While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report Sins of the Fallen R4 (Diplomacy 1.32 Update)
Filename
Sins_of_the_Fallen_R4.7z
Category
Full Version
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ZombiesRus5
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274.78mb (288,125,920 bytes)
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1,161 (1 today)
MD5 Hash
ae67350ec8165b4847050d030118cebe
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Description

Sins of the Fallen for Entrenchment and Diplomacy Introduces two new races Nephilim and Plague to the Sins of a Solar Empire Universe. Sins of the Fallen: Transhumans first installment introduces the Rogue Traders to the Sins of a Solar Empire Universe. Or play both mods together with the Sins of the Fallen Complete bridge mods for Entrenchment and Diplomacy. See the "read more +" for more information.

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Sins of the Fallen R4 (Diplomacy 1.32 Update)
Comments
ZombiesRus5 Author
ZombiesRus5

The Sins of the Fallen Complete (D) got packaged with a bad entity.manifest I didn't catch. The entrenchment version is fine. Here's the single file Dl.dropbox.com for those that already downloaded (Just overwrite the entity.manifest under SOTF Complete (D) R4). I'll fix the link for any new downloads.

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gsf1985
gsf1985

when will the link be fixed ive been waitin since i updated my sins game to try out this mod

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ZombiesRus5 Author
ZombiesRus5

Hopefully tomorrow, though if you don't want to wait just download the current R4 version and the entity.manifest in the dropbox and you should be good to go. The entity.manifest would need to overlay the one in the SOTF Complete (D) R4 directory.

If this is your first time to this mod, please look over the installation instructions. The mod has a few different ways to activate...

I'll post again when the link update is completed.

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ZombiesRus5 Author
ZombiesRus5

Should be fixed now.

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Holybeast
Holybeast

The Wormhole Generator isn't accessible there is no research for it

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ZombiesRus5 Author
ZombiesRus5

Looking into this one. The PlayerRogue.entity didn't get regenerated for the complete mod. It should be accessible in the transhumans only but will show as Novalith research with the wormhole icon (needs a string fix).

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Staalby
Staalby

Hi there.
Every time I try to enable the mod(s), the game/menu freezes and gives me a minidump file. :S

I am using the latest update for the game (Trinity v1.32) on Impulse.

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ZombiesRus5 Author
ZombiesRus5

System specs? Effects Settings?

Does it minidump if you only enable SOTF (D) R4 and SOTF (E) R4?

Does it minidump if you only enable SOTF Transhumans (D) R4 and SOTF Transhumans (E) R4?

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Staalby
Staalby

Here are my basic system specs.

Windows 7 Ultimate
Cpu: i7 960 @ 3.20GHz
RAM: 8192MB
Graphics card: Nvidia GTX 470 (with newest drivers)

I have all the effects on max, as I have no issues playing the vanilla game, at all.

It does appear to be freezing with any of the mods. But on closer inspection (and some patience) it appears that its only the "complete's" that make the game have a minidump. No it does not minidump with only SOTF (D) R4 and SOTF (E) R4 or SOTF Transhumans (D) R4 and SOTF Transhumans (E) R4.

Thank you for your time. :)

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ZombiesRus5 Author
ZombiesRus5

You might have snagged this before I caught the manifest error in the complete version. You can either a) download the mod again. or b) download the entity.manifest in the dropbox link above. This file would replace the one in the SOTF Complete (D) R4 mod folder. Let me know if either resolves your issues.

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ZombiesRus5 Author
ZombiesRus5

BTW, even with you system specs (mine are just a hair under) the game will dump if it hits 2GB or Ram usage which is likely if all races are enabled and using a large map size. It's a game limitation outside of my control. If you find this happening you may want to save the game and restart with lower graphic settings.

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Wisperhill
Wisperhill

Hi, first i wanna say a big tnx for your work !!! With the new release i cant play. My Sins version is 1.32 impulse i setted low effects and but i get minidump with any fallen's mod i try to charge :S (my machine have windows 7 64bit ultimate 4core +8GB ram). thatz bad :..(

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ZombiesRus5 Author
ZombiesRus5

Does it minidump right when you try to activate the mod? or is it when you try to start a game?

Sorry for the issues, these things can be frustrating to resolve especially when it works ok on end and not the other.

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Wisperhill
Wisperhill

Yea but it happens when i try to load the mods; usually i apply the mod and i exit the game and restart the game... but this time i cant load it all freeze a long and minidump. Np is important to make it works more better ;) And your work is a lot nice :)

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Wisperhill
Wisperhill

I try to reinstall all and fix something but nothing change every i time i try to load minidump inesorably :S . Others mods works well any clue !?

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Branden-Magister
Branden-Magister

will this work for Sins of Solar Empire Goty edition? this looks like a good mod and i hope it does :)

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ZombiesRus5 Author
ZombiesRus5

Sorry, this mod only works for the Entrenchment and Diplomacy expansions.

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Branden-Magister
Branden-Magister

dam thats ok though cuse im buying them both this weekend :)

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ZombiesRus5 Author
ZombiesRus5

Cool, it's worth it. Don't forget if you own Trinity or Diplomacy you get $10 off Rebellion when it comes out next year.

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Blinkster93
Blinkster93

i have the same problem when i push enable mods it just mini dumps (i have dipomacy not trinty) and its the compelte one i try also the transhumans still mimi dumps and i dont know how to download the link above

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