Everyone favorite's Halo mod on Sins of a Solar Empire is coming to Stellaris! More to come later!

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In this update, we discuss some of the details of our new side project and what it means for SotP.

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Hello everyone! We’re here today to announce a new project we’re working on. Over the past few months, everyone on the team over here at SotP have been watching and listening closely to fan requests to see our project ported over to another recently released, and ambitious title. Following these requests, we have decided to begin production of an SotP mod for Stellaris. There are many reasons why we’ve chosen to branch out to this project, however our highest priority at SotP is to bring to the fans the highest quality RTS experience we can, inside the Halo universe.

Initial Release

What does this mean for SotP?

First of all, this does not mean that SotP is switching from SoaSE:R to Stellaris - Sins still provides the closest style of combat, and overall experience to what we hope to achieve in the mod. Sins of the Prophets will continue to develop as usual alongside this new project, as we reach for version 1.0. While we strive to bring the highest quality we can to any experience we work on, our highest priority will still be SotP proper. That said, many of us do hope to expand on the Stellaris project further once SotP is in a more complete state.

Initial Release

When/Where can I get the mod?

Currently, the mod is in very early development, and as such it is difficult for us to put a date on when it will be fully finished. However, we are diligently working to bring this project to the fans as soon as possible, while still maintaining our high standards of quality - in conjunction with this, we will be releasing the UNSC as a playable faction, and a Covenant ship/structure roster, which you can find on the Steam Community Workshop; just search Sins of the Prophets on the Stellaris workshop page or click here. Be sure to watch these this page for future updates as we continue to make progress in development.

Initial Release

What will the mod be like?

Initial Release

Initial Release

As of now the mod includes the UNSC and Covenant. These will play similar to how Stellaris already operates (albeit with minor changes) at least until any major production can be done on the mod. We hope to eventually have the Flood and Forerunners alongside them, as AI factions, which will utilize the fallen empire and random event system in the base game. Flood will warp in from whatever decrepit sanctum they’ve been hiding, and begin spreading across the galaxy. The Forerunners however, with all of their advanced technology and weaponry, will be dormant in hiding until the players actions force them to act, and leave their bastions. It is important to note that the combat mechanic in Stellaris are significantly different than that of SoaSE, and any changes to the game have to work around this base system, meaning that the combat in the mod will not be as in depth as many of us would prefer.

From here we’ll leave the rest to Lavo, who is currently the Project Lead working on the Stellaris mod.

Stellaris is a game I’ve personally gotten great enjoyment out of, even in its typical Paradox state of having drastic gameplay changes from one patch to the next. Given the large number of Halo fans playing Stellaris, my own personal experience with modding various Paradox games, and the beautiful art assets SotP and Homefront have, it was inevitable that Halo would truly come to Stellaris in picturesque form. Given the amount of massive patch to patch changes that Stellaris will likely have for the next two or so years, we have opted to stick primarily to an art asset and event focus for this project. As mentioned prior, the UNSC and Covenant will get a full ship/structure roster for you to enjoy, with delicious eye candy and weapons being properly rigged for additional visual fidelity. Additionally, we plan, in time, to put in full support for the expanded ship rosters that have been introduced in Improved Space Battles and New Ship Classes & More. The former will also have the event changes mentioned earlier properly integrated once said event work is completed.

Change Log/Current Features:

Created UNSC faction.
Added UNSC namelist and Halo emblems.
Ported UNSC ships and structures to the game.
Ported Covenant ships and structures to the game.

With that we close this article - we hope you are as excited about these developments as we are. Keep in mind, as always, that these are work in progress concepts which may change as development progresses. Keep on the lookout for more updates like this in the next few weeks as we reveal more about what we’ve been up to.

Post comment Comments
TonnyT
TonnyT - - 36 comments

Awesome! Can't wait to try it out!
For the forerunner faction, are you planning to have their full might or will it be their fallen remnants?

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sookendestroy1 Creator
sookendestroy1 - - 208 comments

Fallen remnant most likely, you can see our basis for forerunner design on the SOTP: SoaSE:R mod page. Moddb.com

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DevilArchon
DevilArchon - - 10 comments

i know, there isn't much info on the banished(think i spelt that right), are y'all possibly going to add them?

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sookendestroy1 Creator
sookendestroy1 - - 208 comments

We hope to add them during the post war era of SotP, it really depends on what 343/Blur/CA show us in the upcoming games. If the faction makes it to SotP Proper then it will most likely come to stellaris soon after.

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703m
703m - - 5 comments

Will this be released on moddb eventually?

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