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Slipstream: The Price of Freedom was to be a Scenario-driven, Multiplayer experience taking the Homeworld 2 engine and technology into a whole new three-part story-driven universe.
H ello All! Today I want to outline the goals for version 2.6, and what will happen after this build. As most of you know, 2.6 is our Gameplay freeze which we will begin developing the Campaign scripts....[Cont]
Posted by T-Mckenney on Nov 18th, 2009
Hello All! Today I want to outline the goals for
version 2.6, and what will happen after this build. As most of you
know, 2.6 is our Gameplay freeze which we will begin developing the
Campaign scripts. During this time, we will have development paused,
in order to compile all the bug reports, so they can all be fixed.
Then a 2.6b will be released, and tested. 2.6c will contain our first
demo mission, and we will have our final bug report compiled. We will
then take 4 months to completely develop this campaign (at the most,
I doubt it will take that long). So, we're looking at a solid 8
months of work here, possibly putting out our demo campaign by March
2010, with the initial campaign released Summer 2010. After that,
TPOF development will go through one more debug run, which we will
de-mothball the entire codebase. If the fan base is large enough, we
will then develop an expansion kit for TPOF which will run with TPOF.
If not, we will take our plan for Slipstream: Uprising to another
engine and begin work with a modern engine (or do an entire engine
ourselves, which after working with basic C++, I can do the same
thing I did with LUA code, and simply build on those experiences.)
Which ever runs, TPOF will be completed by the close of 2010.
Unfortunately, there will be no more development after 3.0 on the
TPOF codebase, as we do not want to ruin a piece of art. Not to fear
though, blowing up code is what we do best. Now, lets go over the
Goals for 2.6.
As you can see, we have a LOT of work to accomplish in these short few months. Stay tuned for more details! I hope you all are ready, we are also going to be gearing up 10 = 8 very very soon.