Mod Page under reconstruction. Links to the other modules in the series will become available as they are made.
Hey all I haven't posted news in a week now so I thought I should update you all on the work that has been done so far. I have skipped doing a patch for 1.0 entirely as there wasn't really enough to warrant it, I have got all the vendors done now, all speaking and by 2.0 will have dialogue specific to Cheyenne...
Posted by neronix17 on Feb 28th, 2012
Hey all I haven't posted news in a week now so I thought I should update you all on the work that has been done so far. I have skipped doing a patch for 1.0 entirely as there wasn't really enough to warrant it, I have got all the vendors done now, all speaking and by 2.0 will have dialogue specific to Cheyenne.
I have completed the basic player home in Cheyenne also, simple home with a bed, cooking pot, plenty storage and a couple of weapon racks. There is now also a windmill in the district so it makes sense on how they make bread from the wheat now.
I have the Stargate model imported, it is not animated yet, and the collision isn't proper yet (no hole in the middle) but it looks good enough to have in. The DHD is also in but the model and texture are temporary until I get the matching one from SGU into the game, just haven't found the time to bother doing that yet and it isn't a huge problem.
The first world is started now, it will be a dying world, as in the plants and trees are from the Rift in Skyrim (around Riften). The effect I am going for is for the weather to be raining, about to rain, or just finished raining.
I have not gotten very far with it yet as I only started today but currently have the layout for the first and second opening done, hoping to have a pretty big area of forest set up with a destroyed settlement and a Jaffa encampment in it. I am happy to note that there will be the first new set of armour which is based on the Serpent helmets from the series (a first ever in TES mods as far as I know). I have not textured it yet but the model is pretty much done, just minor adjustments, I will not spoil it by showing screens as the world is in perpetual night and will be much better seeing it in game by yourself.
There will also be a new creature, I have not got the new creature modeled yet, but they are of my own design and are heavily based on Rakghouls, if you have ever player KoTOR then you know what they are and how they develop, for those that don't, they are former humans transformed by a plague, they are highly contagious and extremely violent.
I have got the ideas for the first world stuck in my head and can't concentrate on the forest area in Cheyenne at the moment so work on more areas in Cheyenne is postponed but that does not mean it will not be done for 2.0, although I have considered the idea of just doing the districts of Cheyenne as each version goes by. Finally I would like to note that I will be expanding the Stargate Command Center, the Stargate room will certainly not be the second room in the base, I so far plan on a lunch hall, power room (below gate room), several lab rooms, briefing room, personnel quarters, armoury and training hall.
I guess that is it for this update, I have set up the forums for bug reports, suggestions and announcements, check there (through the button on the bar above) to find all that. You are welcome to post anything you think I should add, just check the To-Do list first so you don't repeat anything already being added.