SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.
Whilst the mod is very good and both sounds and visual effects are breath taking and awesome, the game severely lacks in stability after enabling the mod, however when the game does work it is very good and I love playing it very much, it would appear however the game likes to crash and make minidump files and decides not to work, even with reinstall of both the game and the mod.
So far, it is the best Star Wars mod for Rebellion to date, and possibly the best mod period. The only reason for me to give it less than a 10 is because of inevitable RAM lag this game suffers. If there is one thing people love is large fleet battles, and unfortunately it is not possible after certain amount of time.
Other than that, this mod is brilliant. Great directions on how to install, looks great, runs smooth (when not overrun with RAM), and sounds just as amazing.
Very fun mod, enjoyable to play and true to the feeling of the star wars universe. Good graphics and enjoyable battles. I quite liked the choice to go for what seems to be a more cap ship focussed game.
I'm a little bemused by the scaling comments I've seen regarding this mod (unless the scaling was changed prior to my playing it). I find the scaling to be good. I also found the resource rates and the management of such to be relatively easy, thus undermining that complaint too. Yes, the player receives resources somewhat faster, but also the ships are accordingly balanced to cost more. Time remains a constant, meaning that cap ships and buildings can be built at a similar rate to vanilla sins, the only difference is the size of the numbers.
My only gripe, and it's a minor one, is that I felt that the research trees could use a bit of work with some races, and indeed the descriptions could be a little clearer for some research trees (namely more clearly stating what I was improving, or at least what ships). I figured it out with use however. As I said, minor gripe.
When utilising all races at once, after about 2 hours of play I ran into the infamous 2 gig 64* crash, but this could be reduced or eliminated by cherry picking what races to include.
The game might benefit from reducing the engagement ranges of vessels by about half, as it would be more reflective of the short range melee witnessed in the films.
All in all, very fun mod. Good work!
- Ship scale is too small (well, it's great they are smaller than in vanilla but the zoom system doesn't work that way. I simply can't enjoy the fights )
- Fire range (If you have to zoom in to see your ships you can't give them incredible fire range...the player has to readjust the camera the whole time to see the battle)
- Mining Asteroids (far too many, that's all)
- Balancing...i just want stronger lucrehulks ^^
At last - question to the developers:
Do you even have a clue of the engine restrictions? The hugest map (SW free for all~550 planets) doesn't load at all and playing with high cap and a big map, it starts to lag after an hour.
I'd reeeeally love to play with such huge armies but it's simply not possible in that game :/
6,5 of 10, nice mod, needs really adjustments to be enjoyable
this is a good mod, star wars has been my favorite for space battles. so this mod is well welcomed by me.
Now, I would have given this mod a 7, the mod is good, the ships are a bit small and too fast, even on the slow settings. and the fighters seem to swarm, and never stop, plus the speed is unbelievably fast, however it is still good, the models are well made and the combat is awesome.
now the reason i gave it a nine, well lets call it customer support, when i found an issue that was not in the any documents, the team helped really well and responded quickly.
so overall, great mod, great team, room for improvements