All of my mods were last updated for 1.21b patched TFT.

These changes have a 'big' effect on the gameplay (esp. in SP). Change Log >


These changes have a 'big' effect on the gameplay (esp. in SP).

*Change Log
- Adds 2 new portal items (though these have been present since the first release back in 2004). Atma Portal lets you and those fine folks called 'enemies' teleport directly in front of your base wherever you summon it. The Narakanian Portal is a bit more hellish (and expensive), but it will let you create all units from the production pile wherever you summon it and also lets you revive your dead hero anywhere these portals are present. But yeah, these don't exactly teleport you to your base unlike Atma portals.

- The 'Obsidians' can now transform into the Destroyer form again. I don't know how I managed to disable that ability in which version, but it's fixed. You can do that anytime. Also, Obsidions are a bit more stronger and immune to magic. Perfect companions for your heroes. Just stay away from archers, mages, anything that shoots at range.. esp. Juggernaut.

- Juggernaut guardian has been updated again. Now he will level up everytime he fights someone.. and kill them. So everytime Juggernaut dies, get ready to face a more powerful guardian. Oh and the guardian follows Juggernaut around, so might wanna destroy him on the spot or try luring him into the enemy base..

- The 'Demented Upgrader' sells the newly added portals only (the reason why he had empty inventory in previous versions). Only portals? Rumor speaks of him carrying some really epic upgrades for your units along with portals. But he will not share it with just anyone. Only a hero with an 'epic' fame deserves his upgrades. Figure it out.

- All random creeps that spawn during everygame are now even more powerful than before (since the random shops that spawn are usually near them somewhere). Also, the spider mages creeps guarding the path to the Juggernaut have been upgraded as well.

- The AI has been upgraded again. I played SR against/with 11 computer players without any noticable system lag (but then, I ran it on 64-bit OS)... with AA and AF forced in-game. So yeah, works fine and plays deadly.

- This map is still B.Net friendly so it can be played online. The next version (2.1), the final update for SR will come in 2 flavors, namely, SP and SP/MP versions. SP only version will have a bigger file size (size limit for B.Net, thanks Blizzard) because of new models, skins and sounds. The SP/MP version will contain any changes made to 2.1 minus the additions for SP (keeping it under 2 MB).

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Skeletal Rage 2 (v0.9b)

Skeletal Rage 2 (v0.9b)

Full Version

Needs TFT patched to 1.21b to play. These changes have a 'big' effect on the gameplay (esp. in SP). Change Log >

Comments
Berserkr_Germany
Berserkr_Germany

It is written that this mod is for reign of chaoes but the file is in w3x format which is for the addon the frozen throne.

is it possible to get it to work in the main game or only in the addon ?

and some info how to run this mod would also be great. so that other people dont´t have to look through the internet on how to get it to work.

for me it doesn´t work as I only got the main game and not the addon

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NikSha Creator
NikSha

Heh, I haven't checked MODDB for a while so don't think this late reply will help.

All of my mods were last updated for 1.21b TFT.

Blizzard breaks all compatibility with every update for Warcraft so a lot of MODS only end up working with specific version (unless developer still is updating them, which I doubt it for many mods).

I'll just post this bit in every map release page to make sure what players need to play the maps.

Thanks for letting me know that it was in ROC category. I think it was some MODDB update that changed the category for this (could be me as well). Changed it back to TFT.

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