This mod is a conversion of the game Eve Online to Sins of a Solar Empire.

Add file Report Version 0.4 - Rebellion 1.85 Outlaw Sectors
Filename
New_Eden-V0.4.rar
Category
Demo
Uploader
kabivel
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697.15mb (731,010,582 bytes)
Downloads
620 (1 today)
MD5 Hash
4cdb1bdedeb663c8cd429deffffbc60c
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Version 0.4 - Rebellion 1.85 Outlaw Sectors Need LAA! Last Version before a full release!

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Version 0.4 - Rebellion 1.85 Outlaw Sectors
Comments
MrPerson
MrPerson

Noticed a few things, Many Icons in tech and diplomacy tree are white, some effects like hitting a ship and the warp to gravity well effect are squares, and the gallente Incursus frigates are all Mini Caldari Rokh (I think) battleships with the warp effect stuck on them. But at least its playable.

*edit: then it crashed shortly after I posted this. Should probably work on this a bit more before full release.

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kabivel Author
kabivel

All mod development for version 1.0 is finished. I am now making adjustments and balancing. All bugs report are welcome.

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HeavyCruiser
HeavyCruiser

dam son, its going to be a good christmas hope i have a clone

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JCharante
JCharante

I have been playing for 4 hours straight with LAA. No game breaking issues, the lights on the Astrahus are to the right by 2-3km, but if they weren't then the Astrahus would look so pretty.

I noticed that the starbase sizes in the Tech Tree > Empire are Astrahus, Fortizar Large, Fortizar Large. The Astrahus also has no cap, disabling the use of the repairing ability (not sure if intentional).

The update is amazing, and I must thank you for the great service you've done to the people who'd like to FC but can't without a pause button.

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MrPerson
MrPerson

Really? 4 hours with no crash? I also have LAA but it always crashes when I go to the 2nd planet, in the last version and this one. Why :(

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JCharante
JCharante

Yeah I've been playing to the point where 1/2 the AI have been eliminated, and I've lost a titan and have killed two others in a giant battle, so far no crashes :D

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JCharante
JCharante

I should also add that I'm playing on low settings with most effects turned off, as I'm using an intel hd 4000 due to the lack of a working dedicated graphics card.

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JCharante
JCharante

I "fixed" the bug with the Astrahus by editing AbilityRepairAura and setting the antimatter cost from 20.0000 to 0.000

Not sure what unintended consequences will happen, but I couldn't find a way to set the antimatter limit for the Astrahus/Starbase.

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Skoomer
Skoomer

Everyone who got crash issues, try playing with everything at medium graphic settings. Havend had a crash in 6 hours of playing multiplayer.

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bryantcalvind
bryantcalvind

Played as Caldari and Amarr. On both plays I couldn't figure out how to upgrade to Tech 2 ships. I researched the BPO and when I click on the ships it isn't sensitized for the upgrade. Also, for Amarr, the Omen "upgrade" says Muninn instead of Zealot. Seems another bug where the punisher shows up as a T3 destroyer.

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JCharante
JCharante

As Gallente, after researching the Upgrade my new Exeqs (because the existing ones died) they had a tile in the ability area that said "Oneiros" upgrade.

Picture: I.imgur.com

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JCharante
JCharante

The Astrahus seems to be turning in order to face its targets, which I find hilarious.

Picture: I.imgur.com

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Soluella
Soluella

i'm very happy to see you have continued on the work.

i'm bored of stellaris modding, so if you need some help email me at soluella@gmail.com. i know a few ppl who might be interested in rebooting this mod as well.

i think it was you, or someone else, i directed people to. hopefully you retained some of the guys.

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kabivel Author
kabivel

I sent you a mail and PM.

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Guest
Guest

when extracting the file... some files are errors....

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JCharante
JCharante

Didn't have the issue, I'd try downloading again.

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hektorix
hektorix

Mod is very nice, but:
-Amarr Punisher have Confessor model,
-Amarr Guardian Upgrade should give extra hull, not shield,
-Amarr Guardian Upgrade on Augoror have Caldari Basilisk icon (and basilisk bonuses?),
-Amarr Zealot Upgrade on Omen have Caldari Cerberus icon (and Cerberus bonuses?),
-Minmatars are technically shield focused, Scythe(not Scyther) should have shield emitters, Minmatar T2 and T3 ships have very high resistances, but low shield and armor. They are focused for Speed, Agility and DPS.
-Sometimes Bestowers from Trade Posts have Orca models,

Great job! I'm waiting for more :D

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umd223
umd223

* Upon zooming into the Wyvern's Fighterbombers, the game minidumps 100% of the time.
* Way too much Alpha/Brightness in textures (or Reflection)
* Triage Chimera's arnt textured properly (Pure Black Texture), and has the model of the Mikinoa
* Rokh's have a 100%> damage reduction
* Ability to build a Trade Facility at the Fortizar, which requires a specific research to unlock it. No research exists for it.

* Whilst playing as Gallente, the "Ishtar Upgrade" button on the Vexor, comes up as "Munnin Upgrade" with the Munnin Upgrade Description, along with the Munnin Upgrade
Bonus (-50% cap usage), and has the avatar picture of a Cerberus/Caracal.
* Titans require 15,000 experiance to level up once, this is Far, Far too much imo..

Other than that though, the mod is Amazing- Thankyou so much~

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Sid0035
Sid0035

if any one wants to play send me a pm :)

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JCharante
JCharante

It's very hard to defeat an enemy when they have resists of 100% or more Puu.sh

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Xbrown123
Xbrown123

Excuse me, i'd love this mod but why after lunch this mod my game will always crash without any report at a specific time? I've already use LAA

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3clips3
3clips3

Above it says requires outlaw dlc, in the file readme, says it needs forbidden worlds and stellar phenemonena dlc. Can you please be a bit more specific? Either way I've tried tons of combinations, reducing graphics to bare minimum, and all the things stated on this mods page and nothing works. Mod is broken.

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