While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report RSS Rebellion: Hypercorp

Quick update on Hypercorp/Psicorp factions. I've had a hard time coming up with ideas for Hypercorp, but feel I have something that fits with the factions. If all goes well they should be playable in the near future.

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Hypercorp Hudicon
Quick update on Hypercorp/Psicorp factions.

I've had a hard time coming up with ideas for Hypercorp, but feel I have something that fits with the factions. If all goes well they should be playable in the near future.

Hypercorp (Loyalist)


Hypercorp have embraced space colonization with new research technologies to back them up.

Research:

  • Refugees - Adds population to all owned planets for a short time after one your planets is destroyed.
  • Orbital Repair Teams - Orbital repair teams are deployed after the last enemy leaves the gravity well.
  • Baby Boom - Population growth increases for a short time after the last enemy leaves the gravity well.
  • Colonists - Increases tax income for a short time after colonization.
  • Prefab-Colony - Decreases upgrade costs for a short time after colonization.
  • Demolition Teams - Demolition Teams are deployed to nearby structures after a planet is destroyed.
  • Hyperspace Nanorepair - Specially designed nano-repair functinoality is activated during hyperspace transits.
  • Extra Slots - Increases the number of Starbase Upgrade Slots available.
  • Capital Banks - Increases the number of targets per bank for all capital ships.
  • Improved Upkeep - Decreases the amount of upkeep required to maintain your fleet.


Hypercorp Hudicon
Masivny Vel'ka lod' class Titan

Abilities

  • Draining Armor - Psiops telepathically alters some of the armor of the target ship into a weak, power absorbing material, forcing the target to lose antimatter. If the target dies before it leaves the gravity well, nearby friendly ships can collect this antimatter.
  • Nano Cloud - The Titan secretes a swarm of nanites that coat allied ships and make repairs, increasing hull repair rates and armor. These nanites are highly intelligent, and if a ship is destroyed in the cloud its debris will be collect and used to further heal nearby allied ships.
  • Metal Nanites - Releases a swarm of metal eating nanites on the targeted planet. Severe Metal shortages lead to increased build and development times, and slows down all enemy hull repairs in the gravity well.
  • Unyielding Spirit - Tasked with holding the line at all costs, The Titan engages the enemy at point blank range with unmatched ferocity. the ship briefly becomes indestructible and deals massive amounts of damage at the expense of power diverted from the engines and special abilities.

Hudicon Hypercorp Disassembler Nanoswarm Class Corvette
Abilities

  • Disassembler - Also known as smart corrosives, these nanobots break down any matter reducing the armor of affected ships and structures.

Psicorp(Rebel)

Psicorp have embraced their psionic powers unlocking devastating new research and abilities.

Research:

  • Psi-implants - Integrates multiple psi research agents, reducing the amount time and cost required to make breakthroughs.
  • Singularity Drives - Increases the speed in which your ships traverse hyperspace.
  • Psi-Focus - Increases the mitigation bonus and phase missile block while present in your culture.
  • Slow Enemy Ships - Reduces the speed in which enemy ships are able to traverse your gravity wells.
  • Hyperspace Chanelling I - Psicorp adepts tap into the energy released at hyperspace exit, increasing the speed in which your ships are able to traverse gravity wells for a short time after exiting hyperspace.
  • Hyperspace Chanelling II - Psicorp adepts tap into the energy released at hyperspace exit, increasing the mitigation of your ships for a short time after exiting hyperspace.
  • Hyperspace Chanelling III - Psicorp adepts tap into the energy released at hyperspace exit, increasing the damage output of your ships for a short time after exiting hyperspace.
  • Mass Reduction - Reduces the mass of all ships.High Efficiency Jumps - Decreases the antimatter cost of phase jumping.
  • Advanced Maneuvering - Increases the turn rate of capital ships and titans, allowing them to bring weapons to bear more quickly.
  • Resource Extraction - Improves the extraction of resources for each refinery in this gravity well.

Hypercorp Hudicon Myslienka Vel'ka lod' Class Titan
Abilities

  • Spirit Chain Blast - The Titan's signature technique, she fires several vollies of psychic energy that pierce the very souls of the enemy crew, dealing direct hull damage and draining antimatter. The weakened blasts then continue on to hit multiple other targets.
  • Psychic Interference - Psionic probes into the consciousness of the gunners at the targeted enemy planet reduce their concentration, reducing their accuracy and range.
  • Psychic Possession - Psiops stationed on the titan successfully invade the consciousness of hostile forces in the gravity well. If they successfully overpower their hosts, the ships will come under your control.
  • Tractor Siphon - Massive psi-tech powered Siphon beams from the Titan leach a chunk of debris from the target ship, inflicting damage. The Titan then transforms the scrap metal into more drones, instantly producing strikecraft and increasing squad size..

Hudicon Hypercorp Protean Nanoswarm Class Corvette
Abilities

  • Protean Swarm - This nanoswarm is designed to disassemble other materials and objects and to create a single specific, pre-programmed device from the components (much like a specialized nanofabricator).
  • Clone Frigate - Able to clone enemy frigates after enough materials have been collected into antimatter.
Post comment Comments
ninjakitty37
ninjakitty37 - - 4 comments

Mother of god. So much fun shall be had!

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MrPerson
MrPerson - - 1,801 comments

oh sweet, second favorite faction in rebellion! when this is done do we get just this faction, or are the rogues re-included in the download?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

It will be both Rogue and Hypercorp. Probably going to put in the moons, artifacts and flagship addons too. Some people were asking for those to be added back in.

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MrPerson
MrPerson - - 1,801 comments

oh cool sounds good. what about the addon effects? Its been a long while since I played sins, did you already have the addon effects? I don't remember.

also, did you change any of the moons abilities yet? because I still find them inferior to starbases. especially when I need to have my starbase in a particular spot for defense purposes and it says there is one there already because of the moon. I did find a work around though, if you build the starbase then colonize the moon, it lets you have both. but can you make it so we can have both normally?

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