SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.
The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and this game would be an easy 7.5.
What is the point of all those lovely models if you use are using a realistic scale? I know planets are not the size of beach balls like in the vanilla game, but I want to play Star Wars Sins, not a bad version of Sins where I just move my coloured dots around will have to take your word for it that they are star wars ships. In the vanilla game the ship scales were not entirely realistic, but they achieved a perfect balance between having satisfyingly visible ships to keeping space large feeling. Think of each planet and ship as a representation of a planet or ship, not the planet itself. I just want to be able to zoom in and see a star destroyer take on a few Mon Cal cruisers, not see my ships firing off into empty space because everything is so damned far away.
This mod was made by some great modelers and artist, but its core design is lacking.
For me to play this game and enjoy it it needs to take a few GIANT steps closer to vanilla Sins.
EDIT: I created an account on here just for this review because I believe this mod has great potential. Listen to you critics, not the fanboys.