==READ THIS NOW== I Do not take full credit for the creation of this Mod. Most of the credit goes to the old version of this Mod. THIS IS ONLY TO FIX ERRORS AND BUGS OF Smod-tactical AFTER THE HL2 MAY UPDATE! THE OLD TEAM HAS BEEN DISBANDED WITH NO FIX. WE ARE ONLY FIXING NOT MAKING. READ Description for more detail....

Report article RSS Feed It's Back Baby!!!!

read please. We are so far away, but we feel that we can do it.

Posted by xXBornToGameXx on Jun 26th, 2010

Thats Right, Smod tactical is coming back. We know that it seams strange to say that Smod is coming "back" even though the game is already made and out there. It just doesn't work. What we are trying to do is make it possible to play again, But the is a lot hard to do then just say, no isn't it.

Now to show you just what needs to be done, and what has been done, we leave you with the notes we have so far.


  Fix Smod-tactical

  Mod no longer starts.
  Mod's maps no longer have a nod graph
  Mod's maps no longer have the correct lighting in them to them
  Mod's maps are no longer supported because of HDR 
  Game now starts correctly
  Game now Loads save files with out crashing
  Game now rebuilds Node graph with out crashing

We now leave you with a single question, upon loading up a map, it say node graph rebuilding, because the maps already have a node graph, should it do it now every time that map loads? if not we need to fix the list below.


1 PENDING:   (fs) cc_urban_warfare.bsp       done (need to fix light map)
2 PENDING:   (fs) cs_cabaret.bsp             done (need to fix light map)
3 PENDING:   (fs) d1_eli_01.bsp              done (need to fix light map)
4 PENDING:   (fs) d1_town_05.bsp             done (need to fix light map)
5 PENDING:   (fs) d2_coast_01.bsp            done (need to fix light map)
6 PENDING:   (fs) d2_coast_03.bsp            done (need to fix light map)
7 PENDING:   (fs) d2_coast_04.bsp            done (need to fix light map)
8 PENDING:   (fs) d2_coast_05.bsp            done (need to fix light map)
9 PENDING:   (fs) d2_coast_07.bsp            done (need to fix light map)
10 PENDING:   (fs) d2_coast_09.bsp           done (need to fix light map)
11 PENDING:   (fs) d2_coast_11.bsp           Check map
12 PENDING:   (fs) d2_prison_01.bsp          Check map
13 PENDING:   (fs) d2_prison_02.bsp          Check map
14 PENDING:   (fs) d2_prison_03.bsp          Check map
15 PENDING:   (fs) d2_prison_05.bsp          Check map
16 PENDING:   (fs) d2_prison_06.bsp          Check map
17 PENDING:   (fs) d2_prison_07.bsp          Check map
18 PENDING:   (fs) dm_mine_enhanced.bsp      Check map
19 PENDING:   (fs) dm_motel.bsp              Check map
20 PENDING:   (fs) dwnndirty.bsp             Check map
21 PENDING:   (fs) rp_cscdesert.bsp          Check map
22 PENDING:   (fs) shooting_range.bsp        Check map
23 PENDING:   (fs) tactical_start.bsp        Check map
24 PENDING:   (fs) urban_warfare.bsp         Check map
25 PENDING:   (fs) background01.bsp          Check map
26 PENDING:   (fs) background02.bsp          Check map
27 PENDING:   (fs) background03.bsp          Check map
28 PENDING:   (fs) background04.bsp          Check map
29 PENDING:   (fs) background05.bsp          Check map
30 PENDING:   (fs) background06.bsp          Check map
31 PENDING:   (fs) background07.bsp          Check map
32 PENDING:   (fs) credits.bsp               Check map (Do we really need to?)
33 PENDING:   (fs) d1_canals_01.bsp          Check map
34 PENDING:   (fs) d1_canals_01a.bsp         Check map
35 PENDING:   (fs) d1_canals_02.bsp          Check map
36 PENDING:   (fs) d1_canals_03.bsp          Check map
37 PENDING:   (fs) d1_canals_05.bsp          Check map
38 PENDING:   (fs) d1_canals_06.bsp          Check map
39 PENDING:   (fs) d1_canals_07.bsp          Check map
40 PENDING:   (fs) d1_canals_08.bsp          Check map
41 PENDING:   (fs) d1_canals_09.bsp          Check map
42 PENDING:   (fs) d1_canals_10.bsp          Check map
43 PENDING:   (fs) d1_canals_11.bsp          Check map
44 PENDING:   (fs) d1_canals_12.bsp          Check map
45 PENDING:   (fs) d1_canals_13.bsp          Check map
46 PENDING:   (fs) d1_eli_02.bsp             Check map
47 PENDING:   (fs) d1_town_01.bsp            Check map
48 PENDING:   (fs) d1_town_01a.bsp           Check map
49 PENDING:   (fs) d1_town_02.bsp            Check map
50 PENDING:   (fs) d1_town_02a.bsp           Check map
51 PENDING:   (fs) d1_town_03.bsp            Check map
52 PENDING:   (fs) d1_town_04.bsp            Check map
53 PENDING:   (fs) d1_trainstation_01.bsp    Check map
54 PENDING:   (fs) d1_trainstation_02.bsp    Check map
55 PENDING:   (fs) d1_trainstation_03.bsp    Check map
56 PENDING:   (fs) d1_trainstation_04.bsp    Check map
57 PENDING:   (fs) d1_trainstation_05.bsp    Check map
58 PENDING:   (fs) d1_trainstation_06.bsp    Check map
59 PENDING:   (fs) d2_coast_08.bsp           done (need to fix light map) 
60 PENDING:   (fs) d2_coast_10.bsp           done (need to fix light map) [hl2.exe crash on gunship fight]  {{{might be do to over load of screen shots}}}
61 PENDING:   (fs) d2_coast_12.bsp           Check map
62 PENDING:   (fs) d2_prison_04.bsp          Check map
63 PENDING:   (fs) d2_prison_08.bsp          Check map
64 PENDING:   (fs) d3_breen_01.bsp           Check map
65 PENDING:   (fs) d3_c17_01.bsp             Check map
66 PENDING:   (fs) d3_c17_02.bsp             Check map
67 PENDING:   (fs) d3_c17_03.bsp             Check map
68 PENDING:   (fs) d3_c17_04.bsp             Check map
69 PENDING:   (fs) d3_c17_05.bsp             Check map
70 PENDING:   (fs) d3_c17_06a.bsp            Check map
71 PENDING:   (fs) d3_c17_06b.bsp            Check map
72 PENDING:   (fs) d3_c17_07.bsp             Check map
73 PENDING:   (fs) d3_c17_08.bsp             Check map
74 PENDING:   (fs) d3_c17_09.bsp             Check map
75 PENDING:   (fs) d3_c17_10a.bsp            Check map
76 PENDING:   (fs) d3_c17_10b.bsp            Check map
77 PENDING:   (fs) d3_c17_11.bsp             Check map
78 PENDING:   (fs) d3_c17_12.bsp             Check map
79 PENDING:   (fs) d3_c17_12b.bsp            Check map
80 PENDING:   (fs) d3_c17_13.bsp             Check map
81 PENDING:   (fs) d3_citadel_01.bsp         Check map
82 PENDING:   (fs) d3_citadel_02.bsp         Check map
83 PENDING:   (fs) d3_citadel_03.bsp         Check map
84 PENDING:   (fs) d3_citadel_04.bsp         Check map
85 PENDING:   (fs) d3_citadel_05.bsp         Check map
86 PENDING:   (fs) intro.bsp                 Check map
87 PENDING:   (fs) dm_lockdown.bsp           Check map
88 PENDING:   (fs) dm_overwatch.bsp          Check map
89 PENDING:   (fs) dm_powerhouse.bsp         Check map
90 PENDING:   (fs) dm_resistance.bsp         Check map
91 PENDING:   (fs) dm_runoff.bsp             Check map
92 PENDING:   (fs) dm_steamlab.bsp           Check map
93 PENDING:   (fs) dm_underpass.bsp          Check map
94 PENDING:   (fs) cs_assault.bsp            Check map
95 PENDING:   (fs) cs_compound.bsp           Check map
96 PENDING:   (fs) cs_havana.bsp             Check map
97 PENDING:   (fs) cs_italy.bsp              Check map
98 PENDING:   (fs) cs_militia.bsp            Check map
99 PENDING:   (fs) cs_office.bsp             Check map
100 PENDING:   (fs) de_aztec.bsp             Check map
101 PENDING:   (fs) de_cbble.bsp             Check map
102 PENDING:   (fs) de_chateau.bsp           Check map
103 PENDING:   (fs) de_dust.bsp              Check map
104 PENDING:   (fs) de_dust2.bsp             Check map
105 PENDING:   (fs) de_inferno.bsp           Check map
106 PENDING:   (fs) de_nuke.bsp              Check map
107 PENDING:   (fs) de_piranesi.bsp          Check map
108 PENDING:   (fs) de_port.bsp              Check map
109 PENDING:   (fs) de_prodigy.bsp           Check map
110 PENDING:   (fs) de_tides.bsp             Check map
111 PENDING:   (fs) de_train.bsp             Check map
112 PENDING:   (fs) test_hardware.bsp        (No idea what to do)
113 PENDING:   (fs) test_speakers.bsp        (no idea what to do)
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Released Jul 13, 2010
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