SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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This mod really is amazing. Hell, a Star Wars game that sports the Yuuzhan Vong? I would have never thought I'd see such an addition to the games; just goes to show you what magic modders can conjure up.

That being said, this mod isn't without it's problems.

The aforementioned issues are unfortunately pretty glaring. After playing a few matches in vanilla Sins the economy is definitely pretty wonky. When you play a match in SoGE and accrue more "metal" than you do "credits"; then you might have a balancing issue. The culture spread is crazy too; though I don't really play around with culture too much even in the base game so I can't speak at length about that so much.

Also, the scale (visually). Maybe it's realistic to the proportions seen in the series, I don't know. It would be soooo great to have a larger ships option though; as is the ships are so small they just kind of lose some of their "oomph". I'd argue that X-wings and TIE-Fighters are more iconic of Star Wars than some of the bigger frigates and cruisers; so why are they microscopic? Also, the increased size would probably help make the ships look a bit less "spazzy"; as is they zip and dart around REALLY fast. I'm sure some of these issues might be more inherent of Sins' engine; but figured it worth mentioning regardless.

The higher capital limit and supply limits are a double edged sword for me. While I enjoy the huge scale in regards to numbers, it also diminishes the importance of the capitals and other ships as a result. My rig is pretty mediocre too, so maybe my occasional lag spikes make me unfairly biased.

This is still an AMAZING mod. I've had quite a good deal of fun with it and this is clearly a labor of love. It's not without it's quirks, but what works, WORKS; and that is perhaps the most important thing.

(Also, READ the "how to build supercaps" text file. If you don't you might have a bad time spending all you have on nothing. Just a word to the wise from a dumb scumbag.)

Great mod that features 6 playable factions that create a fantastic gaming environment. It's always good to see Star Wars mods, they tend to be exceptional and I thoroughly enjoyed this mod, thank you.

Never having played any of the other sins games before and my sole purpose for buying rebellion being for this mod and one other, I'd have to honestly give the game a nine out of ten.

Some reviews talk about the income rates being outlandish and crazy, but to them I raise two arguments. One, if the currency is really that bad, or the mod in general is really bad to them, then they could always not play it and play the base game or swap to a different mod.

But second, (And also one of the few reasons I give it a nine and not a ten) it seems like there's still some cleaning up or refining that could be done, or is in progress. Whether or not it's being looked at, will ever be looked at, or maybe it was even intentional... There's some elements in the game that seem rough. For instance, starting with over nine hundred capital ship crews. Or how most frigates and corvettes are generally pretty bad depending on your faction. (I.E. Empire's only real viable ships are the ISD Command Ships, ISD II's, and Tectors which, If possible, it would be neat to see some slight variations in the models but I can imagine that being pretty hard to pull off.)

Now don't get me wrong, I definitely see this as being a capital ship oriented game and I personally love how it is, but I digress.

More or less, I like to think of Sins of a Galactic Empire as its own game rather than to stack it against the vanilla Sins or other Mods because when that happens, no one's ever happy about the slightest details.

I'm eager to hang around and see how this mod develops and definitely can't wait to see the new factions. So if anything, To the Mod Developers: Keep up the awesome work!

Really enjoyable mod. Very indepth addon to the base game.
If you like Star Wars, you will like this


Really really fun. Each faction is varied, the tech trees do feel a little incomplete and some factions are slightly more powerful than the others. The mod is both very impressive visually and audibly. Highly recommend this mod to any sins player.


This Mod is a must for any True Star wars fan! The game itself that the mod is based on is worth buying just for this mod even though i mist say the vanilla version is enjoyable too, but thats not the focus of this review.

First of all, i have to straight up say that in my humble personal opinion this mod puts all other Star Wars strategy games to shame. For someone like me whose favourite genre of games is strategy and being a huge SW fan since my early childhoo, I always wanted a big scale realistic strategy game where i could conquer the galaxy with my imperial forces and turn the tides against the rebels or maybe take the position of a CIS general commanding my droid fleets victory for victory. The only limitation is your imagination when it comes to creating your own little or big scale scenario.

The game itself i think is superb. I might sound way too biased for a review, but i will admit, I am. However, when you look at the beautiful artistic model designs of all ships of all factions you see the love and dedication put in this work. From the voiceovers to special effects and even the Planets themselves look Star wars-esque, coupled with the iconic music, a nerdgasm is guaranteed.
The game mechanics themselves have changed in a positive way which are primarily to balance the game in a way that would relate to the Star wars Universe. Planets have been scaled up and ships have been scaled down and i must praise this speicifically because in the vanilla version i was always kind of drawn out my immersion due to surrealistic proportions. This mod fixes this by adding more realistic sizes.
Overall, i give this fantastic mod 10/10 and praise the unimaginable effort put in by everyone who contributed to this. Bravo!

I mean it started up good, i guess in multiplayer it works fine but the game is made of two parts singleplayer and multiplayer and this mod simply ***** up the singleplayer game mode at least for me, completly unfair AI, not needed AI bonuses (like full research at the very begining of the freaking game, ability to use both supercaps while you can use only one, increased incomes) those all factors allow AI to have supercaps while you're still getting your base up. the last update was supposed to fix it, i guess? I seen a point stating that in the update they deacreased the AI buffs and deacresed the AI's dificulty but i have not even seen the diference between 4.1 and 4.0, before i rated it to 7/10 just to not be too harsh but seriously while it's good at multi probably, it sucks on the second part of the game and that's why i'm giving it 5/10

and one thing (mod devs covering the AI with saying that the AI is just dumb and it throws units randomly, that's why we made it unfair) the situation with AI and model size where here all along probably but apparently no one is able or wants to change it even with the god damn add-on instead the only one is to make AI even harder.

yet still if you're not playing this game for single player like i do this mod is awesome go get it now molti 9/10 single 4/10 overall i'm giving it 5/10 because it's still half of the game completly wrong for me.

I will have to agree with some of the other reviewers here. The super tiny ships take away from the work put into the ships not to mention the fighters. I would be nice to see the actual space battles and not zoom in only to find my capital ship firing at clip-art in the distance.

The battles themselves seem to be well done haven't felt at a total disadvantage for any side i have played. lots of fire going between ships to make for a good show. some of the smaller ships however take damage so quickly its hard to get them out before they pop.

I like the variety of planets that the player can come across at the fortress worlds with large militia ships makes for a nice challenge outside of the run of the mill pirate base.

when zooming from star system to star system because the icons have all been removed its a task to pick out which star is actually part of the game and not part of the pretty background not to mention you have to check each star to see where allies may or may not be instead of a quick scroll out glace to find out who is where, other missing indicators leave my hunting for the info that show be readily available.

Ship roster for some of the factions like the CIS makes the faction feel a little thin and eventually results in the same 3 ships being built in mass.

So here is my score
+10 because its starwars and you did a really good job getting in all the iconic ships and nifty planets
-1 for small ships
-1 for visual icons and identifiers missing.
-1 for ship roster for some factions

awesome complete overhaul modification i like the unit cap and just that all the star wars era's are here, only thing is the team needs to bring back the old republic faction they had at one point in time and finish it.

An utterly fun and fantastic work of art! Expansive and long lasting; loads of units means maximum replay-ability! I cannot thank the creators enough for the hard work and effort that has gone into this game!

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