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1 comment by neronix17 on May 16th, 2013

Progress Update


Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes


As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

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Post comment Comments  (60 - 70 of 126)
neronix17
neronix17 Apr 26 2012, 6:22pm says:

Just uploaded a news piece, hopefully my mindless nonsense makes sense :s

+2 votes     reply to comment
GamesBond97
GamesBond97 Apr 15 2012, 7:05pm says:

I like all the TARDIS designs but my favorite has always been David Tennant's layout

+3 votes     reply to comment
GamesBond97
GamesBond97 Apr 10 2012, 10:01am says:

I don't exactly know how or what you would do for this but do you think you will add a sonic screwdriver in this?

+2 votes     reply to comment
neronix17
neronix17 Apr 10 2012, 11:23am replied:

Yep, it will only be able to unlock doors but yes, I will be adding all versions of it too, think there's like 4 that are worth doing. Not sure if I can animate the latest styled one, will have a go at it when it comes to then.

+2 votes     reply to comment
paladinx829
paladinx829 Apr 22 2012, 4:47pm replied:

i'm assuming it will be a staff class weapon?

+2 votes     reply to comment
neronix17
neronix17 Apr 23 2012, 9:36am replied:

Yeah, seems like it would be the best way to do it.

+2 votes     reply to comment
GamesBond97
GamesBond97 Apr 2 2012, 9:09pm says:

Sorry I wasn't to clear on what I was looking for, I was wondering about the actual sword of truth itself in a mod and if you could post the files for it here or if you could incorporate it into your expansion.

+2 votes     reply to comment
neronix17
neronix17 Apr 3 2012, 3:40pm replied:

I cant sorry, I asked for permission to do so but he hasn't responded and I cannot re-post his files without permission.

+2 votes     reply to comment
GamesBond97
GamesBond97 Apr 3 2012, 6:08pm replied:

Thanks I appreciate you trying, if there's any change please let me know.

+2 votes     reply to comment
neronix17
neronix17 Apr 2 2012, 10:18am replied:

The download is available here on this page in the download section, I will always place downloads here before Skyrim Nexus so if you don't have an account there you can download it here.

Here is a direct link: Moddb.com

I can vouch for Skyrim Nexus being perfectly safe, there is a filter in the options for disabling access to any 'adult' content if that is what the worry is about.

+2 votes     reply to comment
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