Sins of a Generation is a take with races that has connections to the TEC, the Advent, and the Vasari Empire in their own unique ways. As already shown, the Interstellar Earth Consort, or the IEC, for short, are allies with the TEC, due to their being the militant branch of the TEC. The Vertey Consulate is the major factor in this mod, due to their purpose having been the reason why the three races are at war with each other. They are also the ones who established the Advent the way they are now in the game. The Dre'canore Imperium is a race of insectoid creatures created by the Vasari as a form of labor. When the Vasari ran away, the Dre'canore abandoned their pre-established loyalty constitution, stating that they were to be recognized as an independent race should the Empire fall. They didn't want to leave their masters, so they followed them to where they are now. Unfortunately, the older generations of the Empire died off, leaving the younger generations focused on the happenings of their war against the Advent and the TEC, forgetting about the Dre'canore race. When they found them, the Vasari declared instantaneous war against the Dre'canore, leaving their elders to have them only defend themselves, and ride out until diplomatic relations can be established to explain their coming back to their masters, as well as using records and holo-videos to relate their history to the Vasari's own. As the mod progresses, more will be added unto this documentary. This is Sins of a Generation.
As of current, me and Faced are still looking for other people to help out. We are still looking for someone who will texture our concept models. Send me and/Faced for a specific position of which you KNOW you can do.
Highly needed positions!
Particle Forger- N/A
**Positions will be deleted once all of them are filled. This will be taken down once we have the people we need**
Vlad12- Galaxy Forger, Dev Lead
Faced- Modeler, Rigger, 2nd Dev
D4RKSTORM99- Concept Artist
Other positions I do not know of, are also open. Fans are a free position, it is what causes us to rise in ranking! Wish us luck!
Credits for some of the models go to Bornsteller, who recently left the mod team.
Hey guys, Faced here. Just here to give you guys an update on the mod and what's currently happening.
First off, we have recruited some people while the mod has been resurrected .
Our Concept artist for the mod.
Here's an example of his work.
As you can see he is a talented artist. With his contribution to the mod so far, It has granted us better interpretations of what the ships are actually going to look like, and what you can expect from the mod.
Is one of our 2 composer for the mod.
He has just recently joined the mod, but we can expect greatness from him.
Currently he is working the music for the mod, with Dynamofury, deciding between them who will do what.
If you want to hear some of his work, click on this link Soundcloud.com
He is our other composer, and he too recently joined the mod to help us in our ambition to become one of the best mods for Sins of a Solar Empire. Like i said before, he is currently working with DougWaters on the music for the mod.
If you want to sample some of his work, click the link Soudcloud.com
For the modelling of the mod, which I Faced, is currently working on, we have a few ships of the IEC which are completed.
Here is a scale chart to show you how big the current ships are.
From Top to Bottom the ships are: Titan, Battleship, Frigate (undecided which one though), Standard Frigate, Corvette, Bomber, Fighter.
So far that is all that has happened here at the Dev team here at Sub-Atomic Studios. I hope this has been very informative for everyone on Moddb.
If you haven't heard about Sins of a Generation, or would like to know more, please check our mod page here Moddb.com
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