SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

Review RSS Feed ShaneMcZane says
8 ShaneMcZane

Mar 1st, 2015 0 people agree 0 people don't

This mod really is amazing. Hell, a Star Wars game that sports the Yuuzhan Vong? I would have never thought I'd see such an addition to the games; just goes to show you what magic modders can conjure up.

That being said, this mod isn't without it's problems.

The aforementioned issues are unfortunately pretty glaring. After playing a few matches in vanilla Sins the economy is definitely pretty wonky. When you play a match in SoGE and accrue more "metal" than you do "credits"; then you might have a balancing issue. The culture spread is crazy too; though I don't really play around with culture too much even in the base game so I can't speak at length about that so much.

Also, the scale (visually). Maybe it's realistic to the proportions seen in the series, I don't know. It would be soooo great to have a larger ships option though; as is the ships are so small they just kind of lose some of their "oomph". I'd argue that X-wings and TIE-Fighters are more iconic of Star Wars than some of the bigger frigates and cruisers; so why are they microscopic? Also, the increased size would probably help make the ships look a bit less "spazzy"; as is they zip and dart around REALLY fast. I'm sure some of these issues might be more inherent of Sins' engine; but figured it worth mentioning regardless.

The higher capital limit and supply limits are a double edged sword for me. While I enjoy the huge scale in regards to numbers, it also diminishes the importance of the capitals and other ships as a result. My rig is pretty mediocre too, so maybe my occasional lag spikes make me unfairly biased.

This is still an AMAZING mod. I've had quite a good deal of fun with it and this is clearly a labor of love. It's not without it's quirks, but what works, WORKS; and that is perhaps the most important thing.

(Also, READ the "how to build supercaps" text file. If you don't you might have a bad time spending all you have on nothing. Just a word to the wise from a dumb scumbag.)

{HEROIC}Elite says
10 {HEROIC}Elite

Feb 22nd, 2015 0 people agree 0 people don't

Great mod that features 6 playable factions that create a fantastic gaming environment. It's always good to see Star Wars mods, they tend to be exceptional and I thoroughly enjoyed this mod, thank you.

DarkPeliconious says
9 DarkPeliconious

Feb 9th, 2015 0 people agree 0 people don't

Never having played any of the other sins games before and my sole purpose for buying rebellion being for this mod and one other, I'd have to honestly give the game a nine out of ten.

Some reviews talk about the income rates being outlandish and crazy, but to them I raise two arguments. One, if the currency is really that bad, or the mod in general is really bad to them, then they could always not play it and play the base game or swap to a different mod.

But second, (And also one of the few reasons I give it a nine and not a ten) it seems like there's still some cleaning up or refining that could be done, or is in progress. Whether or not it's being looked at, will ever be looked at, or maybe it was even intentional... There's some elements in the game that seem rough. For instance, starting with over nine hundred capital ship crews. Or how most frigates and corvettes are generally pretty bad depending on your faction. (I.E. Empire's only real viable ships are the ISD Command Ships, ISD II's, and Tectors which, If possible, it would be neat to see some slight variations in the models but I can imagine that being pretty hard to pull off.)

Now don't get me wrong, I definitely see this as being a capital ship oriented game and I personally love how it is, but I digress.

More or less, I like to think of Sins of a Galactic Empire as its own game rather than to stack it against the vanilla Sins or other Mods because when that happens, no one's ever happy about the slightest details.

I'm eager to hang around and see how this mod develops and definitely can't wait to see the new factions. So if anything, To the Mod Developers: Keep up the awesome work!

TerrorMango says
9 TerrorMango

Jan 24th, 2015 0 people agree 0 people don't

Really enjoyable mod. Very indepth addon to the base game.
If you like Star Wars, you will like this


ExtremeTaco says
9 ExtremeTaco

Jan 23rd, 2015 0 people agree 0 people don't

Really really fun. Each faction is varied, the tech trees do feel a little incomplete and some factions are slightly more powerful than the others. The mod is both very impressive visually and audibly. Highly recommend this mod to any sins player.

Rebald says
10 Rebald

Jan 23rd, 2015 0 people agree 0 people don't

This Mod is a must for any True Star wars fan! The game itself that the mod is based on is worth buying just for this mod even though i mist say the vanilla version is enjoyable too, but thats not the focus of this review.

First of all, i have to straight up say that in my humble personal opinion this mod puts all other Star Wars strategy games to shame. For someone like me whose favourite genre of games is strategy and being a huge SW fan since my early childhoo, I always wanted a big scale realistic strategy game where i could conquer the galaxy with my imperial forces and turn the tides against the rebels or maybe take the position of a CIS general commanding my droid fleets victory for victory. The only limitation is your imagination when it comes to creating your own little or big scale scenario.

The game itself i think is superb. I might sound way too biased for a review, but i will admit, I am. However, when you look at the beautiful artistic model designs of all ships of all factions you see the love and dedication put in this work. From the voiceovers to special effects and even the Planets themselves look Star wars-esque, coupled with the iconic music, a nerdgasm is guaranteed.
The game mechanics themselves have changed in a positive way which are primarily to balance the game in a way that would relate to the Star wars Universe. Planets have been scaled up and ships have been scaled down and i must praise this speicifically because in the vanilla version i was always kind of drawn out my immersion due to surrealistic proportions. This mod fixes this by adding more realistic sizes.
Overall, i give this fantastic mod 10/10 and praise the unimaginable effort put in by everyone who contributed to this. Bravo!

Banditks says
7 Banditks

Jan 14th, 2015 1 person agrees 1 person doesn't

I will have to agree with some of the other reviewers here. The super tiny ships take away from the work put into the ships not to mention the fighters. I would be nice to see the actual space battles and not zoom in only to find my capital ship firing at clip-art in the distance.

The battles themselves seem to be well done haven't felt at a total disadvantage for any side i have played. lots of fire going between ships to make for a good show. some of the smaller ships however take damage so quickly its hard to get them out before they pop.

I like the variety of planets that the player can come across at the fortress worlds with large militia ships makes for a nice challenge outside of the run of the mill pirate base.

when zooming from star system to star system because the icons have all been removed its a task to pick out which star is actually part of the game and not part of the pretty background not to mention you have to check each star to see where allies may or may not be instead of a quick scroll out glace to find out who is where, other missing indicators leave my hunting for the info that show be readily available.

Ship roster for some of the factions like the CIS makes the faction feel a little thin and eventually results in the same 3 ships being built in mass.

So here is my score
+10 because its starwars and you did a really good job getting in all the iconic ships and nifty planets
-1 for small ships
-1 for visual icons and identifiers missing.
-1 for ship roster for some factions

nickelknight says
10 nickelknight

Dec 6th, 2014 0 people agree 0 people don't

awesome complete overhaul modification i like the unit cap and just that all the star wars era's are here, only thing is the team needs to bring back the old republic faction they had at one point in time and finish it.

Goldielocks says
9 Goldielocks

Dec 2nd, 2014 0 people agree 0 people don't

An utterly fun and fantastic work of art! Expansive and long lasting; loads of units means maximum replay-ability! I cannot thank the creators enough for the hard work and effort that has gone into this game!

LT~Sagan says
9 LT~Sagan

Nov 9th, 2014 0 people agree 0 people don't

Awesome mod, I love the ship models and the memories that it brings of Star Wars Rebellion, way better than Empire at War.

There are a few things but nothing can be perfect. It is true that the large number of cap ships is different to any other game, but in the star wars universe there were many Star Destroyers or Venators cruising the star systems so it fits, you just have to change your strategy. It's not realistic to have 6 Venators holding the galaxy in line. In Star Wars Rebellion I could easily make one fleet of 100 star destroyers, I even had 3 Death Stars and it all went well, granted this is not that game but the ship scale mimics it.

I have noticed that frame rate goes down after 4 hours of gameplay. I was playing in a 91 planet map with 6 players and then tested a small map of 2 players. The frame rate mostly goes down due to all the ships because the small map ran smoothly the entire time. I upgraded to more ram and this fixed the problem.

Overall this is a great mod, one that I will continue to play for a long time.

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