Situation Outbreak Two, the prequel to the original Half-Life 2 total conversion that started it all, is
an upcoming "stand-alone" Counter-Strike: Source modification about the impending zombie apocalypse.


=== Developers ===

=== Contributors ===

=== Notable Persons ===

=== Special Thanks ===


More information coming soon. Stay tuned!


Image RSS Feed Latest Screens
Still Alive! Stand Alone Client Program Concept [WIP] so_cityblock
Blog RSS Feed Report abuse Latest News: We're Closing Our Doors...

13 comments by jamespizzurro on Aug 14th, 2012

After five glorious years of developing modifications for the Source engine, the last year of which we’ve been largely inactive, it is with a heavy heart I announce the official closing of Agent Red Productions. Work on all projects, new and old, have ceased indefinitely. Our website will still be up for a couple more months until the domain name expires, but with limited to no support.

I hope this hasn’t come as a shock to anyone. That said, I do apologize that we were not able to finish the projects we set out to complete. Ever since Lethal Stigma’s development team all but disappeared and Half-Life 2: Retaliation’s development came to a close following an unfortunate data loss incident, our studio has had little to no in-house support, only retaining a core few active members along the way. It has always been my intention to complete development on Situation Outbreak 2, and I believe there’s still plenty of room for improvement with Contingency, but we simply do not have the resources to see those projects through at this time, nor have we for the past year. Perhaps one day they’ll see the light, but in the meantime, we cannot continue.

I want to personally thank everyone involved in the development of all of our mods throughout the years, regardless of contribution or commitment. We could not have gotten as far as we did without you. I would also like to thank everyone who has supported us and played what we’ve produced, especially those who have been with us since our inception. Our projects were always made for you, the community, and so we sincerely hope you’ve enjoyed them.

If you have any final comments, questions, suggestions or concerns for any of us here at Agent Red Productions, please email me at james@agentredproductions.com and I will get back to you as soon as possible.

Regards,

James Pizzurro
Co-founder of Agent Red Productions
james@agentredproductions.com
www.agentredproductions.com

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Post comment Comments  (50 - 60 of 99)
AmaroqDricaldari
AmaroqDricaldari Apr 25 2011, 7:39am says:

Finally, a Counterstrike Source Mod that did not get attacked. The mods page for Counterstrike Source keeps replacing itself with an Automatic Virus Download page everytime I navigate to it.

+1 vote     reply to comment
Odanan
Odanan Apr 2 2011, 1:50am says:

This mod looks great! The character customization is simply groundbreaking!

I'm a big fan of CS but I miss more content to the game. So I must ask: It is possible to actually change CS:S? I mean, it's possible to make a mod with more weapons and reviewed weapon stats?

+1 vote     reply to comment
jamespizzurro
jamespizzurro Apr 2 2011, 1:20pm replied:

Thanks for your comments.

What I'm doing is essentially duplicating all CS:S features and implementing them from scratch in a HL2MP mod. That means we'll be using CS:S content, but modified HL2MP DLLs. It's tedious work, but worth it.

+2 votes     reply to comment
Defcon6
Defcon6 Apr 28 2011, 1:55pm replied:

Are you going to make two "mods" where in one you can play deathmatch, and you can play in teams with objectives in the other one? Would be really cool to see :] Also would be cool to see some new weapons and stuff, but it'll do pretty fine if you'll keep the Valve weapons, too. I definitely love the customization options and can't wait to see this **** go down :] If my graphics card was working I'd definitely download it and play it :]

+1 vote     reply to comment
jamespizzurro
jamespizzurro Apr 28 2011, 10:48pm replied:

There will be one mod that allows mappers to make their own gamemodes using custom, easy-to-use logic and volumetric trigger entities, some of which have already been implemented. Because of this, you can be sure there will be some maps that are much more deathmatch-based while others will be centered around objectives.

+1 vote     reply to comment
nnewm2
nnewm2 Mar 23 2011, 2:10am says:

THIS WILL BE ******* AWESOME CANT WAIT!

+3 votes     reply to comment
Toxic656
Toxic656 Mar 19 2011, 5:33pm says:

Are you still working on this fantastic mod?

+2 votes     reply to comment
the*Joker
the*Joker Mar 19 2011, 7:36pm replied:

Yes, the mod is currently in development.

+3 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Mar 4 2011, 6:23pm says:

So we get all the CS:S weapons plus anything that is filled in by the original Situation Outbreak?

Edit:
Just read the news post so I guess that is indeed a yes.

+3 votes     reply to comment
jamespizzurro
jamespizzurro Mar 5 2011, 4:00pm replied:

The weapons from the original SO will not be used but yes, modded CS:S weapons will be used.

+1 vote     reply to comment
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