The battle for world domination between the Combine and the Rebels have been long and toiling. Between the epic battles for the Citadel and City 17, there have been numerous smaller battles which have been just as important. Whether that be to increase the Rebels' morale, or re-asserting the fact of the Combine's global control, every battle -- skirmish, if you're looking for a more specific term -- shapes the outcome of the war itself. This is where you come in.

Post news Report RSS We're breaking Alpha

This is the first article for this mod. Note that the artwork is placeholder. Once I get a real logo, I will put that on here instead of Seananners. This is a work-in-progress multiplayer mod that will build upon Half-Life 2: Deathmatch to bring a full-fledged HL2 multiplayer experience. The mod has hit alpha. I will semi-regularly update here as well as on my Discord server, which you can join via this link: discord.gg/cEa5ccB So yeah, that's that. Hope you have a great day.

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This is the first article for this mod.
Note that the artwork is placeholder. Once I get a real logo, I will put that on here instead of Seananners.

This is a work-in-progress multiplayer mod that will build upon Half-Life 2: Deathmatch to bring a full-fledged HL2 multiplayer experience.

The mod has hit alpha. I will semi-regularly update here as well as on my Discord server, which you can join via this link:

discord.gg/cEa5ccB

So yeah, that's that. Hope you have a great day.

Image dump for those who want to see what this mod is right now:

The HUD as it is now.

I edited the Magnum to add a zoom.

Here's that zoom.

Ooo pretty shotgun AR2 effects

Made my own pistol model and reskin. It sucks. This is why I need a modeler working with me.

There's a clone of the crossbow now that is a hitscan weapon. Trying to make it so it leaves a Machina-like trail.

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