Situation Outbreak Two, the prequel to the original Half-Life 2 total conversion that started it all, is
an upcoming "stand-alone" Counter-Strike: Source modification about the impending zombie apocalypse.

=== Developers ===

=== Contributors ===

=== Notable Persons ===

=== Special Thanks ===

More information coming soon. Stay tuned!

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Still Alive! Stand Alone Client Program Concept [WIP] so_cityblock
Blog RSS Feed Report abuse Latest News: We're Closing Our Doors...

13 comments by jamespizzurro on Aug 14th, 2012

After five glorious years of developing modifications for the Source engine, the last year of which we’ve been largely inactive, it is with a heavy heart I announce the official closing of Agent Red Productions. Work on all projects, new and old, have ceased indefinitely. Our website will still be up for a couple more months until the domain name expires, but with limited to no support.

I hope this hasn’t come as a shock to anyone. That said, I do apologize that we were not able to finish the projects we set out to complete. Ever since Lethal Stigma’s development team all but disappeared and Half-Life 2: Retaliation’s development came to a close following an unfortunate data loss incident, our studio has had little to no in-house support, only retaining a core few active members along the way. It has always been my intention to complete development on Situation Outbreak 2, and I believe there’s still plenty of room for improvement with Contingency, but we simply do not have the resources to see those projects through at this time, nor have we for the past year. Perhaps one day they’ll see the light, but in the meantime, we cannot continue.

I want to personally thank everyone involved in the development of all of our mods throughout the years, regardless of contribution or commitment. We could not have gotten as far as we did without you. I would also like to thank everyone who has supported us and played what we’ve produced, especially those who have been with us since our inception. Our projects were always made for you, the community, and so we sincerely hope you’ve enjoyed them.

If you have any final comments, questions, suggestions or concerns for any of us here at Agent Red Productions, please email me at and I will get back to you as soon as possible.


James Pizzurro
Co-founder of Agent Red Productions

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Post comment Comments  (80 - 90 of 99)
AUG_DUDE Jan 15 2011, 12:17pm says:

not requiring css? great!

-1 votes     reply to comment
AUG_DUDE Jan 24 2011, 6:20pm replied:

oh ****.
well, i'd better stick with it.

+1 vote     reply to comment
GlitchedSystem Creator
GlitchedSystem Jan 15 2011, 12:54pm replied:

Does require CS:S.

+3 votes   reply to comment
jamespizzurro Creator
jamespizzurro Jan 15 2011, 6:17pm replied:

Indeed, SO2 will require CS:S, but will be launched via Steam like a HL2 modification instead of played in CS:S like most other CS:S mods.

+2 votes   reply to comment
Blood-Borz Jan 12 2011, 8:55am says:

A long as it doesn't require Ep 2I'm good
Looking forward to the finished version!

+2 votes     reply to comment
dafatcat Jan 11 2011, 11:50pm says:
Contributors wrote:Marc 'Holymac' DiMillo - Coding

Words fail me .£cho

+4 votes     reply to comment
jamespizzurro Creator
jamespizzurro Jan 12 2011, 1:41pm replied:

Don't fret, it's open-source after all. =P

+1 vote   reply to comment
[OB]ZombieTerminator Jan 11 2011, 8:36am says:

its a good idea but why ur changing game? Well its ur opinion to change game but for me i just go to HL2 Episode 2 if i wanted or just go back to the original Half - Life 2.

-2 votes     reply to comment
Third.Eye Jan 11 2011, 10:22am replied:

Didn't you read the News post?

+2 votes     reply to comment
[OB]ZombieTerminator Jan 11 2011, 3:25pm replied:

yeah i know about the news post... i only don't like is its server-based CS:S modifications (all mods from CS:Source is server-based CS:S modifications)

0 votes     reply to comment
jamespizzurro Creator
jamespizzurro Jan 11 2011, 6:43pm replied:

Incorrect. This modification is "stand-alone," meaning it is launched and played right from Steam, not CS:S. This is stated in that news post.

How is this possible? Well, in fact I've basically been recreating the functionalities found in CS:S from scratch since I don't have access to the source code. At least code-wise, SO2 is essentially a HL2DM modification that uses CS:S instead of HL2DM, if that makes any sense.

+1 vote   reply to comment
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