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Slipstream: The Price of Freedom was to be a Scenario-driven, Multiplayer experience taking the Homeworld 2 engine and technology into a whole new three-part story-driven universe.

Post news Report article RSS Feed Slipstream: TPOF v2.4 Released

The long-awaited TPOF v2.4 has finally been released on March 13, 2009. There are many new features, and many bug fixes. This is probably the best TPOF compile I have ever done. Most notably, the user interface has been cleaned-up...[Cont.]

Posted by T-Mckenney on Mar 17th, 2009

The long-awaited TPOF v2.4 has finally been released on March 13, 2009. There are many new features, and many bug fixes. This is probably the best TPOF compile I have ever done. There are many new & Updated features. There is a change list so long I don't think it would fit in this space. This build is both highly Experimental, and very stable. It all depends on the system your running, and whether Homeworld 2 runs correctly, or not. After this release I will be on a two to three week hiatus from TPOF development. I will hopefully be able to produce some actual backstory to Slipstream in that time. Until then, enjoy v2.4!


Balancing, Sucks. Lighting and File size fixed. The Return of an Old Friend

New & Updated Features:

  • The user interface has been cleaned-up to include button borders and transparency.
  • A few new weapons have been added, such as the super-beam used by the UNCG battleship.
  • TPOF Physics v1.4, which allows the ships to move around like they are actual ships in space.
  • The removal of the ability to directly target certain subsystems on ships. In real-space physics, ships would be moving too fast for turrets in TPOF to track and fire in time, but they will take splash damage from a weapon hitting near, or on it.
  • Skybox v2.0 is included, and can be found on "The Badlands" series of maps.


For Sub-Real Industries:

  • Myself – Programming, Compiling, Graphics, Writer.
  • NSWMaps – Maping & Mac OS X Testing.
  • HisDivineShadow – Advisor, Tester, Conceptor.
  • DoubleForte – Assistant Photoshop, Testing.
  • Coldstar – Secondary Programmer, DOL Helios, Tester.
  • Navck - Conceptor, Canon Assistant, Testing.
  • Thundax - Modelling, Testing.

Other Contributors:

  • Axel - Ship & Turret Models, Initial Weapon files.
  • Cannonjack - Bishop Carrier mod.
  • Modernization team - Models, Weapons.
  • Eviljedi - Rehash mod.
  • Mikail - Gameplay scripts, UI Scripts.
  • Ent-E - Taiidan Cruisers mod.
  • Nutritious - Ancient Enemies Music.

Post comment Comments
Nathanius Mar 14 2009, 10:28am says:

Enjoy your "vacation" :P we will enjoy 2.4

+1 vote     reply to comment
Bird_of_Prey Mar 14 2009, 10:29am says:

Ok, that's it! I'm reinstalling HW2 for this. Congrats on the release!

+1 vote     reply to comment
DJZ4K Mar 14 2009, 6:20pm says:

installing now!!!!!!

+1 vote     reply to comment
jaxxa Mar 14 2009, 8:29pm says:

Does this have working AI?

+1 vote     reply to comment
T-Mckenney Author
T-Mckenney Mar 14 2009, 8:46pm replied:

The AI has always worked.

+1 vote   reply to comment
Nathanius Mar 15 2009, 4:48am says:

Just had to leave my impressions after playing.

it's so much better! I love the skybox, I would prefer more seperated sources of income on the badlands though so there's lulls in the battle though.

I love it how the frigates strafe!

You've just done really well with this release ^_^

Just one thing, the loading screen, at the tip right hand corner has a graphical error. Nothing big though :)

+1 vote     reply to comment
T-Mckenney Author
T-Mckenney Mar 15 2009, 10:57am replied:

Yeah i know, i saw it right before i uploaded. Ill have it fixed in 2.5

+1 vote   reply to comment
Hero_Swe Mar 19 2009, 4:35am says:

I don't know if it's just me, but on badlands i'm greeted to a huge white map...almost blinding

+1 vote     reply to comment
T-Mckenney Author
T-Mckenney Mar 24 2009, 7:36pm replied:

Skybox error.

+1 vote   reply to comment
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Released May 2010
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