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1 comment by neronix17 on May 16th, 2013

Progress Update


Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes


As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

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Post comment Comments  (70 - 80 of 126)
GamesBond97
GamesBond97 Apr 1 2012, 2:33pm says:

I checked out that download site for the Sword of Truth on SkyrimNexus mods site but you have to make an account for it and my parents really don't want me to. Is there a way you could post the necessary files out there for me?

+2 votes     reply to comment
neronix17 Creator
neronix17 Apr 2 2012, 10:18am replied:

The download is available here on this page in the download section, I will always place downloads here before Skyrim Nexus so if you don't have an account there you can download it here.

Here is a direct link: Moddb.com

I can vouch for Skyrim Nexus being perfectly safe, there is a filter in the options for disabling access to any 'adult' content if that is what the worry is about.

+2 votes   reply to comment
neronix17 Creator
neronix17 Mar 31 2012, 6:29am says:

Thought I should do a news post but then realized I didnt have enough to put in it really, just a quick update on the current progress, LOD mesh is still bugging me, no matter what I try I cannot make it work so until the process is a little easier there will be issues with distant objects just disappearing, you can blame bethesda for this issue (yet ANOTHER CK issue). Models from *SGU*TheDestiny are coming along nicely and I should have some screenshots of the first world in the next couple of weeks. The textures are mainly done by me and I suck at doing textures so don't expect a work of art yet, we will hopefully find a texturer soon.

+2 votes   reply to comment
GamesBond97
GamesBond97 Mar 29 2012, 6:33pm says:

Something that would be really cool for this sci-fi mod would be a force lance weapon from the TV series "Andromeda." What would your thoughts on this be?

+2 votes     reply to comment
neronix17 Creator
neronix17 Mar 30 2012, 1:58am replied:

Never watched Andromeda before, thought it was a little too 'Trekkie' from the looks but had a look at the wiki for that weapon gadget thingy, looks a lot like a lightsaber hilt... The overall idea seems a little complex and can do a little too much really but the basic parts with it being both a ranged and melee weapon is cool, don't think it would be possible in Skyrim. Will see if I can find videos of it being used and see if it would be possible as just a melee weapon.

If you can think of more weapons I will have a look at them too and see if there are any I can add :)

Edit: Found a youtube video, even if I could add it with a change between ranged and melee I wouldnt be able to replicate any animations since apparently the budget was so low they had to use shoddy camera work to make it happen slightly off screen. The weapon in melee form seems to be two handed staff which would require new animations since skyrim no longer has those like it did in oblivion.

+2 votes   reply to comment
GamesBond97
GamesBond97 Mar 27 2012, 6:14pm says:

Thanks keep up the work, I'm a huge fan!

+3 votes     reply to comment
GamesBond97
GamesBond97 Mar 26 2012, 6:15pm says:

Could you tell me what is all in the sword of truth mod? like is the actual sword of truth in this too

+2 votes     reply to comment
neronix17 Creator
neronix17 Mar 26 2012, 7:07pm replied:

Read the news post on this very page, it is about the expansion and tells and shows exactly what is in it so far. I have not done the Sword of Truth itself yet but it will be added in later updates as well as a bunch of other items, npc's and locations. If you want the Sword of Truth there is a mod for it alone on Skyrim Nexus

Skyrim.nexusmods.com

+2 votes   reply to comment
feillyne Staff
feillyne Mar 25 2012, 3:46pm says:

Original & unique mod. Even more stuff would be nicer though.

+1 vote   reply to comment
neronix17 Creator
neronix17 Mar 26 2012, 1:16am replied:

The massive amount of work planned is not enough? lol

+2 votes   reply to comment
feillyne Staff
feillyne Mar 26 2012, 3:19pm replied:

Not enough? There should be no such word as "enough"!

+2 votes   reply to comment
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