Newest: Missionversion 1.3, 1.0 Variety and 1.0 GSM made for gameversion 2.05.15

This Mod contains 22 mostly new maps and missions with a huge number of different units and a high attention on map details, textures and design.

I spend over 1.500 hours in the editor to create all these. So please feel free to leave any kind of feedback or comments but please take your time too and don't just say e.g. "It's boring" "It's good" "It's F***" I need real feedback with details and proposals with things you like and don't like.


- Dowload the mod (SirHinkel's Testmissions)
- Unzip the file with 7zip (
- Copy the folder (SirHinkel's Missions) to ...steam/steamapps/common/men of war assault squad/mods
- Copy the "game_progress.set" file which is located in the "SirHinkel's Missions" folder to ...documents/my games/men of war - assault squad/profiles/your_profil/ and replace the existing "game_progress.set" file and don't forget to make a backup of it!
- Start the game and go to "options / mods" select "SirHinkel's Missions" and press activate
- You're done!


Don't forget to put the game_progress.set file to: ...documents/my games/men of war - assault squad/profiles/your_profil/

otherwise you have to play all maps one after another!
And Don't forget to make a backup of your game_progress.set file!


These missions are made for singleplayer. They're Coop-ready but it may be necesseary to reduce the texturequality during coop-games!


If you like to invite me to a beer feel free to make a small donation here:

Best regards and have fun, Hinkel

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SirHinkel's GSM Campaign 1.0 >AS1< Support ended!

SirHinkel's GSM Campaign 1.0 >AS1< Support ended!

Feb 24, 2014 Singleplayer Map 190 comments

This Campaign uses GSM X as source of all models and stuff so it won't run without it and pleae make sure that you have the latest game version. Please...

SirHinkel's Variety Missions 1.0 Support ended!

SirHinkel's Variety Missions 1.0 Support ended!

Oct 23, 2013 Singleplayer Map 69 comments

This Mod contains the same maps (only the German maps by now) but with a different lineup for the AI and the player. Every Mission has different units...

SirHinkel's Missions 1.3 Support ended!

SirHinkel's Missions 1.3 Support ended!

Jul 15, 2013 Singleplayer Map 152 comments

I am sorry for the fast update but there were two major bugs in the last version. Changelog: Fixed: Sky on Alamo // Added: "Beachhead" and "Airstrip"(US...

Post comment Comments  (600 - 610 of 1,231)
dachiakia Jul 22 2013, 5:58am says:

Dear Sirhinkel, a while ago you gave someone and I the advice to capture points on other rows before capping a row to get better tech than the enemy. Well shortly after capturing the second point on Desert, my 3 Panzer IV's and my Sherman Firefly had less than 1% of a chance against the 6 tanks that came at us, including a Jagdpanzer, 2 Panthers, 2 Panzer IV's, and a Stug. We were promptly massacred, not by the tanks which we eventually managed to overcome, but by the tanks that followed. Mainly because they blew up most of our tanks. Please note, we were playing on Easy. Is it intentionally supposed to be this difficult?

Edit: Also, I noticed that in Desert some helmets were missing their names, and that it seems Monastery is missing it's picture (that part may be something on my end?)

+1 vote     reply to comment
SirHinkel Creator
SirHinkel Jul 22 2013, 6:23am replied:

Hey dachiakia,

normally after capturing one flag there should only come two tanks and one infrantry squad. Different tanks at each flag and a bigger counterattack after capturing three (1st row) and six (2nd row) flags (with four tanks and three squads).

So if you capture the left flag of the 1st and 2nd row each flag will spawn two tanks and one squad. But then you should prepare yourself with a good defence because the next flag will spawn six enemy tanks and three squads.

I accidentally put the pictures (preview / minimap / backgroud) of "Monastery" twice in the mod and that confuses the game. Will delete them with next update. But thanks for report ;)

+1 vote   reply to comment
dachiakia Jul 22 2013, 9:27am replied:

Hm, the tanks may have been that we captured a flag right as a tank wave had already spawned, which may explain the Stug and a Panzer 4. Either way, I've also noted, and this again may just be me, that some vehicles don't pop up stats when you mouse over them. A tank gun on Monastery does this, and an American vehicle on... beachhead, methinks.. The halftrack, if I recall correctly.

+1 vote     reply to comment
SirHinkel Creator
SirHinkel Jul 22 2013, 12:24pm replied:

jep that has never been fixed by the developer.

+1 vote   reply to comment
snipereye123 Jul 21 2013, 2:30pm says:

i played both of stahlgewitter and airstrip,and both of them are so hard because enemy have lot of units and you cant destroy them all also if you planted land mines everywhere, that what exactly i did,i used all land mines i have but still i lost the war after the arrival of supporting units because they was so small and not enough to destroy the enemy units. and plus i used all AT artilleries and AA guns i have and i placed them on a great place,i also built so much barricades and i used some trucks to block the ways,and i left some barrels in the way so if an enemy come closer my units will shoot the barrel,all that didn't work, enemy units should be reduced or allied units should be increased.

+1 vote     reply to comment
snipereye123 Jul 21 2013, 8:14am says:

defending maps are so hard, maybe impossible, we really need more units in every base,also more time to prepare the defenses,i planted so much AP and AT mines in all enemy roads but i still lost the war,with all that **** they still have like 20 medium tank and so much infantries,and also the units that come to help at the end aren't enough to destroy enemy forces,those units just die once they spawn because enemy already taken all the map, it should be like 30 allied tank and lot of high grade infantries to make this battle fair, that happened in easy level,what about harder levels? anyway thanks for your great work,1500 hour! wow that was an insane work.for other maps i didn't play them yet, but once i do i will post a comment about them too, if i found a bug i will tell you.

+1 vote     reply to comment
SirHinkel Creator
SirHinkel Jul 21 2013, 12:03pm replied:

hmm always thought that these missions are to easy and everyone else complains that the preparation time is too long... Which map have you played exactly?

+1 vote   reply to comment
snipereye123 Jul 21 2013, 8:12am says:

i always got pwned

+1 vote     reply to comment
Winsberg Jul 18 2013, 4:17pm says:

SirHinkel, i got an idea for you/one of your future maps! i really want more Japanese maps :D you could make a Iwo-Jima map were you have to defend as Japanese against US attack or turn it into a Skirmish one were you have to push back the americans INTO THE OCEAN :D that´s my idea

+1 vote     reply to comment
SirHinkel Creator
SirHinkel Jul 19 2013, 5:25am replied:

Now that I've played several rounds of "Rising Strom" I would like to make a Iwo-Jima map but the gsm campaign keeps me bussy.

+1 vote   reply to comment
Sebestyen Jul 18 2013, 12:16pm says:

Okay as I sayed I just want Berlin :D That is happening when the man watch too many times the Untertag moovie!

+1 vote     reply to comment
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Men of War: Assault Squad Icon
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Released Jul 12, 2012
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Highest Rated (12 agree) 10/10

I just cant play mow without your mod!thx!

Mar 26 2013, 12:54am by Zoo364

Real Time Strategy
Single Player
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