***** SkyMoMod V12 ****** this mod adds hundreds of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures* there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons* this newest version adds new undead types plus many new weapons* check back again as I have more creatures cookin* install instructions are in the read me

Image RSS Feed Latest Screens
Weretroll Reaper WIP mod
Blog RSS Feed Report abuse Latest News: Skyrim Monster Mod

67 comments by dogtown1 on Dec 11th, 2012

**SkyMoMod V-12**

this mod adds hordes of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures

there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons

the mod now has over 30 new weapons, and V12 has added some of my favorite undead types, plus new spells for the spell casting creatures and lots of tweaks

I continue to create new stuff all the time and its a lot of work for one guy, if you would like to say thanks and donate, you can hit the paypal link below

Paypal.com¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted

"version française sur ce lien"

Mediafire.com



Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Lizardman - Werewolf Replacer

Lizardman - Werewolf Replacer

Feb 28, 2013 Full Version 15 comments

TTTTTTTTTTTTT Lizardman - Werewolf Replacer TTTTTTTTTTTTTTTTTTTTTT

Mina - A Vampire Race Companion

Mina - A Vampire Race Companion

Feb 8, 2013 Full Version 9 comments

TTTTTTTTTTT Mina - A Vampire Race Companion TTTTTTTTTTTTTTTTTTTTT

Xivilai Race Companion

Xivilai Race Companion

Feb 4, 2013 Full Version 15 comments

TTTTTTTTTTTTTTT Xivilai Race Companion TTTTTTTTTTTTTTTTTTTTT

Fire Dragonn Companion

Fire Dragonn Companion

Feb 4, 2013 Full Version 1 comment

TTTTTTTTTTTT Fire Dragonn Companion TTTTTTTTTTTTTTTTTTTT

Werepanther - Werewolf Replacer

Werepanther - Werewolf Replacer

Jan 24, 2013 Full Version 22 comments

TTTTTTTTT Werepanther - Werewolf Replacer TTTTTTTTTTTTTT

Dagmar - Minotaur Race Companion

Dagmar - Minotaur Race Companion

Jan 23, 2013 Full Version 8 comments

TTTTTTTTTTTT Dagmar - Minotaur Race Companion TTTTTTTTTTTTTTTTTT

Post comment Comments  (250 - 260 of 347)
Guest
Guest Jan 19 2013, 2:36am says:

This comment is currently awaiting admin approval, join now to view.

GoldenGuard
GoldenGuard Jan 18 2013, 3:08am says:

how long for monsters to appear on a saved game?

+1 vote     reply to comment
dogtown1
dogtown1 Jan 18 2013, 8:42pm replied:

30 game days

+1 vote     reply to comment
mckellin
mckellin Jan 18 2013, 2:28am says:

You've got to be the most talented modeller i've ever seen. I like how well these integrate with the game very much and am continuing to enjoy this. Gave me reason to reinstall skyrim. Thank you so much!

+1 vote     reply to comment
dogtown1
dogtown1 Jan 18 2013, 8:47pm replied:

thank you ^_^
I hope you enjoy the creatures

+1 vote     reply to comment
karios525
karios525 Jan 17 2013, 12:05am says:

Have just started using the extra encounters mod which esentially creates loads of new encounters with no real problems but it does change the wild animal spawns, will this and you're awesome mod conflict or so long as I create a bashed patch there shouldn't be any problems?

+1 vote     reply to comment
dogtown1
dogtown1 Jan 18 2013, 8:47pm replied:

the bash patch should work fine, I'm unfamiliar with that mod so you may want to ask the author of that mod

+1 vote     reply to comment
jackstarr
jackstarr Jan 16 2013, 11:53am says:

Lore-Friendly (standard) version of Skyrim Monster Mod v12 now available at skyrim.nexusmods.com/mods/16411

I can't post a direct clickable link as I'm a new member here, but you can copy and paste the link into your browser. If someone else would like to post a hyperlink, that'd be great.

If you're an existing user of my replacers, hello and nice to see you here! You know the usual deal.

If you're new to the lore-friendly version, a big hello to you!
A quick explanation - Skyrim Monster Mod is a great mod, but some of the creatures are out of place according to Elder Scrolls lore. My series of replacers edit, rename or remove creatures to make them fit in better with the world of Skyrim and Tamriel, and to match better with appearances in previous Elder Scrolls games. Details can be found at the above link. So far I've only made the standard lore-friendly version for v12 - other replacers that remove different batches of creatures will follow in due course.

+2 votes     reply to comment
dogtown1
dogtown1 Jan 14 2013, 9:51pm replied:

1) some enemies are stronger, some are weaker
I totally forgot about the sea dragons death item loot, I'll fix that in the next update
2)thats a game issue, I have heard of that before, it can happen at times with any creature, I've seen a vanilla werewolf do the same thing with no mods in game
3)the weapons are not added to crafting lists or vendor lists so they pretty much have no effect on the game other than they look cool in the enemies hands, you dont have to use them and they are not worth much, again its mostly eye candy

+1 vote     reply to comment
Deadza
Deadza Jan 15 2013, 4:25pm replied:

As far as some creatures weaker I totally understand. However as imposing as the Sea Dragon looked (no really, its fantastic) I was sad to see it was simply a Hoarker in disguise. Sneaky Walrus! 

I just enjoy the work youve done so much and find the enemies to be so impressive looking I would like their stats to match. 

My only concern for the added items was it makes the enemies that hold them much less effective under some mod conditions. I love the look and find the texture work on the Dark Shield in particular quite fancy! So I meant no offense.

I thought an excellent compromise was how you made some undead hold the glowing blue sword when attacking but when killed have typical looking Draugr loot.  It just felt like the right balance between gameplay and eye candy.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Elder Scrolls V: Skyrim Icon
Platform
Windows
Developed By
dogtown1
Contact
Send Message
Release Date
Released Dec 10, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.5

114 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Take my soul, this is the best skyrim mod

Jan 16 2013, 6:47pm by Gmutant

Style
Genre
Role Playing
Theme
Abstract
Players
Single Player
Embed Buttons

Promote SkyMoMod V12 on your homepage or blog by selecting a button and using the HTML code provided (more).

SkyMoMod V12 SkyMoMod V12
SkyMoMod V12
Statistics
Rank
63 of 21,989
Last Update
2 months ago
Watchers
400 members
Files
12
Reviews
37