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Report article RSS Feed 2012/2013 Tardis Interior WIP

You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is...

Posted by neronix17 on Dec 27th, 2012

You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is already. Since I was away for a few days over Christmas I built up this model of the VERY little reference images, if you don't know already this is the design of Doctor Who's new Tardis interior which was introduced in the special on Christmas day.

Since the special has been aired I got a closer glimpse of the Tardis (mainly to count how many steps there were on the staircase to the upper floor). I have still got to get good shots of the console from all 6 sides, wherever the stairs downwards go and where exactly doors to other rooms are.

It has already been confirmed that a later episode will show the interior of the Tardis further, more rooms etc. So no doubt I'll get more than enough reference shots for doing the more detailed parts. As you will notice there are no rails, furniture or the various other consoles, and the curved pillars around the outer section of the room aren't in yet either. This is simply because I haven't gotten around to it yet and wanted to give you all a little glimpse into the Doctor Who side of progress.

I guess many of you are wondering when I am eventually going to get around to this beta, I was hoping to get it out before Christmas day but I need to finish up textures on the new models before I can release it, the same reason I have not put up screenshots of Stargate instead of Doctor Who. The beta will have next to no real playable content as it is mostly Ordale's worldspace I have been working on, I do have a couple of new weapons in but other than that I am mostly putting out a beta help finding errors I might have missed, like holes in the world, floating statics (buildings and such), missing textures, bad texture placement...the usual annoyances that come with a mod this size. Once I have all this sorted out progress should pick up quite a bit as all I will need to work with is the CK as most of the models needed at the moment are just about done and that's what takes me longest.

Wibbly Wobbly Timey Wimey, Amen.
- Neronix17/Durge13

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Riker147 Dec 27 2012, 12:23pm says:

Looking great!

+2 votes     reply to comment
neronix17 Author
neronix17 Dec 27 2012, 5:43pm replied:

Thanks! Wasn't sure how it would be recieved to be honest but it reminds me much more of the classic style of Tardis and so I thought it would make the best 'default' interior.

+2 votes   reply to comment
jedimastereraol Jan 8 2013, 11:04am replied:

looks mysterious

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Guest Jan 18 2013, 5:52pm replied:

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neronix17 Author
neronix17 Jan 20 2013, 4:31pm replied:

Already have all the references I need, magazines are an outdated format in my mind, and almost impossible for me to use to get decent looking textures even with a good scanner. But yeah I have made a decent amount of progress on the console room since that render, the only thing I need to do now is wait to see the further in rooms which will apparently be in some upcoming episodes.

I'll have the console room in-game before then of course, I am dying for a new player home to use as none of the ones I have tried lately work for me.

+1 vote   reply to comment
rgillman88 Feb 21 2013, 1:43am says:

I know almost nothing about this mod, so I apologize if anything I say seems naive or negligent.

When this is complete, do you intend to release it on Skyrim Nexus? If so, it would be great if the SkyFi package was modular so we could choose which individual mods are installed.

EDIT: I notice that SkyFi actually is on Skyrim Nexus, but the file is hidden. Is that because it is being worked on?

+1 vote     reply to comment
neronix17 Author
neronix17 Feb 21 2013, 9:13pm replied:

I actually haven't decided where to actually host the next version, ModDB is always going to be a host for downloading the mod though. I've hidden the file on Skyrim Nexus because of it being still worked on yes, I only recently hid the file because I was getting too many PM's about it.

I probably will upload it to Skyrim Nexus and several other sites but no matter where it goes two versions will be available when it is finished. The first version is just the mod in it's entirety which can be installed manually or using any mod manager, the other version will only be able to be installed through mod managers which support the scripted install (NMM, ModOrganizer and Wrye Bash I think all support it). That version will be able to install the mod modularly, basically a choice of which TV shows/movies/books you like and which you don't. I'll be making it near impossible for a conflict with other mods, since the only location in the vanilla game which will change is a door/boat/ship/something to take you to the new areas added by the mod. Bit of a long reply but hopefully that answers your question :)

+1 vote   reply to comment
rgillman88 Feb 22 2013, 2:27am replied:

Excellent. I don't mean to sound snobbish, but I honestly wouldn't use a mod that wasn't on Skyrim Nexus with NMM support.

With regards to the TARDIS mod in particular, do you intend to leave it as a static object in the world, or would it be possible to add a spell to summon it? I'm sure it is fairly easy to add the sound effects, but I imagine the visual effects (pulsing fade in) would be hard to replicate and you would have to just use the standard conjuration effect, correct?

+1 vote     reply to comment
neronix17 Author
neronix17 Feb 22 2013, 5:20pm replied:

I do intend on having it able to be summoned, but I haven't decided on the actual mechanism for it, I only know it won't be a spell. I will probably do it with a 'Tardis Key' object, I'm not sure how the effect will be done either as I haven't reached that yet.

I'll be at least trying to get the proper effects but I can't say for sure so it might be the standard conjuration effect with the Tardis sounds.

+1 vote   reply to comment
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