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2012/2013 Tardis Interior WIP WIP WIP Model
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2 years ago News 1 comment

Progress Update

Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes

As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

The Boring Update

The Boring Update

2 years ago News 4 comments

Yes this update is incredibly boring and probably going to be quite long, it is just progress on the planning of the mod as a whole and a little bit on...

2012/2013 Tardis Interior WIP

2012/2013 Tardis Interior WIP

2 years ago News 9 comments

You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is...

Mod of The Year 2012

Mod of The Year 2012

2 years ago News 5 comments

I would like to make a quick post about this, practically every other mod I'm tracking has so why not...

SkyFi Survey

SkyFi Survey

3 years ago News 7 comments

I would like to get some statistics for the mod to help with a few things so please could you complete the following Survey...

RSS Feed Downloads
SkyFi - Homes 1.0

SkyFi - Homes 1.0

3 years ago Full Version 8 comments

Hey all, just a quick mod I made for personal use mainly but I plan on expanding on it at some point in the far future. This will also be a testing ground...

Sword of Truth Expansion

Sword of Truth Expansion

3 years ago Full Version 24 comments

Here is a different module of SkyFi, this can be used with or without the main SkyFi mod and the only reason it is separate is because it isn't technically...

SkyFi R1

SkyFi R1

3 years ago Full Version 14 comments

Here is the first release, not complete as I lost yesterdays progress thanks to my oh so wonderful chunk of metal some call a computer. I thought it best...

Jaffa Staff Weapon (Ma'Tok Staff)

Jaffa Staff Weapon (Ma'Tok Staff)

3 years ago Demo 7 comments

Here is the first MiniMod for SkyFi, a complete weapon, craftable at any forge, using 6 Firewood and 12 Iron Ingots, the high-ish cost is to balance the...

Post comment Comments  (40 - 50 of 127)
gesswho96 Jun 9 2012 says:

will it all be in one mod or are you separating it into different mods for each sci-fi show? anyway is cool as long as i get to get lost in the TARDIS! just asking what console are you planing of using? (if your basing it of the show) Will the classic console be available for us Tom baker fans? will there be a working roundel? (sorry for the spam of questions but i'm really existed for this mod)

+1 vote     reply to comment
neronix17 Creator
neronix17 Jun 9 2012 replied:

Oh god barrage of questions haha, first the mod will be separated, took me ages to decide but thought it best to have each sci-fi a separate mod, after they are all done I will make an alternate version of them all combined and inter-connected. By that I mean you could use the Tardis to travel to Hoth for example.

The TARDIS design will be very complicated so hopefully I can get it right, I plan on having it so you can 'change the theme' so to speak. The basic idea is that it will be split into 4 quarters, each corner having a different console room, the Baker era, Tennant era and Smith era will be in there. The 4th is a totally unique style of my own design, combining things from the other 3 to make one larger console room. Choose which one you want for the main one and the exit/entrance will be moved appropriately. I'll do a map for it of course as I intend to have the interior quite large and complicated...

I am not sure about what you mean in the last question, the roundels are the shapes on the walls I thought? If you mean the console itself then yes it will be functional.

+2 votes   reply to comment
gesswho96 Jul 29 2012 replied:

yeah sorry i meant router!! think that's how you spell it!! Thanks for taking the time to answer my questions. This mod(s) are giving me a reason to play Skyrim again! Thanks!! ;D

+1 vote     reply to comment
K.I.T.T099 Jun 5 2012 says:

What do you use to install this mod?

+1 vote     reply to comment
neronix17 Creator
neronix17 Jun 6 2012 replied:

Whatever method you want to use. I personally just do the manual install.

+1 vote   reply to comment
TheBritishFallen May 30 2012 says:

Is there actually any voice acting postions ?
im looking around to see what i can find


+1 vote     reply to comment
neronix17 Creator
neronix17 May 31 2012 replied:

There will be in future, currently there is very little dialogue even finalized, what kind of voices can you do?

+1 vote   reply to comment
TheBritishFallen May 31 2012 replied:

well i'm English, Irish, Scottish and a bit of welsh so all of them

+1 vote     reply to comment
neronix17 Creator
neronix17 Jun 1 2012 replied:

Hehe, I meant like pitch and such sorry, I'll keep you in mind for when we reach the stage when we need voice actors.

+1 vote   reply to comment
TheBritishFallen Jun 2 2012 replied:

oh right. well cheers anyways mate.

+1 vote     reply to comment
Oblivion*man May 27 2012 says:

I hope he makes something cool for Dr.Who. Mabye an enemy like cybermen or daleks. A SonicScrewdriver (Screwdrives Vs. machine = Supereffective) that opens doors except for key doors. OR even The Doctor. That be sweet!

+1 vote     reply to comment
neronix17 Creator
neronix17 May 27 2012 replied:

Cybermen, Daleks, Sonic Screwdriver (opens any door), Tardis, and much more will be in for the Doctor Who part of the mod, the Doctor may be in, I have yet to decide whether or not to have a Doctor with you being the sidekick or if I should just allow you to take the place of the Doctor.

+1 vote   reply to comment
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Skyrim - Doctor Who
Skyrim - Doctor Who
Last Update
2 years ago
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