The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Mod Page under reconstruction. Links to the other modules in the series will become available as they are made.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Updates and Changes

2 years ago News 1 comment

Progress Update

Well, so far it's looking good on the Doctor Who part of this mod, not quite the level of realism as Fallout Who Vegas as quite frankly the 11th time I went through that form of travel I was on the verge of allowing the Death Claws outside the doors to eat me alive. It's a great mod and all, don't get me wrong he's doing a phenomenal job, just the TARDIS controls are a little repetitive for my tastes. If you are interested in playing a damn good Doctor Who mod for New Vegas then here it is.

Now back to the update, the TARDIS is at a state where I have been able to try out a few methods of transportation, which at the moment is completely random. Adding an actual control for landing is a bit of a complication with the limited menu function built into the game, creating a new menu screen is currently outside of my abilites though so I will have to think of a way to wrap the selection into it no matter how annoying it is. The texturing on the interior is far from complete so no screenshots yet (rather not post WIP shots as it does not look any good at the moment). I've been busy since the 'Journey to the Center of the TARDIS' episode, recreating the coridoors and rooms seen, made all the easier by the BBC posting concept art of the set, measurements and everything needed really.

The more spectacular rooms like the swimming pool and observation room are in progress still, being as large and unique as they are, I am doing my best to keep the poly count low but it is getting more and more difficult. At this rate almost every room will need to be separated through a load door to keep it from lagging on even the most beastly of computers.

The Changes

As I'm sure it has already been noticed I've not been speaking much about anything non-DW related lately I'll move on to the changes I've been unsure whether or not to go ahead with. I'm still not sure about doing this change or not but I'm putting it out there to see how it would be recieved.

First of all I will note clearly that this is not already done or even decided, I am unsure if I should or not. Second, consider the pro's and con's of the changes before screaming at me for even thinking it. Right, the first big thing is that I am thinking on splitting the mod completely, separating them over different games, keeping Doctor Who on Skyrim and the rest placed into the most appropriate games for the functions and whichever one will proved the best end result.

What would most likely happen is that I will return Stargate to Fallout 3/New Vegas, where guns would be incredibly easy to add and the model importing is done in a fraction of the time it takes in Skyrim, leading to a much quicker release. Battlestar Galactica would also be a possible candidate for placing in Fallout.

Star Wars would possibly be left in Skyrim, although having it in a Fallout game would also be a lot easier and quicker. I might even go as far as to say that I would be willing to do a lot more content for it if I was to transfer to F3/NV.

So basically a large portion of the mod would be pushed into Fallout 3 or New Vegas, pro's being that it would be faster, easier and I would have to deal with a fraction of the amount of crashing in the G.E.C.K than with the Creation Kit. There's also the fact most of the mod would need guns to be at it's best quality, which Skyrim is sorely lacking. A graphical plus to going back to F3/NV means the Stargate puddle (Event Horizon) will be fully animated. Cons obviously being that the progress currently made on Skyrim in the Stargate section will need to be redone and reworked slightly to fit the game better but I guarantee that even doing that it would be out sooner that it would be on Skyrim. To be honest the only reason I pushed the mod into Skyrim in the first place was because I thought it would be just the same process and would simply have better functions and nicer graphics, I was wrong and it turns out it is much more difficult.

I'll be making the decision at the end of the month, comments and opinions from the community will be taken seriously and will factor into the decision. I'll be continuing purely with Doctor Who until this is decided so as not to waste any time if the transfer to Fallout for the others is going to happen.

The Boring Update

The Boring Update

2 years ago News 4 comments

Yes this update is incredibly boring and probably going to be quite long, it is just progress on the planning of the mod as a whole and a little bit on...

2012/2013 Tardis Interior WIP

2012/2013 Tardis Interior WIP

2 years ago News 9 comments

You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is...

Mod of The Year 2012

Mod of The Year 2012

3 years ago News 5 comments

I would like to make a quick post about this, practically every other mod I'm tracking has so why not...

SkyFi Survey

SkyFi Survey

3 years ago News 7 comments

I would like to get some statistics for the mod to help with a few things so please could you complete the following Survey...

RSS feed Downloads
SkyFi - Homes 1.0

SkyFi - Homes 1.0

3 years ago Full Version 8 comments

Hey all, just a quick mod I made for personal use mainly but I plan on expanding on it at some point in the far future. This will also be a testing ground...

Sword of Truth Expansion

Sword of Truth Expansion

3 years ago Full Version 24 comments

Here is a different module of SkyFi, this can be used with or without the main SkyFi mod and the only reason it is separate is because it isn't technically...

SkyFi R1

SkyFi R1

3 years ago Full Version 14 comments

Here is the first release, not complete as I lost yesterdays progress thanks to my oh so wonderful chunk of metal some call a computer. I thought it best...

Jaffa Staff Weapon (Ma'Tok Staff)

Jaffa Staff Weapon (Ma'Tok Staff)

3 years ago Demo 7 comments

Here is the first MiniMod for SkyFi, a complete weapon, craftable at any forge, using 6 Firewood and 12 Iron Ingots, the high-ish cost is to balance the...

Post comment Comments  (120 - 127 of 127)
neronix17 Creator
neronix17 Feb 14 2012 says:

Taking a break today, installed a new mod off nexus and my save games are now showing as corrupt, even after re installing the game and all the previously perfectly working mods I am still having the problem and have spent well over a few hours trying to fix it. Anyone have any help then it would be greatly appreciated, either way, my belief in Bethesda is long dead now anyway so I shouldn't be surprised about yet another failure.

Only way they can redeem themselves in my mind is if they release that game jam week list of mods the devs made. If the quality of the game was even half of how those mods appeared I wouldn't have been as let down by the massive horde of bugs and game breaking glitches.

Luckily the progress of the mod hasn't been hindered at all by this and I have simply transferred the work over to my laptop, not as pretty but it is good enough to work with.

0 votes   reply to comment
do_i_ob Feb 13 2012 says:

Looks great are you going to add the goa'uld? I really like the concept good luck!

+2 votes     reply to comment
neronix17 Creator
neronix17 Feb 14 2012 replied:

Absolutely I am adding those body snatching monsters :D I am even giving the player the chance to become one, and then overthrow the system lords and become Supreme Emperor of the Goa'uld. Thats at the very least a couple of months away though :P, I will be adding a few races/factions from the shows involved so any race/faction you want to know if it going to be in the mod then it likely will be.

+2 votes   reply to comment
morder553 Feb 14 2012 replied:

are you going to add replicators ?!?!?! if are they playable ?!?!?!

+1 vote     reply to comment
neronix17 Creator
neronix17 Feb 15 2012 replied:

Possibly and no, would be impossible unless I have human form ones...hmmm...

Edit: Changed my mind, they will be in, and playable.

+1 vote   reply to comment
Cerjonah Feb 12 2012 says:

Interesting concept. Good luck to you.

+2 votes     reply to comment
neronix17 Creator
neronix17 Feb 12 2012 says:

Comments welcome, looking for feedback on new images and stuff so I know if anyone spots something wrong.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

The Elder Scrolls V: Skyrim
Nightman Games
Send Message
Release date
Mod watch
Start tracking
Role Playing
Single Player
Embed Buttons
Link to Skyrim - Doctor Who by selecting a button and using the embed code provided more...
Skyrim - Doctor Who
Last Update
2 years ago
330 members