Situation Outbreak is an Orange Box mod about the impending zombie apocalypse.

Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will.

There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set us apart:

  • Custom dynamic difficulty and ambient sound systems that adjust gameplay in real-time according to map toughness.
  • Seven awesome gamemodes, like Holdout and Extermination.
  • A completely new arsenal of custom weapons – all developed in-house by Agent Red Productions.
  • Survivors can buy weapons and ammo by cashing in points they earn for killing Undead and zombie NPCs.
  • Gain experience and level up to obtain useful bonuses and powerups.
  • Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
  • Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.

We pride ourselves on being the most active zombie-based mod on the Source scene; new updates are being released just about every month!


DEVELOPMENT ON HOLD

The Agent Red Productions team is currently working on our latest project, Lethal Stigma.
Check us out @ Moddb.com and www.lethalstigma.com



Infection

One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!

Survival

Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.

Escape

Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!


Holdout

Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.

Overlord

Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.

Objective

Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.

Extermination

At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.



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9 comments by jamespizzurro on Aug 14th, 2012

After five glorious years of developing modifications for the Source engine, the last year of which we’ve been largely inactive, it is with a heavy heart I announce the official closing of Agent Red Productions. Work on all projects, new and old, have ceased indefinitely. Our website will still be up for a couple more months until the domain name expires, but with limited to no support.

I hope this hasn’t come as a shock to anyone. That said, I do apologize that we were not able to finish the projects we set out to complete. Ever since Lethal Stigma’s development team all but disappeared and Half-Life 2: Retaliation’s development came to a close following an unfortunate data loss incident, our studio has had little to no in-house support, only retaining a core few active members along the way. It has always been my intention to complete development on Situation Outbreak 2, and I believe there’s still plenty of room for improvement with Contingency, but we simply do not have the resources to see those projects through at this time, nor have we for the past year. Perhaps one day they’ll see the light, but in the meantime, we cannot continue.

I want to personally thank everyone involved in the development of all of our mods throughout the years, regardless of contribution or commitment. We could not have gotten as far as we did without you. I would also like to thank everyone who has supported us and played what we’ve produced, especially those who have been with us since our inception. Our projects were always made for you, the community, and so we sincerely hope you’ve enjoyed them.

If you have any final comments, questions, suggestions or concerns for any of us here at Agent Red Productions, please email me at james@agentredproductions.com and I will get back to you as soon as possible.

Regards,

James Pizzurro
Co-founder of Agent Red Productions
james@agentredproductions.com
www.agentredproductions.com

Media RSS Feed Latest Video
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Situation Outbreak - v1.61 Source Code

Situation Outbreak - v1.61 Source Code

Jul 13, 2010 Full Version 7 comments

A full release of Situation Outbreak's source code available for non-commercial use and open for the Source modding community to use.

Situation Outbreak v1.61 (FIX)

Situation Outbreak v1.61 (FIX)

Jan 29, 2010 Patch 15 comments

Only download this if you have already successfully installed Situation Outbreak v1.61 on your computer.

Situation Outbreak v1.61 (FULL)

Situation Outbreak v1.61 (FULL)

Jan 28, 2010 Full Version 27 comments

This installer is only for those who DO NOT have Situation Outbreak installed on their computer.

Situation Outbreak v1.60 to v1.61 (PATCH)

Situation Outbreak v1.60 to v1.61 (PATCH)

Jan 28, 2010 Patch 4 comments

This installer is only for those who already have Situation Outbreak v1.60 installed on their computer.

Situation Outbreak v1.61 Dedicated Server (FULL)

Situation Outbreak v1.61 Dedicated Server (FULL)

Jan 27, 2010 Server 14 comments

This installer is only for those who DO NOT have a Situation Outbreak Dedicated Server installed on their computer.

Situation Outbreak v1.61 Dedicated Server (PATCH)

Situation Outbreak v1.61 Dedicated Server (PATCH)

Jan 27, 2010 Server 0 comments

This patch is only for those who already have a Situation Outbreak v1.60 Dedicated Server installed on their computer.

Post comment Comments  (2420 - 2429 of 2,429)
Dec1234
Dec1234 Feb 18 2009 says:

Hmmm you have a nice idea going, but half life 2 zombies have been completely overused and are no longer any fun, also it seems you have used allot of other people weapon models and skins for your mod, also it seems you have used the patch to fix ai in multiplayer? I dont know, it doesnt seem to be a complete mod as not allot of the content is yours. Not only that but the video is messed up big time, and the irons sights ingame are just horrible.

I know this is a WIP, but unless you make your own content its not gonig to go anywere. Infact, its probably quicker to make you own content than to get permission off all the skin creators to use there models.

Some stuff i said may be wrong, so if need, give me a message thanks.

0 votes     reply to comment
jamespizzurro Creator
jamespizzurro Feb 18 2009 replied:

Also, the ironsights are somewhat realistic. Think about it, you can't hand the butt of the gun on your chest without seriously hurting yourself. And the video being broken has already been addressed.

+1 vote   reply to comment
DAK1LL3r5009
DAK1LL3r5009 Feb 19 2009 replied:

You would have the gun like you have it, but tilted a little, so that your actually looking down the site.

+1 vote     reply to comment
jamespizzurro Creator
jamespizzurro Feb 18 2009 replied:

I understand your concern. Allow me to reply to each comment individually.

We plan to replace the HL2 zombies. In fact, that is being done as we speak. Many of the things in this video are actually placeholders until we can get some modelers and texture artists on our team to make some custom content for the mod. Right now, we're just a bunch of coders and animators, which makes it extremely difficult to generate new custom weapon models, player models, etc. We are looking into recruiting though, so hopefully this period of confusion will all be a thing of the past in due time.

About the coding, I can assure you this isn't just your standard copy + paste tutorial. Sure, we use freely-distributed snippets from others, but that doesn't mean we aren't working hard. I'll have you know that the multiplayer AI fix for OB doesn't work. It crashes almost constantly with NPC citizens. We had to fix this ourselves, and it was no easy task. I also want to assure you that we know what we're doing and that in order for this mod to be successful, we need original ideas. Right now, we're making fresh new entity controllers for NPCs that will allow dynamic regeneration of zombies and citizen NPCs alike. The effect is a game that increases or decreases difficulty based on each players' kills and deaths ratio. This has never been done before and it is certainly hard to do, but nevertheless we're taking the time to do it.

So yes, while we are using other people's content right now as placeholders, we don't plan to use much of any of in in the future, with a few exceptions here and there.

+1 vote   reply to comment
Dec1234
Dec1234 Feb 19 2009 replied:

Well its good to know that you are going to replace all the content with your own.

I wasn't saying the OB AI Fix was all that was done, and yeah that patch is easy to fix anyway.

Also the dynamic difficulty system is not that hard, once you link a few of the network variables you are away to go on just adjusting the settings based on numbers.

Hope you get some more stuff out, what you have now is looking awesome!

0 votes     reply to comment
Darkorcs
Darkorcs Feb 17 2009 says:

Is it me or is the sound messed up in video? :(

+1 vote     reply to comment
jamespizzurro Creator
jamespizzurro Feb 18 2009 replied:

Yes it is, sorry. ModDB didn't convert it correctly. Here's a link to a working version of the preview video: Vimeo.com

+1 vote   reply to comment
Xink
Xink Feb 17 2009 says:

Yes NPC Zombies! Can´t wait for the mod to be released!
Nice Models but you forgot the Ak-47 and a MG XD.

+1 vote     reply to comment
jamespizzurro Creator
jamespizzurro Feb 17 2009 replied:

The AK47 has already been added. This video is of revision 5. The AK47 was added in revision 7. =) ... we can add an MG too if you'd like. lol

+1 vote   reply to comment
Armageddon104
Armageddon104 Feb 16 2009 says:

Hey nice mod there!

+2 votes     reply to comment
jamespizzurro Creator
jamespizzurro Feb 17 2009 replied:

Thanks. Watch us if you're interested. =)

+1 vote   reply to comment
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Released 2009
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Highest Rated (3 agree) 8/10

The mapping could use some work, so do the models, gun models, sounds.

AND FOR GOD'S SAKE, REMOVE THOSE FUCKIN' REAPERS FROM THE GAME, THEY RUIN THE GAMEPLAY!


And for multiplayer play, delete those ghosts, no one likes them.

Jan 4 2010 by AUG_DUDE

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