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1 comment by neronix17 on May 16th, 2013

Progress Update


Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes


As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

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Post comment Comments  (10 - 20 of 126)
neronix17
neronix17 Feb 8 2013, 4:24am says:

Hope nobody is expecting this out soon. The way the CK is going I don't see it letting me do anything for more than half an hour at a time without crashing. Can't wait to see how it reacts when I try to use Dragonborn with it...

Considering changing the plans to much smaller releases, like a plugin for races, another for weapons, another for armour and so on. Just going at this rate it means you can have something to play with till I can get the CK behaving less like a child with ADD and more like a piece of software 'apparently' used by Bethesda to make the game.

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Guest
Guest Feb 16 2013, 1:07am replied:

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neronix17
neronix17 Feb 18 2013, 10:22pm replied:

Should try loading with all the DLC, nightmare much?

+1 vote     reply to comment
neronix17
neronix17 Jan 27 2013, 1:40pm says:

*cough*...I'll just leave this here. Watch my profile for future non-SkyFi things.

Moddb.com

+1 vote     reply to comment
neronix17
neronix17 Oct 31 2012, 5:41pm says:

I was going to post a news post but I can't be bothered doing all the form for it right now and it is a little off topic. I am a little rusty with the CK after a couple weeks not being able to do anything and I sorta feel like I need to improve anyway so when I get my computer chair on Friday I will be doing a small mod which has a very small bit of everything in it to get back into the swing of things and to get me away from Science Fiction things for a few days. I expect this to take a week at most to do so not much of a delay really and I have it all planned out (had to do something without access to the CK).

If you think it unfair that I am delaying Sky-Fi for around a week more then feel free to voice that, I likely will ignore you though. If you didn't fill in the questionnaire you can think of it as a punishment. If you did fill it in then thanks but I'm still taking a week off to punish the others.

+1 vote     reply to comment
neronix17
neronix17 Oct 30 2012, 7:43am says:

Alright well I was planning on having a few things done for yesterday but I am still waiting for my computer chair to be delivered, should be Friday now but I'll believe it when I see it. Unless someone wants to send me £60 to go buy a new one locally then I'll just have to wait until then to do anything.

+1 vote     reply to comment
kcirtap
kcirtap Oct 25 2012, 2:36pm says:

Where exactly is the settlement of Cheyenne, not that not looking for it is fun, but I have gone through about 85% of Skyrim and can't find it.

+1 vote     reply to comment
neronix17
neronix17 Oct 26 2012, 9:59am replied:

Have you tried the map? I'm like 99% sure I made the map marker visible. If not then head out from Markarth, hard to miss the little dwemer building near the bridge.

+1 vote     reply to comment
kcirtap
kcirtap Oct 26 2012, 1:09pm replied:

For some reason there is no map marker, that's why I couldn't find it.

+1 vote     reply to comment
neronix17
neronix17 Oct 27 2012, 7:04am replied:

Did you manage to find it outside markarth then? if not then it might not be installed properly.

+1 vote     reply to comment
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