SKELETAL RAGE Created by Nikhil Sharma CryptiKarma.com ABOUT Skeletal Rage Skeletal Rage, started out as another Footmen Wars clone, but ended up being more fun and 'evolved' version of that game. Now it sports new unique units and gameplay eliminating any boredom caused by original footmen wars game. Remember, this game is too easy to learn for only those who can spare 20-30 min's max learning the gameplay (prob less time). If you're one of those people who can't bother learning new gameplay only cause you're used to playing age old games like DOTA and Footmen Wars, then don't bother, cause it will only get harder for you. I 'RECOMMEND' playing this game offline against computer AI. First, you can use the cinematic tutorial to learn more about gameplay (NOTE: Cinematic tutorial, not boring text tutorial). If you want a quick tutorial, then you have the option of reading the text version during gameplay. Skeletal Rage comes with two modes: MODE...

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I have been getting emails and have seen a lot of posts on how Underworld: TLON, Skeletal Rage or my other Wc3 projects are dead. All projects are still alive and breathing. I don't update a lot abut my projects on other sites these days (only on my website). Plus I have been working on my standalone

Posted by desmasic on Jun 8th, 2007 digg this super bookmark


I have been getting emails and have seen a lot of posts on how Underworld: TLON, Skeletal Rage or my other Wc3 projects are dead. All projects are still alive and breathing. I don't update a lot abut my projects on other sites these days (only on my website). Plus I have been working on my standalone game lately and that just pushes back the mods in my priority list .

I almost canceled Underworld few weeks ago because of my game but now I am working on a much shorter version of Underworld (basically, release what I have done) cutting back on few useless additions I was going to bother with before. Plus my game is basically the bigger version of the Underworld universe.

Also, I am working on releasing some other Wc3 projects (updates and a new project) as well in next few days. The new project which I will be releasing was basically done as a test to see if it's possible to make a Wc3 mod compete with few RPG features from the likes of NeverWinter Nights 2 and AOE3 (excluding RTS features).

So. Watch out for the updates.

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Released Jun 8, 2007
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