Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will. There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

Report article RSS Feed Another patch is on the way...

We didn't want to have to do this, but we're going to have to release yet another patch. I know, I know, but this time around we'll make it worth your while!

Posted by jamespizzurro on Sep 19th, 2009

It has come to our attention that there are still some critical bugs out there we'd like to address before we continue to develop the mod and add new features. So, we will be releasing yet another patch (v1.52) either next weekend or the weekend after to address these issues.

Fear not though, this next patch will include some new weapon reskins as well as some improvements for the Overlord gamemode. Some extras for server owners and mappers may make it in as well, so stay tuned.

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cunamo
cunamo Sep 19 2009, 3:42pm says:

sounds interesting, can you give a hind to what the extras are? :P

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 3:52pm replied:

One thing we've been working on is making a simple ladder entity that only player zombies can use (so_ladder_zombie) like the ones found in L4D.

+5 votes   reply to comment
Minuit
Minuit Sep 19 2009, 4:00pm says:

I think it's a good thing you guys are releasing patches often. It's how it should be done.

Also, isn't there already a sort of zombie only ladder in HL2? The **** where fast zombies climb drainpipes in Ravenholm?

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 4:04pm replied:

Actually, that is all done via HL2's ladder system and I/O triggers. It's also for NPCs. We're talking about a ladder that only player zombies can climb, not zombie NPCs, and for this we'll need to create our own ladder entity like we did with func_ladder. Zombie NPC ladder climbing is too glitchy to experiment with at this time.

+3 votes   reply to comment
Minuit
Minuit Sep 19 2009, 4:12pm replied:

Oh right, I see.

+2 votes     reply to comment
Geneva
Geneva Sep 19 2009, 4:27pm says:

Can you fix the official servers, I get so much server lag that I get kicked out or I can't do **** because everybody is skipping around.

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 4:31pm replied:

Finding a server that is relatively close to you is key to reducing lag. Where do you live? Keep in mind that at the moment, SO is very server intensive and it is not unusual for there to be periods of lag here and there. "Fixing" lag on the development end is easier said than done.

+2 votes   reply to comment
Geneva
Geneva Sep 19 2009, 8:41pm replied:

I'm in Cali, and when I join the CA server, it still has people skipping everywhere.

Might be because of the amount of NPC's on the map that the server is lagging.

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 9:09pm replied:

The primary source of lag in SO are the NPCs, yes. That being said you should not be lagging the entire time you are on the server, especially if the server is relatively close to where you're located.

+1 vote   reply to comment
Sgt.Worm
Sgt.Worm Sep 19 2009, 4:33pm says:

Nice work.

+1 vote     reply to comment
markfu
markfu Sep 19 2009, 6:11pm says:

Whenever I join a server I can't move my character around. If I try to move my screen shakes but I stay still. I don't think I'm the only one with this problem.

+2 votes     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 7:00pm replied:

What version of Windows are you using? Do you own at least one Source game?

0 votes   reply to comment
markfu
markfu Sep 19 2009, 9:12pm replied:

XP and I have source games.

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 9:24pm replied:

Does this problem occur on every server and every map? Have you tried creating your own server from the main menu via the "Create a Server" option? Have you experienced this problem or a similar one before in any other Source game or mod?

+1 vote   reply to comment
Xenoshock
Xenoshock Sep 20 2009, 4:57am replied:

i get this problem too, just disconnect andafterwards rejoin and it will be fixed, workd 4 me dude! ;D UP AND AT THEM!!

+2 votes     reply to comment
emetalce
emetalce Sep 19 2009, 10:21pm says:

This should be on steam! Would be easier for patches :)

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 11:10pm replied:

I agree. We've already sent numerous emails to Valve about this, but they have yet to respond.

+1 vote   reply to comment
SpikedRocker
SpikedRocker Sep 20 2009, 12:11pm replied:

After Smashball's disappointing release on Steamworks it seemed they shut down the entire modding community from using Steamworks. Echo, have you thought about using a simular system like SVN? Its not perfect as most people are not clear on how it all works but as updates come down all the players have to do is update from their desktop and not go through websites, you just put an announcement through your steam community group saying update is available. Its not automatic like Steamworks but its simular.

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 20 2009, 12:18pm replied:

Well that's a shame. It doesn't mean we won't keep trying to get on Steam, though.

We actually already have a developer subversion up at the moment, but it's far from being ready for all clients. We thought about having a dedicated one available to players in the past, but we decided not to seeing as it would be rather complicated for new players to get working.

+1 vote   reply to comment
markfu
markfu Sep 19 2009, 10:25pm says:

I've been on the Cherry servers. I'll try creating my own to see what happens

+1 vote     reply to comment
Manio31
Manio31 Sep 19 2009, 10:33pm says:

Wonder if you're fixing some of the spawnpoints? I was playing sv_cabin and spawned in the middle of some zombies. Sort of an annoyance, but wondering if it's a big problem and if it's being fixed?

Thanks

~Manio

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 19 2009, 11:09pm replied:

It'd be difficult to disable spawn points if a zombie is nearby, but I suppose it isn't impossible. I'll add it to my list and see what I can do.

+1 vote   reply to comment
mikaelqz
mikaelqz Sep 20 2009, 2:55am replied:

tip on a too dark map turn off flachlight use fist and take thirdperson impossible to find :D

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 20 2009, 8:45am replied:

Unless of course the enemy uses nightvision. lol ... but sv_cabin uses zombie NPCs anyway, so they'll find him with or without a flashlight. =P

+1 vote   reply to comment
marksman52
marksman52 Sep 19 2009, 11:36pm says:

what about the secret thing????

+1 vote     reply to comment
jamespizzurro Author
jamespizzurro Sep 20 2009, 8:45am replied:

What secret thing?

+1 vote   reply to comment
Martanz
Martanz Sep 20 2009, 5:03am says:

Sounds good =D

+2 votes     reply to comment
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Released Sep 13, 2009
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