes (like giant mosquitoes or slimey worms) and adding to the atmosphere ^^

+1 vote     reply to comment
Nerfwaffle Dec 4 2011 says:

Nice spiders man, this game needed more mutants

+5 votes     reply to comment
0rpheus Dec 4 2011 says:

What the hell are t...


+7 votes     reply to comment
キレックス Dec 4 2011 says:

Aww, aren't those three cute. Seriously, why does everyone go batshit insane about a few spiders? Spiders are lovely, fuzzy looking, huggable etc.

+8 votes     reply to comment
tubbles Dec 4 2011 says:

It does need to be optional for arachnophobes, but STALKER is supposed to be a scary game.

+2 votes     reply to comment
Fenkzir Dec 4 2011 says:

great one man! u got my support x) keep up the good work!

+2 votes     reply to comment
R0ADKILL Dec 4 2011 says:

Is there a mutated Spiderman ? :)
I just love vannila mutants, but adding spiders wont hurt.

I just hate bugs in any game uggh..... :D

+1 vote     reply to comment
DeltaForce95 Dec 4 2011 says:

im curious anyway to make them move around on the cieling?

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr Dec 4 2011 replied:

they can climb rocks and such, so you can't really run from them. But to make them actually walk on walls and ceilings, I don't think that's possible unless it's a scripted event, I'll look into that.

+2 votes   reply to comment
JackRabbitSlim Dec 4 2011 says:

I agree with delta, three dimensional movement, up into trees, up walls, ceilings, that would be awesome, and since they are mutants and therefor don't have to follow traditional spider behavior, a nest or two spread throughout the various areas would be sweet, cobwebs and stuff would be neat. But a spider falling onto you from a ceiling would be awesome.

+2 votes     reply to comment
kleinnak Dec 4 2011 says:

Heh, you're welcome smrtphoneusr, and glad to hear that. No, I'm not against them being in game, for me it's just an implementation thing. And I didn't really mean to seem critical, more of just trying to inject spider reality into them. Though there are types of spiders in the Amazon that do form giant communal nests that do not eat each other, but they're as tiny as ants, but I suppose it's not impossible to see cooperative spiders. It's why I spent most of the film "Eight-Legged Freaks" laughing my *** off. Not at the actual in-film jokes, but at the fact there's massive hordes of naturally cannibalistic spiders running around and NOT eating each other. Personally, I would try and fashion them more on ground wandering spiders, they're more likely to be aggressive and try and attack you.

Funnily enough, I absolutely hate spiders (I don't count myself arachnophobic, I get blind hatred to kill them rather than petrifying irrational fear when I see them, haha) so I try and learn as much as I can about them as it helps me avoid them. Personally, I'll probably end up going to the underground levels now for the express purpose of killing them, haha. I was just putting in my two cents as an amateur spider expert is all.

+2 votes     reply to comment
shivam121 Dec 4 2011 says:

i'm coming with spas12 for this little thing(ehh...spider)... xD

+1 vote     reply to comment
Stuntcrab Dec 4 2011 says:


I ******* hate spiders

a small one on my mailbox made me shriek like a little girl

Just this picture makes me shiver, thank god its optional

+2 votes     reply to comment
Khold Dec 5 2011 says:

Brrrrrrrr, spiders O.o

+1 vote     reply to comment
Oleander Dec 5 2011 says:

Ye, U won't survive in zone now. It's hard in 0.41+AF3. 0.45+AF3=biggest stalker nightmare.

+1 vote     reply to comment
jiffster Dec 5 2011 says:

new enemies are def needed for this game, small fast but not too powerful spiders will be cool in the underground sections.

+1 vote     reply to comment
Spetsnaz_Reaper Dec 10 2011 says:

Grate now I will never go into the Zone again! O.o I HATE Spiders!!

I like the idea, I am just more scared of the Zone now then ever! :P

+2 votes     reply to comment
Streloker Dec 13 2011 says:

i will problems with this i really dont like spiders im afraid of house spider but this o man it will be a lot of screaming

o one thing can they scale the walls

+1 vote     reply to comment
prophet84 Dec 23 2011 says:

everyone hates spiders but come on with a shotgun in ur hands the odds are not against u stalker

+1 vote     reply to comment
SQ5000 Feb 4 2012 says:

I hate spiders.This is why I love spiders in-game thx for the alternative trigger point therapy

+1 vote     reply to comment
FreedomFightr Mar 2 2012 says:

It'll be great to have one of those as a pet(: be like Noah and his psuedog, lol wouldn't that be a sight? A stalker with a pet mutated spider following him around into yanov and making duty soldiers crap their pants and freedom don't care cuz they too stoned to actually realise the spiders real =D

+1 vote     reply to comment
Woozle May 13 2012 says:

I ******* hate spiders, I really really really hate ******* spiders, thank god this is optional.

+1 vote     reply to comment
panther1265 May 31 2012 says:

I think that these spiders would be nice placed in colonies. Like a bunch of them in those cracks in Zaton ;)

+1 vote     reply to comment
Comanche_Prime Aug 16 2012 says:

My opinion: keep it up, man)
Its a good idea, and... dont listen people...

+1 vote     reply to comment
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Since a lot of people don't seem to have the patience to read the mod summary till the end, i'll put it shortly:
This and all the other new mutants are OPTIONAL.

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Dec 4th, 2011
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