SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.
Where to start? Unit sizes are way too small, and the resources are...how to say...Intolerateabble. This complettely ruins the game's amazing features. I like the idea of you can chose wich supercap type you want to use, and absolutely like how the mod works. The only real problem beside unit sizes is the economy... Too easy to loose controll of everithing...
If we would close our eyes over theese, this would be a 10/10 game, but theese are serious issues, what should dealt with.
Do not listen to the 10/10 fanboys and fangirls who give a 10 only cuz it's Star Wars, and the models looks good...
This mod has every faction I've ever wanted to play as in a Star Wars game, the models and textures are amazing, the sounds are magnificent, the effects are awesome, do I really need to go on, it's everything Star Wars has to offer in a neat free little package, and the fun is doubled for every person you have in the game.
Six factions, plenty of additional structures, and almost every ship you could want from them. However the whole thing is poorly enlarged in scale in every respect, making resources awkward, the sizes of ships varying in inaccuracy compared to each other, and in the end just generally making this unrefined mod even less stable and more laggy.
The textures could use quite a bit of fixing, the whole economy feels unbalanced as hell due to the overhauled scale, and the way in which you acquire a titan aka a "supercap" is so confounded that still to this day I have no idea how I called them in yet I always managed to do so eventually.
The effort to add a larger experience is there, but they don't seem to have that much interest in balancing or fixing it.