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The Maze project places the player in a maze (obviously) in which the walls "change" their positions. This feature creates automatically panic in the player (or at least I hope so) because, he or she can't get out of there unless he or she finishes the maze. Then, there is this character (inspired by Bioshock), the creator of the maze, that speaks to the player via some notes that are left in the map revealing his dark intentions.