SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

Review RSS Feed conran7 says
10 conran7

Nov 28th, 2013 0 people agree 1 person doesn't

Excellent mod, only limited by hardcoding and engine issues. Alot of instability reported is due to people not realising how much memory mods use alongside regular Sins.

tha_haax says
10 tha_haax

Nov 27th, 2013 0 people agree 1 person doesn't

one of the better mods here on moddb. minor bugs which i hope will be fixed for people to have the full experience of this awesome mod :)

dread1511 says
10 dread1511

Nov 21st, 2013 0 people agree 1 person doesn't

this is one of my favorite mods for sins and it is well balance even I you play a race with a weaker super you can still win thank you guys for this wonderful mod

hairysosage says
7 hairysosage

Oct 22nd, 2013 0 people agree 0 people don't

Whilst the mod is very good and both sounds and visual effects are breath taking and awesome, the game severely lacks in stability after enabling the mod, however when the game does work it is very good and I love playing it very much, it would appear however the game likes to crash and make minidump files and decides not to work, even with reinstall of both the game and the mod.

GodBorzi says
10 GodBorzi

Oct 10th, 2013 0 people agree 2 people don't

drzgvsd

tyknapp says
7 tyknapp

Sep 24th, 2013 0 people agree 0 people don't

A good mod revamping Star Wars to the next level in Sins of the Solar Empire. It is a great mod but has bugs, but, it is a mod, so they can be "Ironed" out.

acee12124 says
9 acee12124

Aug 15th, 2013 0 people agree 0 people don't

Really cool so Far!!! But the units are really small

Elhoir says
10 Elhoir

Jul 15th, 2013 0 people agree 1 person doesn't

Fun Oh So Much Fun

Gul-Dukat(tech) says
8 Gul-Dukat(tech)

Jun 25th, 2013 0 people agree 0 people don't

Very fun mod, enjoyable to play and true to the feeling of the star wars universe. Good graphics and enjoyable battles. I quite liked the choice to go for what seems to be a more cap ship focussed game.

I'm a little bemused by the scaling comments I've seen regarding this mod (unless the scaling was changed prior to my playing it). I find the scaling to be good. I also found the resource rates and the management of such to be relatively easy, thus undermining that complaint too. Yes, the player receives resources somewhat faster, but also the ships are accordingly balanced to cost more. Time remains a constant, meaning that cap ships and buildings can be built at a similar rate to vanilla sins, the only difference is the size of the numbers.

My only gripe, and it's a minor one, is that I felt that the research trees could use a bit of work with some races, and indeed the descriptions could be a little clearer for some research trees (namely more clearly stating what I was improving, or at least what ships). I figured it out with use however. As I said, minor gripe.

When utilising all races at once, after about 2 hours of play I ran into the infamous 2 gig 64* crash, but this could be reduced or eliminated by cherry picking what races to include.

The game might benefit from reducing the engagement ranges of vessels by about half, as it would be more reflective of the short range melee witnessed in the films.

All in all, very fun mod. Good work!

Booster101 says
1 Booster101

Jun 8th, 2013 1 person agrees 1 person doesn't

- Ship scale is too small (well, it's great they are smaller than in vanilla but the zoom system doesn't work that way. I simply can't enjoy the fights )
- Fire range (If you have to zoom in to see your ships you can't give them incredible fire range...the player has to readjust the camera the whole time to see the battle)
- Mining Asteroids (far too many, that's all)
- Balancing...i just want stronger lucrehulks ^^

At last - question to the developers:

Do you even have a clue of the engine restrictions? The hugest map (SW free for all~550 planets) doesn't load at all and playing with high cap and a big map, it starts to lag after an hour.
I'd reeeeally love to play with such huge armies but it's simply not possible in that game :/

6,5 of 10, nice mod, needs really adjustments to be enjoyable

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8.9

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