***** SkyMoMod V12 ****** this mod adds hundreds of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures* there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons* this newest version adds new undead types plus many new weapons* check back again as I have more creatures cookin* install instructions are in the read me

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70 comments by dogtown1 on Dec 11th, 2012

**SkyMoMod V-12**

this mod adds hordes of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures

there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons

the mod now has over 30 new weapons, and V12 has added some of my favorite undead types, plus new spells for the spell casting creatures and lots of tweaks

I continue to create new stuff all the time and its a lot of work for one guy, if you would like to say thanks and donate, you can hit the paypal link below

Paypal.com¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted

"version française sur ce lien"

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Post comment Comments  (280 - 290 of 362)
MrPerson
MrPerson Jan 12 2013, 4:07pm says:

ok I had this glitch start today where I gave the ring of the undead to my companion, which spawns one of your zombies. Every time she goes in and out a door. another spawns and the original is not deleted. one time she kept going in and out of a door and before you know it and I have like 16 of them. and if I take the ring from her, only one disappeared. is there a fix?

+1 vote     reply to comment
dogtown1 Creator
dogtown1 Jan 12 2013, 5:56pm replied:

honestly, dont give the ring to your companion
sorry but thats the way the summons works, your companions arent meant to have companions..I'm kinda suprised it did anything when you gave it to your companion

+1 vote   reply to comment
dogtown1 Creator
dogtown1 Jan 12 2013, 12:42pm says:

@mrperson
yes, the rings are totally random
it may take awhile to find the same ring/amulet twice, but its possible

+1 vote   reply to comment
MrPerson
MrPerson Jan 11 2013, 11:38pm says:

so I found some of those cool rings and amulets that summon a certain creature from your mod when worn. I thought I could take the enchantment off and duplicate it, but on other rings and amulets the options are greyed out. This makes me said I lost them :( especially the wraith one. Will you make them enchantable?

+1 vote     reply to comment
MrPerson
MrPerson Jan 12 2013, 12:38pm replied:

oh and can you find two of the same ring/amulet? because if I permanently lost those ones I tried to disenchant, I will be sad

+1 vote     reply to comment
dogtown1 Creator
dogtown1 Jan 11 2013, 7:40pm says:

@kvalkez
there is a lore friendly esp here that I did, its in the "skymomod patches" file, check that out
also jackstarr is working on his v12 version right now over at the nexus

@puojackz
the skymomod collectibles was an Ironman mod, you would need to ask him to do a v12 version

+1 vote   reply to comment
PUOjACKz
PUOjACKz Jan 11 2013, 7:12pm says:

Hi, when you have some spare time, can you create a lore-friendly patch (in order to make the mod not only lore-friendly, but even Deadly Dragon friendly)?

And how about the SkyMo addon items?

+1 vote     reply to comment
KValkez
KValkez Jan 11 2013, 3:23pm says:

dogtown could you please reupload the old v10? Coz I would like to run ur awesome mod together with the lore friendly variant of jackstarr (Im not a big fan of dinosaurs :P )

+1 vote     reply to comment
supermonstah666
supermonstah666 Jan 11 2013, 11:06am says:

hey can someone give me a list of all the spawn codes of the creatures because i'm planning to make a youtube vid of this mod but i can't find the spawn codes anywere

+1 vote     reply to comment
macadamstreet
macadamstreet Jan 11 2013, 10:25pm replied:

Mediafire.com <= here my actual version of skymomod ID book ,should be ok with v12 ^^

this add an book in the kitchen of dragonreach castle (just enter in kitchen room and look at your left , you cant miss it)the book containt the Id spawn of all monster ( exempl : blablamonster-----XX05B65 ) replace XX by the number of skymomod.esm appear in your load order (if skymomod.esm is the 2nd mod in you load order mod list , replace XX by 02) just enter the code in console and voila ^^

+1 vote     reply to comment
supermonstah666
supermonstah666 Jan 12 2013, 2:08pm replied:

these i'ds don't work, whenever i do player.placeatme 75(skymomod in my load order), then the monster id it says that the id does not excist. i get this at each id.
what went wrong?

+1 vote     reply to comment
macadamstreet
macadamstreet Jan 12 2013, 3:48pm replied:

75 ? wow , ^^ mmh maybe you can try to move the skymomod.esm in more top place like 6 or 7 ( just for test) . be sure the mod is checked in the launcher too ^^ , and for finish , you can try something simple : enter "help guar" in the consol and you should see the ID of the guar , then take the 2 first number of his ID and use it with all ID of the book at replace XX (normally the ID appear with this solution, should be similar to the one in the book , just the 2 first number should be different)
i have test it again now and it work for me ( tested with "player.placeatme 04090864 1" and one of this "guar-fish" appear at my side ^^ , be sure to finish the code with "1" or other number (its the number you want spawn) some people have problem if they not use the end number ^^ i hope this help you ^^

ps:i just have see i forgot to change the number version in the 1 page of the book lol, no worry , its good for last version of skymomod ^^

+1 vote     reply to comment
supermonstah666
supermonstah666 Jan 13 2013, 4:47am replied:

ok i got it to work but i did not use 05(skymomod.esm), i used 04(skymomod book.esm)so i don't know if it had to be the skymomod book esm or that it is 04 for everyone because it says so in the book,but at least it works.

+1 vote     reply to comment
macadamstreet
macadamstreet Jan 13 2013, 8:11am replied:

normally its based on the skymomod.esm but if you have place skymomodbook before that can replace the skymomod.esm , but its the same ID so ,i not think its a problem , as long you can use it ^^ and skymomodbook is standalone , work without skymomod installed (make it useless because its create for skymomod lol) it have no risk to bug or something ^^

+1 vote     reply to comment
supermonstah666
supermonstah666 Jan 12 2013, 3:32am replied:

thanks. i realy needed this

+1 vote     reply to comment
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Platform
Windows
Developed By
dogtown1
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Release Date
Released Dec 10, 2012
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Highest Rated (5 agree) 10/10

Take my soul, this is the best skyrim mod

Jan 16 2013, 6:47pm by Gmutant

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