While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Description

* Updated to follow many of the TSOP standards for reducing texture memory used in game. Sins of the Fallen R6 version is the complete mod which includes the Nephilim, Plague, Rogue, Hypercorp races as well as the Advent, TEC and Vasari enhancements. This version also contains additional zips for the planet, addons, and militia extensions.

Preview
Sins of the Fallen R6.1 (TSOP, Diplomacy)
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MrPerson
MrPerson - - 1,801 comments

oh so you have been working on this in the back while helping everyone else out, cool.

any of the music I gave you get in? hope this stopps the crashing issues I used to have

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MrPerson
MrPerson - - 1,801 comments

also maybe this will stop the different mod number issue that me and my friend were having

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I'm hoping to get the music in with Rebellion. Diplomacy is maxed on number of sounds slots. I talked the devs into increasing those with Rebellion.

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MrPerson
MrPerson - - 1,801 comments

who else works this besides you? I thought you were solo

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

It's always been just me outside of some model donations. I mean the actual Stardock/Ironclad developers I talk to.

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MrPerson
MrPerson - - 1,801 comments

oh thats cool, didnt know you had contacts in the devs. thats awesome. and you talked them into increasing the music limit? you got some influence there :D

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Praecordium
Praecordium - - 174 comments

does this mod work if you have only rebellion because it looks pretty good and i'd hate to miss out

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Sarus
Sarus - - 32 comments

Still doing a really good job zombierus :)
just wanting to note a few problems
damage from ships (fire,smoke etc) appear cube-ish
for Hypercorp they have the phase stabilizer in tactical but do ''Not'' have the technology to research in order to build it

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Wraithlord_Zeratul
Wraithlord_Zeratul - - 402 comments

can anyone me how to get Alien Artifacts addon?

I want to capture some alien ship

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GeneralSam
GeneralSam - - 5 comments

ok ive rad the how to install done what it tells me to do and it wont install what am i doing wrong?

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