While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report content Sins of the Fallen R6.1 (TSOP, Diplomacy)
Filename
SotF_R6.1.7z
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Full Version
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ZombiesRus5
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486.81mb (510,460,858 bytes)
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2,366 (1 today)
MD5 Hash
7e1e3e507e48f1b8f62e86e7adeba023
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Description

* Updated to follow many of the TSOP standards for reducing texture memory used in game. Sins of the Fallen R6 version is the complete mod which includes the Nephilim, Plague, Rogue, Hypercorp races as well as the Advent, TEC and Vasari enhancements. This version also contains additional zips for the planet, addons, and militia extensions.

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Sins of the Fallen R6.1 (TSOP, Diplomacy)
Comments
MrPerson
MrPerson

oh so you have been working on this in the back while helping everyone else out, cool.

any of the music I gave you get in? hope this stopps the crashing issues I used to have

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MrPerson
MrPerson

also maybe this will stop the different mod number issue that me and my friend were having

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ZombiesRus5 Author
ZombiesRus5

I'm hoping to get the music in with Rebellion. Diplomacy is maxed on number of sounds slots. I talked the devs into increasing those with Rebellion.

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MrPerson
MrPerson

who else works this besides you? I thought you were solo

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ZombiesRus5 Author
ZombiesRus5

It's always been just me outside of some model donations. I mean the actual Stardock/Ironclad developers I talk to.

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MrPerson
MrPerson

oh thats cool, didnt know you had contacts in the devs. thats awesome. and you talked them into increasing the music limit? you got some influence there :D

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supcomrocks
supcomrocks

does this mod work if you have only rebellion because it looks pretty good and i'd hate to miss out

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Sarus
Sarus

Still doing a really good job zombierus :)
just wanting to note a few problems
damage from ships (fire,smoke etc) appear cube-ish
for Hypercorp they have the phase stabilizer in tactical but do ''Not'' have the technology to research in order to build it

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Wraithlord_Zeratul
Wraithlord_Zeratul

can anyone me how to get Alien Artifacts addon?

I want to capture some alien ship

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GeneralSam
GeneralSam

ok ive rad the how to install done what it tells me to do and it wont install what am i doing wrong?

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