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Updates and Changes

News 1 comment

Progress Update


Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes


As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

The Boring Update

The Boring Update

News 4 comments

Yes this update is incredibly boring and probably going to be quite long, it is just progress on the planning of the mod as a whole and a little bit on...

Mod of The Year 2012

Mod of The Year 2012

News 5 comments

I would like to make a quick post about this, practically every other mod I'm tracking has so why not...

SkyFi Survey

SkyFi Survey

News 7 comments

I would like to get some statistics for the mod to help with a few things so please could you complete the following Survey...

Last News Till Release

Last News Till Release

News 7 comments

Sorry for the lack of news or images or anything really for the past while, I have been busy finding any assets I can incorporate into new worlds and...

Post comment Comments  (20 - 30 of 128)
kcirtap
kcirtap

Where exactly is the settlement of Cheyenne, not that not looking for it is fun, but I have gone through about 85% of Skyrim and can't find it.

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neronix17
neronix17

Have you tried the map? I'm like 99% sure I made the map marker visible. If not then head out from Markarth, hard to miss the little dwemer building near the bridge.

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kcirtap
kcirtap

For some reason there is no map marker, that's why I couldn't find it.

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neronix17
neronix17

Did you manage to find it outside markarth then? if not then it might not be installed properly.

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do_i_ob
do_i_ob

Will we be seeing a release in the near future? Regardless keep up the great work!

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neronix17
neronix17

As long as I get my new computer chair on Thursday then yes, broke the last one so haven't been able to sit at the computer to do anything, browsing standing up right now haha.

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Dax2
Dax2

Is this dead? I really hope not it was looking good.

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neronix17
neronix17

Read the last news post, mod silence till I'm happy with it enough for a release.

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Dax2
Dax2

Okay thanks what a relief^^

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zacury
zacury

Where is the tardis..... i can't find this.

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neronix17
neronix17

There is only a test model of the TARDIS in Cheyenne on the curent upload.

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GhostUSMC
GhostUSMC

I am looking forward to Doctor Who in this mod.

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