While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

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Report RSS Sins of the Fallen: All Races (view original)
Sins of the Fallen: All Races
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noing
noing - - 1,507 comments

well someones in for a long night/day lol

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TheMassive
TheMassive - - 44 comments

Thats impressive. I have to ask are you going to release a mod that incorporates all the races you have been working on?

Or will you make the mods compatible with each other like you did with Distant stars? Just very curious. lol

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I will most likely release a mod that combines all the races as a showcase type mod. I'll just have to see when it's finished if it is viable or not for the Sins engine.

If you look at the image that proceeds this you'll notice that each race is it's own mod. Besides being much easier to test it allows me to mix and match how the races are combined. The top mod Fallen Complete is a bridging mod similar to the DS and SinsPlus addons and does the work to combine the individual mods together. I have similar bridge mods for Sins of the Fallen and Transhuman which both add the 3 races associated.

The number of combinations are only limited by the desire to build the bridge mod. I think it works out to around 20 different 3 fallen race combinations.

I will continue to support a DS compatible version Sins of the Fallen. And will most likely add a Transhuman DS version.

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TheMassive
TheMassive - - 44 comments

Thanks for the info, sorry i commented before i looked at the next image. xD

Im just happy to know how its going to all come together, i can sleep easy now lol.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

It's a good question really. The screen shot referenced is really my development build. I haven't really decided how I'm going to package up the final mod. It would be much easier for to release all the races as mini-mods and provide bridge mods to play the together as you want. But of course this makes it more complicated for users to understand. The flip side requires a lot of effort on my part to combine the pieces together.

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Shacoo
Shacoo - - 20 comments

I can haz Archailect nao?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Working on them. The concept works great, but they still need research tree design, buttons and abilities built.

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dskaar
dskaar - - 54 comments

You know what would be awesome... Even though its highly unlikely is if you Could choose Maelstrom and Sins of the Fallen races to play with if u get what i'm saying

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Description

Includes
Vasari, Advent and Tech with new Destroyer class Capital Ships
Plague and Nephilim
Rogue, Archailect and Hypercorp WIPs
and a WIP homage race to Alliance Hidden Agenda (using some models and abilities form SZ0's mod).

The game ran to completion over several hours though there is plenty of room for optimization. More of an experiment to see what the limits are with sins and when extreme lag sets in.