// Introduction //


SMOD: Zenith is a modification of Super Mod by The Author (http://accept.hopto.org/smod/).
The plan is to make the mod more accessible to english players, and provide a balanced setting for new features and LUA gamemodes/custom maps.
NOTE: YOU NEED TO HAVE THE FOLLOWING SOURCE ENGINE GAMES INSTALLED AND RUN AT LEAST ONCE TO RUN SMOD:Z PROPERLY:
-> Half-Life 2
-> Half-Life 2 Deathmatch
-> Half-Life 2 Lost Coast
-> Counter-Strike Source
IF YOU DO NOT HAVE THESE GAMES INSTALLED OR DO NOT OWN THEM, YOU CANNOT PLAY THIS MOD.

// Current Features //


-> Includes and runs on SMOD v40
-> Runs modified SMOD configs which include the following features as default:
-> Call-of-Duty style health system (no health displayed, regenerate out of combat)
-> Bind Keys in options for many common SMOD commands
-> Bullets can penetrate objects
-> "Red Orchestra" Style aiming system - the crosshair moves around the screen
-> Dynamic Crosshair
-> Bullet Time mode (default in SMOD:Z is "Adrenal Style", can be changed)
-> Third Person Camera
-> Super Jump
-> Increased Particle Effects, Artificial Bloom, Screen Blur, and many more additional screen effects
-> Increased Gore (default is high gore, levels can be changed to None, Default, High and Extreme)
-> Some combine use energy shields for protection
-> "Mighty Boot" style kick command
-> Lean left/right
-> Night-vision with variable amplification
-> 29 Custom weapons, based on Counter-Strike Source custom models, including
-> 6 Pistol weapons
-> 2 Shotguns
-> 5 Sub-machineguns
-> 6 Assault Rifles, one with an underslung grenade launcher
-> 4 Sniper Rifles
-> 1 Heavy-machinegun
-> Remote-detonated C4 Explosive
-> Knife
-> Fists
-> Frag Grenade
-> Custom replacement scripts to insert these new weapons into the HL2 campaign, and supports all standard HL2 custom maps
-> Toggleable Weapon Limits in place to restrict carrying them all at once

// Credits //


-> Most, if not all of the custom weapons are simple Counter-Strike Source weapon model replacements,
with some work done to make them work in SMOD.
-> I plan in a future release to have a rolling credits list in game,
but for now there is an individual credits file for each custom model used.
These files can be found in your SourceMods\smod\credits folder.
-> If you believe I have improperly credited someone, or have left out someone's well-deserved credit,
or don't want your model included in this mod, please contact me on my ModDB profile,
or send me an email at bloodlet_divine@hotmail.com

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10 comments by Bubbinska on Feb 29th, 2008 digg this super bookmark


IMPORTANT NOTE


Currently the single biggest and most obvious problem with the mod is that most of the game's world models are broken. If anyone is experienced with source engine compiling and decompiling, qc editing and all that, please send me a PM. I have need of your services, as you can see from the mod's little thumbnail image, lol.

Hey all,

V1 of SMOD: Zenith is available for download. Please be sure to read the following before downloading:
- You need to have HL2, HL2DM, and CS:S installed to run this mod. I know, pretty serious requirements. This is because SMOD allows me to plug content into the game from other mods. I've used CS:S and HL2DM models.
- This is not a complete or final version. In fact, it's likely that this mod will change drastically at a point in the future. For now, please take note of the known bugs section and be prepared for some wierd happenings.
- Read the readme! This one should be obvious. It explains installation and also details a large amount of features.

You will notice two new lines in the main menu, called "ENABLE MAPADD SYSTEM" and "DISABLE MAPADD SYSTEM". The mapadd system uses LUA scripting to add in enemies at random points. This means that for a considerable amount of the HL2 single-player, you'll be getting some unexpected enemy placement. This is very cool as it adds a new dimension to the normally fairly bland HL2 campaign. Please note that you may come across enemies armed with some of the standard SMOD weapons (stuff like the Grease Gun or Kar98), but you will not be able to pick them up because I have disabled their pickupableness (this is a real word, i swear). You can use weapon_limitcategory 0 to change this but it's not recommended - there are some bugs involved, and you will end up with like 50 guns in your inventory.

Known Bugs


- Most noticeable one: You will see enemies with guns sticking out of their guts. This is due to the world models I've used being built on CS:S bones instead of HL2 ones. This will be fixed in a future release. For now it's good for a chuckle and not really noticeable at range.
- FN F2000's grenades don't explode. This will be fixed in the next release, definitely.
- "Route Kanal" Chapter start actually starts in the "Red Letter day" chapter. Fixed in next release.
- Mapadded enemies are sometimes armed with Grease Gun, AK47, etc. These guns are not pickup-able. New override script will make enemies use proper weapons.
- Menu Backgrounds do not exist for widescreen resolutions, which can cause problems for the lucky sods with huge screens.

This list will be updated as I recieve user-reports on errors or bugs.

I hope you all enjoy the mod. Be sure to check out the credits.

Downloads RSS Feed Latest Downloads
SMOD: Zenith v1

SMOD: Zenith v1

Feb 27, 2008 Full Version 21 comments

First release of the mod - some bugs like broken world models for guns but other than that it's pretty close to 100% playable. Readme included in the...

Comments  (70 - 79 of 79)
SeBu
SeBu Mar 1 2008, 5:14am says:

Does this mod have any custom scenario included in this release? I'd like to know because hl2 sp campaing is not worth of playing after SMOD:tactical. So does it?

+2 votes     reply to comment
Hijack
Hijack Mar 1 2008, 5:30am replied:

There are two custom ones. The first is from Leon, and there is a second too, but I going to play it in a few seconds!

Bugs:
- The grenades of the FN2000 doesn't explode. They're bouncing from walls etc. but they just disappear, when they hit the ground.

If I find more I'm writing them down here!

+1 vote     reply to comment
Hijack
Hijack Mar 1 2008, 3:03am says:

I'm downloading now, looks very cool in the trailer!

0 votes     reply to comment
broadsword
broadsword Feb 29 2008, 9:58pm says:

God i hate that shitty "Call-of-Duty style health system" that has become so popular in games!

-1 votes     reply to comment
ZeekyHBomb
ZeekyHBomb Mar 5 2008, 9:23am replied:

You can turn off the CoD-style heathsystem by typing "smod_cod_healthregen 0" into the console (without the quotes)

+2 votes     reply to comment
Bubbinska
Bubbinska Mar 3 2008, 2:10am replied:

Broadsword - the health regen business can be disabled, if you want. I prefer to regen, simply because it means you don't have to get out of a battle at 4hp and spend a bunch of time looking for health. It'd be great if you only regenerated if there were no enemies within a certain distance. I might work on that at some point.

+2 votes     reply to comment
Commisr1032
Commisr1032 Feb 26 2008, 1:02am says:

i hope this one has helghast like form smod tactical delta 4 now they were fun to mess with

+1 vote     reply to comment
freedomfry
freedomfry Feb 25 2008, 10:21am says:

yeah, when does this come out? it looks freaken sweet!

+2 votes     reply to comment
MRBUBBLES
MRBUBBLES Feb 23 2008, 10:52pm says:

yay another smod game and this one looks bad ass whens it coming out?

+3 votes     reply to comment
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