A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.1.
Good mod but some points of the mod i don't like :
Ship scale too small, we have to zoom...
Lasers : Republic laser should be darker with a white strip, like the movies
Research : Ship damage are too deadly
starbase : the Starbase are strangely choose for Republic and CIS, it should be a Juma class station or a one i seen in the last season of TCW
The CIS should have a core ship as station.
Ships : the munificent is not enought powerfull to beat the Rotana class, i think you should "update" it.
CIS looks weaker than the republic, due to ship fire rate.
Providence class hasn't Ion turret.
The mod is very fun, the scale is accurate to Star Wars canon, while still making it playable, and the gameplay is superb. The one thing really stopping me from giving this a 10/10 is the fact that the costs for the ships and buildings seem out of place in the Star Wars universe, I always understood things like ships to be rather cheap in Star Wars, especially for the CIS and Empire.
Perfecto! Nearly, beginning the game is generally slow and horrendous, and once you get into the game your virtually so massive and large that building anything but heavy cruisers and capitals is impractical.
But, everything in between, ships, models, textures, Ai, absolutely gorgeous and attractive. 9/10!
Very good mod for SoaSE. Massive fleets of Star Destroyers squaring off against the rebel scum? That's what this is all about. Some of the units don't really scale perfectly (an Executor class should not be brought down by three MC-80s and a few wings of fighters), but very well done!