Mod Page under reconstruction. Links to the other modules in the series will become available as they are made.
You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is...
Posted by neronix17 on Dec 27th, 2012
You may or may not have already seen the new image uploaded, if you have you have probably figured out what it is already. Since I was away for a few days over Christmas I built up this model of the VERY little reference images, if you don't know already this is the design of Doctor Who's new Tardis interior which was introduced in the special on Christmas day.
Since the special has been aired I got a closer glimpse of the Tardis (mainly to count how many steps there were on the staircase to the upper floor). I have still got to get good shots of the console from all 6 sides, wherever the stairs downwards go and where exactly doors to other rooms are.
It has already been confirmed that a later episode will show the interior of the Tardis further, more rooms etc. So no doubt I'll get more than enough reference shots for doing the more detailed parts. As you will notice there are no rails, furniture or the various other consoles, and the curved pillars around the outer section of the room aren't in yet either. This is simply because I haven't gotten around to it yet and wanted to give you all a little glimpse into the Doctor Who side of progress.
I guess many of you are wondering when I am eventually going to get around to this beta, I was hoping to get it out before Christmas day but I need to finish up textures on the new models before I can release it, the same reason I have not put up screenshots of Stargate instead of Doctor Who. The beta will have next to no real playable content as it is mostly Ordale's worldspace I have been working on, I do have a couple of new weapons in but other than that I am mostly putting out a beta help finding errors I might have missed, like holes in the world, floating statics (buildings and such), missing textures, bad texture placement...the usual annoyances that come with a mod this size. Once I have all this sorted out progress should pick up quite a bit as all I will need to work with is the CK as most of the models needed at the moment are just about done and that's what takes me longest.
Wibbly Wobbly Timey Wimey, Amen.