***** SkyMoMod V12 ****** this mod adds hundreds of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures* there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons* this newest version adds new undead types plus many new weapons* check back again as I have more creatures cookin* install instructions are in the read me

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70 comments by dogtown1 on Dec 11th, 2012

**SkyMoMod V-12**

this mod adds hordes of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures

there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons

the mod now has over 30 new weapons, and V12 has added some of my favorite undead types, plus new spells for the spell casting creatures and lots of tweaks

I continue to create new stuff all the time and its a lot of work for one guy, if you would like to say thanks and donate, you can hit the paypal link below


"version française sur ce lien"


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TTTTTTTTT Werepanther - Werewolf Replacer TTTTTTTTTTTTTT

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Dagmar - Minotaur Race Companion

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Post comment Comments  (250 - 260 of 360)
Deadza Jan 21 2013, 6:58pm says:

Still loving the mod but I am almost sure some monster types are mislabled by creature type. Various mods that apply bonus stats to enemies by actor type and I can tell for a fact that various Giants and Undead simply wont be affected. Im not really in the know about this sort of thing yet so Im not sure how to check myself. Fire/Frost giants for certain are not gaining any bonus health. However I can tell the stats you have assigned are working because of their immunity to Fire/Frost damage.

Also the Werebear (which looks great!) is very weak compared to Werewolf. It does much less damage and doesnt cause the knock back or knock down affect. Possibly not working as intended?

+1 vote     reply to comment
dogtown1 Creator
dogtown1 Jan 21 2013, 9:58pm replied:

no that was done on purpose, the werebear has higher HP's, but not the ferocity that a werewolf has so no knockdown for him

+1 vote   reply to comment
Deadza Jan 22 2013, 4:57am replied:

I see, but his damage was also very very low. I was able to stand and take most hits while getting a great look at him.

I had an issue today though that must be a bug or a conflict. Ran into a Dragon Priest Guard who wouldn't attack until 15-10% health. Until then he would simply float away and try and hide. No clue what was going on. I did extensive (about 30mins of me running back to him several times from an older save) testing turning off different AI mods and even trying new ones to try and wake him up. Not really sure what was going on but it did give opportunity to get in close and admire the detail of the work you did. I really liked how you could see parts of the face behind the mask.

As a thought, have you ever considered making a version of your really superb designs for the Automatic Variants mod? This basically is a skin randomizer so spawned creatures look different from each other. This way it would get complete compatibility with all monster mods that change or alter level lists and stats. Especially the ever so popular, and rightly so, deadly dragons (which I ended up using with 0 compatibility issues. But as you know many people do have them.)

Heck if I knew how I'd try and help compile the Automatic Variants pack but really this is my first month of even messing with Skyrim mods. Your creature skins and meshes just deserve so much more attention! I hate to give them up.

+1 vote     reply to comment
dogtown1 Creator
dogtown1 Jan 22 2013, 7:32am replied:

a friend of mine "Macadamstreet" did a really cool AV package, he does excellent textures, I'll ask and see if he plans to release a v12 package

+1 vote   reply to comment
Guest Jan 22 2013, 2:56pm replied:

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GhostWarrior97 Jan 21 2013, 5:43pm says:

Okay, i have now passed like 36 game days but im not seing any new monsters, and i have done like 2 or 3 quests after the 36 days. When do they start to appear?

-2 votes     reply to comment
dogtown1 Creator
dogtown1 Jan 21 2013, 10:00pm replied:

you should have seen something by now, it sounds like the mod is not installed proper, or you are not updated to the latest steam patch

+1 vote   reply to comment
GhostWarrior97 Jan 22 2013, 4:21am replied:

But i have Razor1911 cracked skyrim

-2 votes     reply to comment
GhostWarrior97 Jan 20 2013, 3:27pm says:

When i started skyrim with the mod for the first time, all my saves where gone. So i had to start from level 1 again?

-1 votes     reply to comment
KValkez Jan 20 2013, 4:26pm replied:

lol theres no way the mod can delete your saves, so if you - accidentally - deleted them, yes, you'll have to start from level 1 again

+1 vote     reply to comment
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Released Dec 10, 2012
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Highest Rated (5 agree) 10/10

Take my soul, this is the best skyrim mod

Jan 16 2013, 6:47pm by Gmutant

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