CPU: Pentium 4 3.0GHz
RAM: 1GB (Windows XP) / 2GB (Windows Vista/7/8)
HDD: 15GB free space on hard disc
GPU: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
OS: Windows XP SP3
CPU: Intel Core 2 Duo 2.8GHz
RAM: 3GB (Windows Vista/7/8)
HDD: 15GB free space on hard disc
GPU: DirectX 9 compatible video card with 512 MB, Shader model 3.0. NVidia 7600, ATI X1600 or better
OS: Windows Vista or higher
People already involved (credits):
Please note: A lot of them are from sites like garrysmod.org, gamebanana.com. Descriptions of their work allowed modders to use their stuff in Source Engine mods. If you are listed here, and don't think that you actually said so, feel free to contact me. To the rest of you involved: don't worry. You will be in the game begining credits and in the ending ones too. If you want to give us your full name instead of your nickname, message me.
Concept & Script: kaitek666, Kostiik24
Level design: kaitek666
C++ Programming: kaitek666, Wolf480pl
Voice Acting: Karoleq95, Mittskate, kaitek666, Weza
Textures: oskutin, Stene, TheBestFlash, CrazyRabbit, Red Schism, kaitek666, dDefinder, Top Hat Waffle, Riott, MANDRAC, Fish, Barbarian887, _MDL, gtamike_TSGK, prototstar, freredarme, Jockum Skoglund aka hipshot, Yogensia, hexpunK, Lt_Commander, Rusty, Sheriff Ace,
Models: oskutin, Baolia, OneFreeMan, kaitek666, maxell123, Obersturmbannf, Berghoff, INsane, Wasp, Mass Effect 2, AdamGuy61, Ctp Ukulele, Cheroke Team, Surgeon, moroes, byblo, raviool, Snood, HGrunts, Dj, Lukis.LT, Fish, fishy, pedroleum, Gringo, Yogensia, Obersturmbannf, Jazer, Djigurdator, Sir Michael, Freiser, Dominicsevenwari, azureus, Goundvis, MarkJaw, Makka12, Splayn, M.Bortolino, zupadupadude.
Sounds: Razor, Lost Soul, olsfaer, BlooCobalt
Do you want to be a part of a team?
Yes! We are talking to you! We are still looking for people for voice acting, programming and making sounds. However, some new models and textures would be always appreciated. If you are into making stuff for Source Engine and/or other games, just contact me - I'm open for all of you :)
Contact with main developer
Steam ID: kaitek666
Email: firstname.lastname@example.org (i check email very rarely, so add me on Steam instead)
As you probably guessed already, the game isn't out yet. Unfortunately, project was really busy and problematic and it made me come across a lot of trouble. Eventualy, when I got a lot of things working, they released Source 2 coming up soon. Well, this is where the bad news come: the game isn't going to be released soon. To avoid any missunderstanding: I'm not porting the game into Source 2 engine and it is going to be released in its Source form.
"But how's the mod progress?" you might ask.. well' it's done partly and everything isn't bonded yet to make it a playable experience. I have a lot of things programmed and implemented in game which didn't exist in Source and in any other Source mod.. I can only ensure you: this is experience a bit diferent than original Half-Life 2, and it's a good news!
I need to rewrite some implementations and hire some new people (remember i dont pay anyone for making this mod). I'm in need of somebody who can make graphics, texture, etc. Also, I'm still in need of anyone who's into music and making soundtracks, and still: voice actors are needed as hell!
The release date? I dunno. I can't really tell more or less cause its hard to speculate. The more help i'll get, the faster it's going to be released!
And, about the size of the game, it's going to be aprox. 2 GB packed in 1GB package or something like this. It's a better solution than before when I told you about the size.
So, see you later in next Sleepless update!
Sleepless programmer and level designer