SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.
This here is an awesome mod... 15 minutes in I encountered the CIS playing as the Republic, they immediately tried to destroy me after entering my controlled space, ship after ship came through. Next thing I know I'm in a full scale battle. While trying to hold them back, the pirates decide "Lets go f*** with this guy too", No reaction GiF could capture my face when a fleet of I'd say 35+ ships jumped to my backyard... Resulting battle - EPIC, near death experience, 9/10 good mod.
Some of the other critics/raters/reviewers or whatever they wish to be called are to nick-picky in my opinion to see a good, fun mod. I've been waiting for a legit Star Wars mod for SOASE for a while. I think this is it. What some also don't seem to understand is that its a total conversion mod, meaning near everything is changed. What some also aren't understanding is just how large military fleets were in Star Wars, spread throughout a GALAXY!. Honestly this mod shows what it would have been like if it was say, a Sector war or something instead of Galactic, but with the same resources, something similar to Star Trek conflicts how they just threw unnecessarily large fleets at each other and had like just one huge, major, battle at a time...at least that's what I can recall... need to review my Trek.
this new release for this mod is great, i love star wars and it really gives you the freedom to pick and choose how you want to play, like do you want to be the republic and fight the empire. The scope of this mod also is amazing covering 6 different races and allowing for massive battles.
A great idea and the progress is coming along nicely! However, parts of the game seem unfinished, incomplete, or other wise needing work. If work continues at the pace it has been, I believe this will become one of the best mods for Sins if not the best!!! I will follow it eagerly and await the final, polished product. Despite some small bugs, among other minor problems, I HIGHLY RECOMMEND this mod to ANYONE WHO LOVES STAR WARS or ANY AVID SINS PLAYER LOOKING FOR CHANGE!!! When finished completely, I would gladly give this mod a perfect 10/10!!!
-Models are well crafted
-Size is canon
-large ships are too fast (put them on slow and they are the same speed as the fighters)
-fighters are too slow
-not enough fighters (more could cause sins to crash though)
-size makes ships difficult to see
-asteroid shipyard has 104 logistics slots???
-The excess ability points bugs me
-600 scout frigates crash the game
Where to start? Unit sizes are way too small, and the resources are...how to say...Intolerateabble. This complettely ruins the game's amazing features. I like the idea of you can chose wich supercap type you want to use, and absolutely like how the mod works. The only real problem beside unit sizes is the economy... Too easy to loose controll of everithing...
If we would close our eyes over theese, this would be a 10/10 game, but theese are serious issues, what should dealt with.
Do not listen to the 10/10 fanboys and fangirls who give a 10 only cuz it's Star Wars, and the models looks good...