Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.


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RSS feed Articles


Sins of the Fallen: October Update

Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions .

Well, hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the very least appreciated my creation.

Updates are still in progress for Sins of the Fallen even though a lot of work has been put into Fall of Kobol lately.

Bug fixes and enhancements
If you've played the latest release you may know Plague Militia and Flagships (without Cylons loaded) are broken. I'm working on a patch to fix that in addition to any other little quibbles found.

Alien Invasion Icon New NPC: Alien Invaders
In late 2013 I talked about Alien Invaders... I do have the models but just haven't had the time to invest in creating the new code, abilities, icons and research for the new NPC.

Here's what I originally stated and they might still be a possibility...:
"Alien Invaders, A new NPC, will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). The new NPC assets will also be available to replace as the Militia type. I really like the idea of an Alien invasion and look forward to turning on this feature as I've never really enjoyed the idea of Pirates."

More Artifacts
I also talked about Artifacts in 2013 and this is one area I will finally be delivering (hopefully in the next patch).

Previously, I built the framework for the Aegis Shield artifact. I've recently enhanced artifacts to include 7 more types.

A couple cool new features coming:

  1. Artifacts can now also be stolen from enemy capital ships by destroying their ship and having a nearby capital ship to pick up the artifact.
  2. Alien artifact ships will also have artifacts that will drop upon their destruction.
  3. We might be getting some more artifacty related abilities for star bases too (Waiting for Mord_Sith84 to see what he comes up with)

Artifacts are lost in space by Relic Civilizations and can be found orbiting distant gravity wells. Artifacts can be installed or attached to nearby Capital Ships or Titans dramatically improving various systems.

Aegis Artifact - Aegis Artifacts grant significant increases in Shield, Shield Mitigation and Regeneration.

Containment Artifact - Attaching this artifact improves antimatter usage on abilities

Phase Shift Artifact - Attaching this artifact allows the capital ship to selectively phase shift itself and shielding making it harder to hit and decreasing the possibility of weapons bypassing shields.

Shrine Artifact - Attaching this artifact produces awe like wonder to nearby worlds (produces culture)

Nano Artifact - Attaching this artifact allows nanites to merge with the ships Hull increasing hull and hull point restoration

Alien Computer Artifact - Attaching this artifact merges an alien computer with your ship's systems increasing it's overall performance (Dropped mainly from Alien Battleships and Carriers)

Alcubierre Drive Artifact - Attaching this artifact merges an alcubierre drive to the ship dramatically improving Hyperspace charge up and travel time

Nimbus Artifact - Creates a nimbus field around capital ships which absorbs incoming damage and increases armor protection. (Thanks to Mord_Sith84)

Continued thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.

ZombiesRus5

sotf logo


Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

Rebellion: Nephilim Update

Rebellion: Nephilim Update

News 4 comments

After a short/long break from modding I'm getting back into the swing of things and looking to you to help flesh out some ideas.

Sins of the Fallen: 2013

Sins of the Fallen: 2013

News 6 comments

A quick recap of 2013 and what's coming for 2014 with Sins of the Fallen (Lots of new features).

RSS feed Downloads
Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Full Version 21 comments

Build 37.1 Full Version for Rebellion 1.82. Please read feature (or click read more... here) for How to Install Sins of the Fallen for instructions on...

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Full Version 1 comment

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Patch 5 comments

Patch 37.1 Version for Rebellion 1.82. Please read How to Install Sins of the Fallen for instructions on the correct order of activation for the mod (Click...

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Full Version 3 comments

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.36 (Full Version)

Sins of the Fallen: Reb 1.82.36 (Full Version)

Full Version 8 comments

Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Sins of the Fallen: Reb 1.82.35 (Full Version)

Sins of the Fallen: Reb 1.82.35 (Full Version)

Full Version 9 comments

NOTE: New 7zip content structure from Build 34 forward (see read more+)... Build 35 Full Version for Rebellion 1.82. Please read feature for How to Install...

Post comment Comments  (10 - 20 of 1,338)
Guest
Guest

I only get two new factions, the cylon and the colonial defense forces. I also have the rebels for them too

Reply Good karma Bad karma0 votes
ZombiesRus5 CreatorOnline
ZombiesRus5

You befuddle me guest???

Reply Good karma+1 vote
Joefune
Joefune

Sadly still the same issue. Even bought the full addon pack.
The last idea I have, I could install it on japanese and use than a translation.

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ZombiesRus5 CreatorOnline
ZombiesRus5

The new artifacts appear to be in the new german translations too

Reply Good karma+1 vote
ZombiesRus5 CreatorOnline
ZombiesRus5

I didn't see any issues with the latest build. I'll run another check though.

Reply Good karma+1 vote
AcceptanceOfDespair
AcceptanceOfDespair

What is the name of the song in the main menu for this mod?

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ZombiesRus5 CreatorOnline
ZombiesRus5

It varies based on the first Race loaded.

Reply Good karma+1 vote
AcceptanceOfDespair
AcceptanceOfDespair

And what is the name of the songs that play for The Hypercorp?

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ZombiesRus5 CreatorOnline
ZombiesRus5

It's a resident evil song.

Reply Good karma+1 vote
mrennigma
mrennigma

Seems there's also a problem with the "SotF(4) Race(1..m) Colonial Reb" file. I was having the same issue as OhNoesBunnies! and tracked it down to that file. My load order when encountering the error was:

TXT
Version 0
enabledModNameCount 4
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Reply Good karma Bad karma+1 vote
ZombiesRus5 CreatorOnline
ZombiesRus5

This works fine for me testing with the downloaded files.

Did you overlay the previous 36.1 files? Can you try deleting your current install and re-extracting? If if still dumps after that what is your checksum?

Reply Good karma+1 vote
ZombiesRus5 CreatorOnline
ZombiesRus5

Another possibility, did you download fresh 37.0 files for both SotF and FoK? 37.0 is not compatible with 36.1 files.

Reply Good karma+1 vote
mrennigma
mrennigma

That was the problem. I was using version 1.82.37.0 of FoK. Didn't realize that wasn't the latest version. Apologies and thank you!

Reply Good karma Bad karma+1 vote
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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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