SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.
One of the best mods for a game wich has one of the most active moding comunity ranging from stargate star trek star wars u name it , every major scifi franchise is represented.
It is a well designed mod a must for anyone considering him self a star wars fan.
I give it a 9 because i never give a 10 , that means no more room for improvement
Let me Start off with a 7.
Anything less would trash the amount of work put into the development of this mod, and the fact this mod lies in early Alpha means there is still far to be added.
First i would like to start off with the fact that there are very few ships for each Faction, and they all start off researched. This leads into the game being very fast paced in the even early levels of the game which does not fit in well with certain levels of game-play.
Ship are sized awfully small and go awfully fast, which is not even correct from a star-wars point of view and it ruins the whole idea of the Capital-Ship friendly Empire, and not only that but it pushes far from the base game of Sins and overall does not feel well while playing. Large fleet sizes also gets rid of some of the immersion due to Star Wars tended to have smaller fleets.
Research trees are limited and small, and seem a bit repetitive over a few of the factions. This is not to big of a problem but adds to the ideas of the games being a bit rushed.
This is all i will add as of currently, and my review may change as development of this mod continues.
Some concerns in the latest update such as very big scales and minor mechanical issues don't allow me to give it 10, but it is stil very smooth and fun to play. Graphics is amazing, their projectile animations are delightful to watch, skins are good and i must disagree with a fellows which say that economy and maybe balance have been broken. Just try to refine your play skills and that will not be a problem.
No zann consortium, No hero's, not enough research projects!
If things change Ill change my Rateing up 2 or 4 points each!
make add on mods!
Very well designed mod. Looks AMAZING!! Loving the Old Republic alpha, but would love to see more images of the mod as it progresses (especially some images showcasing the icons for the Old Republic add-on ships since they haven't been added in yet.) Overall great mod, keep doing what you're doing!!!
This mod has blown me away. Details are very accurate, it feels as if I'm really fighting with the faction not for the faction. It really takes from all facets of Star Wars lore, both Extended Universe and Movie Canon, and just amplifies it and makes it a bit balanced. Certainly has come a long way from it's days of 'Here's a mod that lets you build a fleet of Executor-class SSDs.' Yes there are some unpolished things, like every other mod out there, and some balancing issues when it comes to fighters, but this mod is perfect for any star wars fan out there who happens to own this game.
Simply brilliant mod, love to play it with my friends, it offers more diversity than vanilla :) gj lavo
Gr8 game rly enjoy the mod love the detail and work being put into it cant wait until the mod is perfect
Was going to go with 9... But bumped it to 10 to counter some of the ridiculous low scores.
Played this mod for a long time, on and off, now. Back again, and as the update is due to break any day now, keep checking back.
The thing I love most is how the factions feel to play. Each comes across pretty much spot on what I'd expect they should, and carries on to how best to play each against the others... For example, a Republic against CIS fight feels the way I think it should from the all the fluff, and handles completely different from a Rebellion vs Empire fight, which is something a lot of games don't quite get, with it being obvious for the sake of balance corners were cut (see Empire at War vanilla). Whilst that exists in the base Sins, it's carried across and improved in the mod. Even the rare or non-existent match ups feel right.
Ultimately, it's just fun to play, and keeps to the fluff well. Just what I want in a Star Wars game. (I take it to a bit of an extreme at times, and try to keep fleets in-game close to fluff for those that are known, using Wookiepedia and my copy of the Essential Guide to Warfare.)
Amazing mod, I Love it!
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