SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.
I gave 8 out of 10 and not 9 because of the capital ships and super cap ability points problem, although it's not really a problem, just their isn't enough ability's or ability ranks to use the points up which kinda bugs me a lot. BUT that is certainly NO REASON someone should not get this mod, it is done very well and i play it a lot. I also wanted to say that i don't give 10 out of 10 because there's always room for improvement, especially with the kind of talent that went into this mod :)
I had to give it a 6. While I really want to like this star wars mod I cant.
The cost of everything while increased and the speed at witch you get resources is increased I feel that it takes to much control from the player. Also when I finally got the resources to build an SSD it auto built and then I never did see it build it is building.
But for me the big glaring issue is that the mod crashes every hour on the hour. I have a fairly beefy machine and was only playing on a small map vs one ai and it would crash.
In my opinion, this is the finest Star Wars based modification ever made for any game.
The immensity of combat, the beauty of the models and particles, the intricately balanced gameplay (which manages to stick as closely to SW canon as possible) all add up to an enthralling experience which only gets better the more you play it.
My hat is off to Lavo and the team for making, and continuing to make, a project they can be proud of as artists and SW fans can be proud of as players.
The game captures some of the Star Wars flavor, but fails to embrace the epic scale that we've come to love about Star Wars. There are unlikely to be any Battle of Endor moments where the game makes your jaw drop. Ship scale and planet scale are disappointing, and ships lack the detail that made me love the HW2 mod.
Balance is somewhat out of whack, both in resource cost and combat ability. The cost of ships and tech means that the early game is tedious. This also has the ancillary effect of screwing over factions that start with neighboring systems that have high numbers of militia ships; by the time they are overcome, they are too far behind to be a challenge. It also means that the pirate faction is incredibly overpowered, as a typical pirate raid has enough missile ships to one-volley a capital ship off the field.
There are some AI problems as well. It feels like it's difficult to get the AI to engage in a fight, and gravity well generators tend to break the AI; They can't flee, but they don't fight either. Instead they sit at the system's edge and die one-by-one.
Finally, the sense of scale is affected greatly by the Sins-style combat design, where ships trade blows from incredible ranges; this is in complete contradiction of the Star Wars universe where ships trade fire from fairly close range, even intermingling. All in all, the mod presents a functional Star Wars experience, but lacks the essential spirit of the universe that really brings it together: a sense of scale.
I give this a rating because it is a good mod but I feel that it still needs work to be done on many things for example: the scale of the ships are too small, the fighters are also look to skinny and fragile and you cannot seem them only when they shoot lasers and bombs which look bigger than the fighters themselves,and the game crashes with no explanation.
Unit size, too small. Cost for the basic ships? Too high. Epic fights? once again size plays a factor, and since theyre so small they have limited guns compared to vanilla. research? Be done with it in an hour in all fields, easy.