SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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9

So far, it is the best Star Wars mod for Rebellion to date, and possibly the best mod period. The only reason for me to give it less than a 10 is because of inevitable RAM lag this game suffers. If there is one thing people love is large fleet battles, and unfortunately it is not possible after certain amount of time.

Other than that, this mod is brilliant. Great directions on how to install, looks great, runs smooth (when not overrun with RAM), and sounds just as amazing.

Absolutely amazing mod. Been playing it since it was release and loved it every time I played it.

Only one thing that bothered me that made this a 9/10: Other Sins mods, such as Star trek Armada, show ship wreckage during battles which adds to the feel of the gameplay. And I have seen many ship graveyards in my time on those mods :D
If the modders for Galactic could implement this feature into this mod, this would certainly take it to a 10/10 in my books!

-Orion

Dude, this mod is amazing! Thanks for the hard work you've put into it! The balancing of the factions seems a bit off though. CIS seems really weak. Could you adjust the difficulty settings so that on easy I'm not invaded by an armada I can't defend against. Could ships be made stronger in relation to the time it takes to build them and then the small size fleets be made smaller to add difficulty.

Love the maps! It is awesome having to figure out how to get different resources in difficult to reach locations, adds a great element to the game that the map editor never quite did well enough.

Great work! Happy new year!

One of the best mods for a game wich has one of the most active moding comunity ranging from stargate star trek star wars u name it , every major scifi franchise is represented.
It is a well designed mod a must for anyone considering him self a star wars fan.
I give it a 9 because i never give a 10 , that means no more room for improvement

Some concerns in the latest update such as very big scales and minor mechanical issues don't allow me to give it 10, but it is stil very smooth and fun to play. Graphics is amazing, their projectile animations are delightful to watch, skins are good and i must disagree with a fellows which say that economy and maybe balance have been broken. Just try to refine your play skills and that will not be a problem.

Simply brilliant mod, love to play it with my friends, it offers more diversity than vanilla :) gj lavo

It´s a great mod filled with so much fun and still potential. Over the time you could see how the developers increase this mod for us fellowers, just like the recource "problem" was solved. It makes simply more and more fun!

9/10 Because has some Bugs some Glitches . But it is the Most Insane Star Wars Game i ever saw from RTS view :D One problem i have is withe the Star wars Galactic Map with 553 it doesnt load it but i have 32 GB RAM and the Newest INTEL CPU and ALso GTX 980 may somebody has a solution for this :D But Insane good mod pls keep it up !!! :)

Never having played any of the other sins games before and my sole purpose for buying rebellion being for this mod and one other, I'd have to honestly give the game a nine out of ten.

Some reviews talk about the income rates being outlandish and crazy, but to them I raise two arguments. One, if the currency is really that bad, or the mod in general is really bad to them, then they could always not play it and play the base game or swap to a different mod.

But second, (And also one of the few reasons I give it a nine and not a ten) it seems like there's still some cleaning up or refining that could be done, or is in progress. Whether or not it's being looked at, will ever be looked at, or maybe it was even intentional... There's some elements in the game that seem rough. For instance, starting with over nine hundred capital ship crews. Or how most frigates and corvettes are generally pretty bad depending on your faction. (I.E. Empire's only real viable ships are the ISD Command Ships, ISD II's, and Tectors which, If possible, it would be neat to see some slight variations in the models but I can imagine that being pretty hard to pull off.)

Now don't get me wrong, I definitely see this as being a capital ship oriented game and I personally love how it is, but I digress.

More or less, I like to think of Sins of a Galactic Empire as its own game rather than to stack it against the vanilla Sins or other Mods because when that happens, no one's ever happy about the slightest details.

I'm eager to hang around and see how this mod develops and definitely can't wait to see the new factions. So if anything, To the Mod Developers: Keep up the awesome work!

Really enjoyable mod. Very indepth addon to the base game.
If you like Star Wars, you will like this

9/10

Community Rating

Average

8.8

519 votes submitted.

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