The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Mod Page under reconstruction. Links to the other modules in the series will become available as they are made.

Report article RSS Feed Beta Testing Soon

Hey all, I have been very busy over the past couple days trying to get the code for the Stargate working, importing models, texturing, and taking an abundance of painkillers to get rid of the headaches it is causing...

Posted by neronix17 on Apr 26th, 2012

Hey all, I have been very busy over the past couple days trying to get the code for the Stargate working, importing models, texturing, and taking an abundance of painkillers to get rid of the headaches it is causing. There has been a lot of progress done recently and hopefully enough to get the beta out soon. So far Cheyenne is complete, well the market district that was in the last version is anyway, the entrance is now through a ship (sea not space) in a new dock at Winterhold. There will be a new section of Cheyenne done by the beta (I would have pictures up but its pretty basic right now), this section will be the Cheyenne Docks, a small area only holding the dock, a couple storehouses, a fishing shop, and a guard barracks.

Jaffa Race

A small but great advance is the addition of the Jaffa race, fully playable, choice of any head tattoo which has been seen even briefly in Stargate, I am working on getting a skin for the 'pouch' done but coming accross problems which makes me think it would be easier to just have the default skin for the Jaffa (my image is different as I use several combinations of skin replacers). The Goa'uld interior tile set is done and I am in the process of texturing them and importing them so I can have the Goa'uld base and a Ha'tak, if all goes well (so far has been) then I will also get some Lantean architecture in on a second world after I release the beta.

As for the scripting (biggest source of headaches ever), in theory the current script should be working perfectly, although it isn't. If anyone has any understanding of Papyrus or even previous experience in scripting with Oblivions/Fallouts code system then I could really do with the help so PM me if you can.

A notable model which you will see very often is the Tel'tak, the model has been in for a while now and I simply forgot to post a picture at the time, a few days ago I posted the picture alone with the Jaffa pictures showing off the tattoos. I will mainly be using this as an easy way to fast travel for those who do not like using the map fast travel system, it will be found at most if not all Goa'uld locations with a list of destinations, I may have these vary depending on quests and the like if I can figure out how to do so.

 Cargo Ship (Tel'tak)

A slight bit of good news is that I am also working alongside someone else working on a different Stargate mod for Skyrim (not sure if he wants it announced or anything so I can't say about that yet), he has textured the SG-1 gate model I have and also the DHD, to a standard where I can use it instead of the SGU gate for most of the locations, special locations like the Destiny (yes you read that right) will have their proper gate style of course. I will upload images soon as there are some finishing touches to do to make the symbols show, they don't show at all from a distance because of the way the model was made or something, I'm not sure to be honest. 

And finally I have the news that there are currently 4 locations on the other side of the gate to be discovered. Well the ones that are fully planned anyway. First of course is the rainy dying world which you will meet the Goa'uld on, alongside some feral Argonians (will be Unas when I can model that properly in the far future). I have so far been unsuccessful getting Jaffa armour working correctly so that will not be in the beta release unless some magical person wants to help with that.

The second world will be a desert world, with no visible atmosphere, aka no blue skies, just a direct view of space, personally I think this would be a beautiful scene and got the idea re-watching SGU episodes to get ideas. This world will have some deserted, and mostly buried under sand, structures, not sure what race I am going to have them belong to yet, considering either Ori, Asguard or the Furlings (I am not sure how I will go about that yet as I can essentially make them whatever I want).

The Third world will be purely water, not kidding the world will be like Lantea, apart from no landmass what so ever. Instead, there will be flora which comes up out of the ocean like gigantic mushrooms and layered tree-like structures, all this surrounding a small Alteran outpost, pretty much a 'town ship' instead of the Atlantis 'city ship'.

The fourth world will not be a world, but instead will be a ship, that's right, Destiny, this being an alternate universe makes me able to do what I want and I want to be able to have you go to and from Destiny, after following a little quest, by little I mean the whole of the third world. You will recover an object which is sat below the gate which makes it possible to dial the 9th chevron, doing this gets you on board the Destiny, where the Tollans have recently inhabited. There is a long backstory as to why they are there and so on but I will explain all that later when I have finished writing it up for placing in the books that will be available to read in game.

There is another feature I will be adding for the beta which will help me explain many things in the mod, this will be the Heliopolis. This is the name I have given to a downed shuttle which was recovered by the Mages who reside in Cheyenne's White Tower (Will elaborate. The shuttle contains a 'teleport' of sorts which allows you to be transported to another dimension, this pocket dimension holds the Great Races Library and will simply be a way for you to read about features, background stories, races, technology and whatever else I add in book form, there will be several book shelves which can be used to store any books you find on your travels through the gate and anywhere else for that matter. Sort of a repository for knowledge (that wont kill you). 

And that's it for now, I think... anyway, I am looking for comments on a couple of subjects I have mentioned, mainly what race you wish to see on the desert world, what you think the furlings should look like and what their technology should look like. I am also looking for opinions on my plans for the Nox, which is loosely based around nature and trees and flora etc, but the race themselves I think would look cool if they were friendly Spriggans who can communicate with you like any other npc, as I think the representation of them in the show was a little low budget and all round pathetic considering how alien the Asgard and Nakai (SGU) are.

Chow for Now
-Neronix17/Durge13

Post comment Comments
[IBKW]Lucious
[IBKW]Lucious Apr 27 2012, 7:03am says:

Hey there bud good news on your mod, i will be willing to try out the beta and give you a bug report, as well as assist you if you wish with debugging. Also if you are in need of a sound technician / voice actor (with goauld fx) i can assist with that also just drop me a pm and keep up the good work mate.

Best of luck for your future endeavours

Dj

+2 votes     reply to comment
neronix17
neronix17 Apr 27 2012, 7:52am replied:

Goa'uld voices would be great! Not reached a stage for that yet though. The beta will just be released for everyone as I think only having a few people doing it is a bit stupid really, the more people testing = the more bug reports you get and less chance of missing something.

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Apr 27 2012, 5:30pm replied:

usually it is, that lots of ppl wanna test so they can finally play it before others xD
But Goa'uld voices are easy to make, take vanilla sound and make it little distorted or heavy (like in show), and there is not much needed since there are only handful of Goa'uld, most are jaffa afterall

+1 vote     reply to comment
neronix17
neronix17 Apr 27 2012, 7:14pm replied:

Well I did plan on a world with Tok'Ra at one point, could easily do it really.

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Apr 28 2012, 5:40am replied:

Mm good idea lol, want me to make tokra crystal tunnel models too? maybe for later addon after other stuff WIP ready?

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime Apr 27 2012, 8:36am says:

Stargates mod for Scyrim? OMG) Are you joking me?
But anyway... Its nice to see Sg-mods for different games, really)

-1 votes     reply to comment
Wolf0x
Wolf0x Apr 27 2012, 11:38am says:

Sounds interesting

+2 votes     reply to comment
neronix17
neronix17 Apr 27 2012, 1:41pm says:

Right got the gate scripts done, just finishing up Goa'uld interiors and placing clutter and it will be ready for beta. Should only be a few days and I will post it here, Skyrim Nexus, and due to about 10 messages from people I am putting it up on Steam Workshop too!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Elder Scrolls V: Skyrim Icon
Platform
Windows
Developer
Nightman Games
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Skyrim - Doctor Who (The Elder Scrolls V: Skyrim)
Skyrim - Doctor Who The Elder Scrolls V: Skyrim - Single Player Role Playing
Related Games
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Single Player Role Playing
Related Groups
Nightman Games - SkyFi Team
Nightman Games - SkyFi Team Developer with 3 members