A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.80+ and all DLC.
this is a good mod, star wars has been my favorite for space battles. so this mod is well welcomed by me.
Now, I would have given this mod a 7, the mod is good, the ships are a bit small and too fast, even on the slow settings. and the fighters seem to swarm, and never stop, plus the speed is unbelievably fast, however it is still good, the models are well made and the combat is awesome.
now the reason i gave it a nine, well lets call it customer support, when i found an issue that was not in the any documents, the team helped really well and responded quickly.
so overall, great mod, great team, room for improvements
This is a superb mod. In my opinion the best mod for SOASE, and one of the better mods for any game.
The "problems" such as more reasonably sized ships and higher damage that some are whining about are what make it superior to the vanilla game. The high damage makes battles actually important and hectic instead of one fleet constantly chasing the other in the hopes of taking down a capital ship like in the vanilla game.
Good mod but some points of the mod i don't like :
Ship scale too small, we have to zoom...
Lasers : Republic laser should be darker with a white strip, like the movies
Research : Ship damage are too deadly
starbase : the Starbase are strangely choose for Republic and CIS, it should be a Juma class station or a one i seen in the last season of TCW
The CIS should have a core ship as station.
Ships : the munificent is not enought powerfull to beat the Rotana class, i think you should "update" it.
CIS looks weaker than the republic, due to ship fire rate.
Providence class hasn't Ion turret.