After the update in May for HL2, Most mods stopped working Smod Tactical is one of them. At first we couldn't get Smod to even start. When we could get it running it had broken AI and no correct lighting with no HDR lighting. We know that it can be fixed, we know that it can be done. Again we take no credit for the making of this mod, only the fix. Please keep this Mod up and running. It will be done As soon as possible, we are hoping to be able to have it in working order by the start of 2011, if not sooner.

I Do not take full credit for the creation of this Mod. Most of the credit goes to the old version of this Mod.


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Yes, that is how you get across. Yes, that is how you get across. Can this day get any more F***ed up?
Blog RSS Feed Report abuse Latest News: It’s been a long time. How have you been?

7 comments by xXBornToGameXx on Jul 15th, 2013

It’s been a long time. In fact I would say that it’s been a
very long time, more time than I would like to admit. So long in fact that it
feels like I owe you all an explanation for the long period of time that I have
been gone as well as the truth. I’ve been gone for a long time for a variety of
reasons but mostly a stupid one; I lost the account in which SMOD:T is linked
to. Stupid as it seems that is the main why I haven’t (or been able) to post
any new, updates, or been able to answer any of one’s questions. I’m truly sorry
about that but it is not the only reason why I haven’t been able to be active.
During the time after the release of SMOD: I’ve Graduated High school in 2012,
started in Culinary art the Art institute, subsequently Dropped out of Art
institute (I rather like keeping my fingers and thumbs in the places that they
currently are), and started working to my Accounting degree. In other words I’ve
been rather busy.


So far I’ve done nothing but make excuses on to why I haven’t been able to do anything
and at the same time avoiding something, the truth. I hate to admit it but
there is no update for SMOD:Tactical (Project Life), but is only half the
truth. What I should be saying is that there never was meant to an update or
expansion for it. What I wrote 3 years ago about “new weapons” and “double map
sizes” was nothing more than stupidity at the most basic of levels. I posted
those “updates” (if I dare call them that) while I was hanging out with my
friends and talking about things we wanted to do. My work on a SMOD fix came up
and stupidity spewed from my mouth faster than I could realize, and in a fit of
preadolescent smugness I posted those updates without a care in the world about
what I was saying. In short I AM AN UDDER IDIOT!!!!!!!  I was an idiot then and I’m an idiot now.


Why am I an idiot even now? Simple because this is the third time I’ve tried writing
the article. Both times I’ve tried to pin it on one of my friends that stole my
account and posted fake updates or some other stupid idea of mine. However I find
that now is the time to stop hiding behind lies and vales of shadows. No, I’m placing
all of my card on the table to say I’m sorry for my stupidity. This might be
heartless of me but I really do not care if you hate me or not. In all reality
you SHOULD hate me; you have every right to hate me. I will stand by that right
and defended that right of yours until then end of time. This is most likely
the last time that I an update of any kind and I consider that I have nothing
to offer to SMOD:Tactical in anyway. If anyone has anything to offer to
SMOD:Tactical they have my full permission to do so. So long as they use the
Project life version of SMOD:Tactical.


I sincerely regret everything that I promised out of lies and if I have crushed anyone’s hopes.
I just find that it is time for everyone know what they have the right to know.
Still it is with a heavy heart and my most sincere apologies that I write this
for what is most likely the final time.


Happy Hunting, with the most sincere of apologies


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Tactical ak

Tactical ak

Jul 7, 2011 Weapons Skin 12 comments

My 2nd weapon for smod, i added new shooting sounds, shortez gave me the permission to release this.

Micro UZI

Micro UZI

Dec 6, 2010 Weapons Skin 4 comments

The original UZI had an unrealistic shooting animation so I uploaded this skin Credits: haggard : COMPILE vunsunta : SOUNDS jennifer! : ANIMATIONS snake...

PMC models

PMC models

Oct 7, 2010 Models Pack 25 comments

This pack includes over 80 models which can be used for anything from new combine models to new player models. You will need some basic scripting skills...

A certain little 1911A1

A certain little 1911A1

Sep 18, 2010 Weapons Skin 7 comments

Yeah. I got it here for you Moddb'ers too. :p This was from the original Tactical forums. And yes, the knife is usable. Use secondary fire. Replaces the...



Sep 8, 2010 Weapons Skin 7 comments

.eXe gave me full permission to release this. It's pretty much just the VLTOR I started long ago and forgot to finish. For everyone waiting for a proper...



Sep 6, 2010 Full Version 26 comments

SMod-T in zip form. Made for those that can't get EXE to work.

Post comment Comments  (70 - 80 of 347)
woosdom Dec 31 2011, 2:43pm says:

none of the commands are being recognized when i play.....

get errors for unknown commands in console.....

any ideas on what to do??

+2 votes     reply to comment
SausageEggs Nov 20 2011, 4:07pm says:

Great mod, but it's VERY hard, even on the easiest difficulty.

+2 votes     reply to comment
CurbstompedGoomba Oct 15 2011, 11:13pm says:

If any experts out there can help me...

When I typed in 'Impulse 101' in the console, some weapons spawned, but I was unable to pick them up, and there were no changes in the weapons I had currently.


When I went to the shooting range level, there were a whole bunch of weapons that could clearly be used, but I could only pick up a few of them. The rest of them did not go into my inventory, but rather stayed on the table.

If this is a mod glitch, then I'd like to see if anyone can help me remedy the solution. If this is on account that I screwed something up while installing, then I will promptly reinstall if necessary. Thanks in advance.

+2 votes     reply to comment
kijebe Oct 26 2011, 2:03pm replied:

this is normal

to carry infinite guns, you need to use the exec neo cheat

normally u can only carry 1 secondary, 1 main, 1 special and 1 heavy weapon

anyway use exec neo, then impulse 101 to carry all guns (it also gives u infinite ammo and slomo)

+3 votes     reply to comment
Lovechemical Sep 8 2011, 6:05am says:

I don't know if this is dead or not, but to the problems of [balancing and fixing] the features I requested(other post)were fixed by changing some of the weapon scripts and using a multitude of console commands. I have the methods all cataloged for anyone wanting to try it, just message me and I'll send instructions. I'm just trying to find a way to save these console commands now. So I don't have to retype everything every time.

[I don't own this mod or anything related to it, I was just bored and became a dedicated fan and credits go to all the predecessors and creators/ fans before myself AND to this mod/ creator of this mod. etc.]


*balanced/ modified some weapons (burst settings missing on some weapon, recoil changes, magazine size changes, m4m203/ m4 with scope and launcher now is 2-burst. Python: single or full-auto. m4-m4sup, mp5, ump, P90, machine-gun all semi-burst-auto, changed. Ak is only semi and burst, stronger

explosives: C4 25-28 fuse, slightly larger blast.
-Rpg more force, mag increase.

console commands I used to help make the game more realistic and play-friendly:

host_timescale .90
cl_phys_timescale .10
npc_weaponadjustspread .-50 (forgot if spread's actually in'll show up highlighted while typing it in.)
npc_speedmultipler 0
enemies_useshield 4 - 5 (since it's a ratio or fraction)
enemies_weaponskill -1
disable_armorreduction 0 (actually use HEV armor!)
disable_headshot 1
disable_bullettime 0 (will allow you to use bullet time!)
r_nvpower .1 - .2 (nightvision use, since original setting too high)
zombie_headcrabless 0 (now some zombies spawn with headcrabs attached.)
crosshair 2 (only applies for when not in ironsight view, useful.)
smod_cod_healregen 30-50 (hastens/ speeds health regen in-game.)
smod_player_health 200+

Thanks again for all your help and introducing this mod to my life. Thanks to creators. A great game and original too!

+3 votes     reply to comment
Lovechemical Sep 4 2011, 8:54am says:

Developers: Please insert more add-on weapons, with weapon features such as enhanced scopes, round-burst settings, and grenade/ laser functions? "M4m203" perfected if able to swap burst-settings...

Please fix game npc damage for single player. (Far too high to enjoy. Approx. 1/4% - 1/2% reduction in general damage.

Optimize in functions and options for "on-the-go" replayability. Try looking at CSS SCI FI, something to that degree.

*Perfected Mod, other then those. Even better, with?

+2 votes     reply to comment
Hiredcifo Aug 31 2011, 8:01am says:

it wont work it sayz mountfilesystem(461) failed:
mountfilesystem(4864,461,0x13fafd28=,0x13fafc18) failed with error 116:
cache needs repair

+2 votes     reply to comment
FrostyBlue Aug 23 2011, 2:55am says:

Do any of you guys possibly know of a download or something so that if I were to go to GB and download a weapon with phong it will work.

+1 vote     reply to comment
rooster100 Aug 14 2011, 9:34am says:

The developer console won't work for me in this mod.

+1 vote     reply to comment
Keyboardjunkie Aug 3 2011, 8:43pm says:

Can someone tell me how to install the PMC models I can't find anything on Google.

+1 vote     reply to comment
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Half-Life 2 Icon
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Release Date
Released Jul 13, 2010
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75 votes submitted.

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Highest Rated (5 agree) 10/10

This mod will turn Half-Life² into a realistic game with soft aiming that plausibly reminds you that you need to use Ironsights for precise aiming, and added screen effects like water and blood and a motion blur that some call terrible looking but others call awesome, but either way it masks a bad frame rate and you only see it if you are getting FPS under 40. This game is really fun and addicting. There is a in-gameplay setup map that lets you adjust enemy skill very precisely, as well as how…

Nov 9 2010, 11:57pm by WMan22

Tactical Shooter
Single Player
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SMOD-DT "Project life"
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