The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Mod Page under reconstruction. Links to the other modules in the series will become available as they are made.

Image RSS Feed Latest Screens
2012/2013 Tardis Interior WIP WIP WIP Model
Blog RSS Feed Report abuse Latest News: Updates and Changes

1 comment by neronix17 on May 16th, 2013

Progress Update

Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes

As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

Downloads RSS Feed Latest Downloads
SkyFi - Homes 1.0

SkyFi - Homes 1.0

Apr 9, 2012 Full Version 8 comments

Hey all, just a quick mod I made for personal use mainly but I plan on expanding on it at some point in the far future. This will also be a testing ground...

Sword of Truth Expansion

Sword of Truth Expansion

Mar 20, 2012 Full Version 24 comments

Here is a different module of SkyFi, this can be used with or without the main SkyFi mod and the only reason it is separate is because it isn't technically...

SkyFi R1

SkyFi R1

Feb 22, 2012 Full Version 14 comments

Here is the first release, not complete as I lost yesterdays progress thanks to my oh so wonderful chunk of metal some call a computer. I thought it best...

Jaffa Staff Weapon (Ma'Tok Staff)

Jaffa Staff Weapon (Ma'Tok Staff)

Feb 19, 2012 Demo 7 comments

Here is the first MiniMod for SkyFi, a complete weapon, craftable at any forge, using 6 Firewood and 12 Iron Ingots, the high-ish cost is to balance the...

Post comment Comments  (30 - 40 of 126)
neronix17 Creator
neronix17 Aug 3 2012, 4:22am says:

New screens coming late today or tomorrow, no promises but I may also have a download up in the next couple of days as long as I don't run into problems. Sorry to say you will need Dawnguard to play the mod, crossbows are 20 steps in one for making guns so probably won't be a version without Dawnguard required.

+1 vote   reply to comment
neronix17 Creator
neronix17 Aug 3 2012, 9:28am replied:

Damn CK has stopped working of course, forgot Bethesda has to do everything separately when they update ¬.¬ I might get screens up but I can't even promise that now since the CK won't load up yet.

+1 vote   reply to comment
ChaosDAce Jul 24 2012, 4:44pm says:

When will all this be out, and when will the sword of truth one be out as well?

+1 vote     reply to comment
neronix17 Creator
neronix17 Jul 26 2012, 11:08pm replied:

Same as when they are up on Nexus :P The Sword of Truth should be up in a few days.

+1 vote   reply to comment
neronix17 Creator
neronix17 Jul 11 2012, 8:54am says:

I have removed all of my mods from Steam Workshop, none of them will be uploaded there in future, nothing will get me to upload there again.

+1 vote   reply to comment
ModJunkie Jun 22 2012, 3:34am says:

This looks like it has a lot of potential if you have the will to execute it. Good luck to you.

+1 vote     reply to comment
neronix17 Creator
neronix17 Jun 18 2012, 9:23pm says:

I uploaded a news post to accompany the images posted yesterday, the moderators must be busy but hopefully it will be up soon.

+1 vote   reply to comment
gesswho96 Jun 9 2012, 7:00pm says:

will it all be in one mod or are you separating it into different mods for each sci-fi show? anyway is cool as long as i get to get lost in the TARDIS! just asking what console are you planing of using? (if your basing it of the show) Will the classic console be available for us Tom baker fans? will there be a working roundel? (sorry for the spam of questions but i'm really existed for this mod)

+1 vote     reply to comment
neronix17 Creator
neronix17 Jun 9 2012, 8:58pm replied:

Oh god barrage of questions haha, first the mod will be separated, took me ages to decide but thought it best to have each sci-fi a separate mod, after they are all done I will make an alternate version of them all combined and inter-connected. By that I mean you could use the Tardis to travel to Hoth for example.

The TARDIS design will be very complicated so hopefully I can get it right, I plan on having it so you can 'change the theme' so to speak. The basic idea is that it will be split into 4 quarters, each corner having a different console room, the Baker era, Tennant era and Smith era will be in there. The 4th is a totally unique style of my own design, combining things from the other 3 to make one larger console room. Choose which one you want for the main one and the exit/entrance will be moved appropriately. I'll do a map for it of course as I intend to have the interior quite large and complicated...

I am not sure about what you mean in the last question, the roundels are the shapes on the walls I thought? If you mean the console itself then yes it will be functional.

+2 votes   reply to comment
gesswho96 Jul 29 2012, 5:06pm replied:

yeah sorry i meant router!! think that's how you spell it!! Thanks for taking the time to answer my questions. This mod(s) are giving me a reason to play Skyrim again! Thanks!! ;D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

The Elder Scrolls V: Skyrim Icon
Nightman Games
Send Message
Release Date
Mod Watch
Track this mod
Role Playing
Single Player
Embed Buttons

Promote Skyrim - Doctor Who on your homepage or blog by selecting a button and using the embed code provided (more).

Skyrim - Doctor Who
Skyrim - Doctor Who
2,071 of 23,270
Last Update
1 year ago
330 members