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1 comment by neronix17 on May 16th, 2013

Progress Update


Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes


As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

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Post comment Comments  (50 - 60 of 126)
csgobino
csgobino May 25 2012, 2:09am says:

iv installed the mod using the nexus mod manager. the manager says its activated but nothing of it is anywhere in the game

+2 votes     reply to comment
neronix17
neronix17 May 26 2012, 6:10am replied:

Well blame NMM for it hehe, no idea why thats happened sorry, I don't use NMM anymore for mod management so I can't really help with it.

+1 vote     reply to comment
csgobino
csgobino May 26 2012, 10:28am replied:

sorry if you thought i was blaming you, it was more of me wondering if you knew what was happening

+1 vote     reply to comment
neronix17
neronix17 Apr 30 2012, 4:29pm says:

New website, wasn't content with the old one, using WordPress till I get a fancy new html5 one done. Latest news will be displayed there since I will only be able to use my iPad and Laptop to post news as I won't have internet after I have moved for a short while.

+2 votes     reply to comment
neronix17
neronix17 Apr 29 2012, 4:24pm says:

The beta may be delayed for a week or two, I will be moving next Monday and need to prepare for that, then afterwards I may not have internet for a while (not good enough to upload anyway). I will post again if I cannot finish the beta in time but hopefully I can.

+2 votes     reply to comment
nukehugger
nukehugger Apr 29 2012, 12:50am says:

Are you going to add the styles of all the Doctors. I would really like to walk around with the Matt Smith's stuff although Tom Baker's Scarf is pretty legit. And if you do it is important that you add a fez. Because fezzes are cool. Also will you have missions to go along with it and companions. If i could find a multiple companion mod (probably wouldn't have to look that much) it would be awesome to do missions with the Doctor's companions. And will you add the best enemies from the show like the Dalek's, the Cybermen, the Weeping Angels, etc. There probably won't be many weapons considering he doesn't use them but it would be even more awesome if you could make the screwdriver do some of the things it does in the show more than just opening doors, but I understand if you can't. Any information about the mod you can tell me would be great. I just hope you finish this before I get Skyrim for PC. Getting it soon

+2 votes     reply to comment
neronix17
neronix17 Apr 29 2012, 4:22pm replied:

Yup yup, will be doing all doctors outfits :D along with the fez of course, was thinking on having a 'fez firing range' where River Song will be practicing on dummies wearing a fez :P. Will be adding all the new series companions, maybe a couple old ones too, Sarah Jane Smith will definitely be in as she was my favorite of the old series.

There will be some quests but nothing too in depth, as many enemies as I can do will be in, Daleks, Cybermen, Weeping Angels, Vashta Nirada, Sontarans, and plenty more will be in eventuall. I will be adding any weapons I can but there arent much in the series, the sonic screwdriver will be in and in all its variations that I can find reference images of. So far it will only open locks but I am keeping my eyes open for anything else i could have it do.

+2 votes     reply to comment
Clarkyproductions
Clarkyproductions Apr 27 2012, 1:15pm says:

I wish I had Skyrim for pc now.... :'(

+2 votes     reply to comment
T-F
T-F Apr 27 2012, 4:21am says:

nice mod, but i've only one question - what about star wars? will it be included?

+3 votes     reply to comment
neronix17
neronix17 Apr 27 2012, 7:40am replied:

Yes, I will be doing the Star Wars module after I finish the Stargate one and Doctor Who one. I have put the Star Wars one off because there are already a few of those ones around.

+3 votes     reply to comment
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