SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.
Never having played any of the other sins games before and my sole purpose for buying rebellion being for this mod and one other, I'd have to honestly give the game a nine out of ten.
Some reviews talk about the income rates being outlandish and crazy, but to them I raise two arguments. One, if the currency is really that bad, or the mod in general is really bad to them, then they could always not play it and play the base game or swap to a different mod.
But second, (And also one of the few reasons I give it a nine and not a ten) it seems like there's still some cleaning up or refining that could be done, or is in progress. Whether or not it's being looked at, will ever be looked at, or maybe it was even intentional... There's some elements in the game that seem rough. For instance, starting with over nine hundred capital ship crews. Or how most frigates and corvettes are generally pretty bad depending on your faction. (I.E. Empire's only real viable ships are the ISD Command Ships, ISD II's, and Tectors which, If possible, it would be neat to see some slight variations in the models but I can imagine that being pretty hard to pull off.)
Now don't get me wrong, I definitely see this as being a capital ship oriented game and I personally love how it is, but I digress.
More or less, I like to think of Sins of a Galactic Empire as its own game rather than to stack it against the vanilla Sins or other Mods because when that happens, no one's ever happy about the slightest details.
I'm eager to hang around and see how this mod develops and definitely can't wait to see the new factions. So if anything, To the Mod Developers: Keep up the awesome work!
This Mod is a must for any True Star wars fan! The game itself that the mod is based on is worth buying just for this mod even though i mist say the vanilla version is enjoyable too, but thats not the focus of this review.
First of all, i have to straight up say that in my humble personal opinion this mod puts all other Star Wars strategy games to shame. For someone like me whose favourite genre of games is strategy and being a huge SW fan since my early childhoo, I always wanted a big scale realistic strategy game where i could conquer the galaxy with my imperial forces and turn the tides against the rebels or maybe take the position of a CIS general commanding my droid fleets victory for victory. The only limitation is your imagination when it comes to creating your own little or big scale scenario.
The game itself i think is superb. I might sound way too biased for a review, but i will admit, I am. However, when you look at the beautiful artistic model designs of all ships of all factions you see the love and dedication put in this work. From the voiceovers to special effects and even the Planets themselves look Star wars-esque, coupled with the iconic music, a nerdgasm is guaranteed.
The game mechanics themselves have changed in a positive way which are primarily to balance the game in a way that would relate to the Star wars Universe. Planets have been scaled up and ships have been scaled down and i must praise this speicifically because in the vanilla version i was always kind of drawn out my immersion due to surrealistic proportions. This mod fixes this by adding more realistic sizes.
Overall, i give this fantastic mod 10/10 and praise the unimaginable effort put in by everyone who contributed to this. Bravo!
I will have to agree with some of the other reviewers here. The super tiny ships take away from the work put into the ships not to mention the fighters. I would be nice to see the actual space battles and not zoom in only to find my capital ship firing at clip-art in the distance.
The battles themselves seem to be well done haven't felt at a total disadvantage for any side i have played. lots of fire going between ships to make for a good show. some of the smaller ships however take damage so quickly its hard to get them out before they pop.
I like the variety of planets that the player can come across at the fortress worlds with large militia ships makes for a nice challenge outside of the run of the mill pirate base.
when zooming from star system to star system because the icons have all been removed its a task to pick out which star is actually part of the game and not part of the pretty background not to mention you have to check each star to see where allies may or may not be instead of a quick scroll out glace to find out who is where, other missing indicators leave my hunting for the info that show be readily available.
Ship roster for some of the factions like the CIS makes the faction feel a little thin and eventually results in the same 3 ships being built in mass.
So here is my score
+10 because its starwars and you did a really good job getting in all the iconic ships and nifty planets
-1 for small ships
-1 for visual icons and identifiers missing.
-1 for ship roster for some factions
Awesome mod, I love the ship models and the memories that it brings of Star Wars Rebellion, way better than Empire at War.
There are a few things but nothing can be perfect. It is true that the large number of cap ships is different to any other game, but in the star wars universe there were many Star Destroyers or Venators cruising the star systems so it fits, you just have to change your strategy. It's not realistic to have 6 Venators holding the galaxy in line. In Star Wars Rebellion I could easily make one fleet of 100 star destroyers, I even had 3 Death Stars and it all went well, granted this is not that game but the ship scale mimics it.
I have noticed that frame rate goes down after 4 hours of gameplay. I was playing in a 91 planet map with 6 players and then tested a small map of 2 players. The frame rate mostly goes down due to all the ships because the small map ran smoothly the entire time. I upgraded to more ram and this fixed the problem.
Overall this is a great mod, one that I will continue to play for a long time.
First of all, the look of this game is good. Very good. This immediately brings back fond memories of Empire at War and the STvsSW mod for Star Trek: Armada. Lots of lore friendly ships and techs, the models are gorgeous, the music works quite well, and in the first hour of play I thought "This is a strategy game worthy of Star Wars."
However. There are some glaring, mind blowing flaws.
First of all, the lack of a cap on capital ships is one of the most insanely stupid design decisions I've seen in a game. There's no reason for it and it completely breaks fleet composition. I have zero incentive to build anything other than capital ships and that's exactly what happens every time. Build an super cap, spam capital ships, steam roll. Stupid, stupid, *stupid* decision to engineer it this way. The developers are clearly not smart enough to have made such a radical change in how Sins behaves successfully.
Second, I like the idea of these super planets with a huge number of logistics or tactical slots, but they do break the economy a bit. They need to be less common. One per star system max, not every third planet. Tweak them or tweak the rest of the economy to make it work.
Third, the scale of the units. Yeah, I like realism. Its my first complaint in a lot of games, that they're just cartoonishly unrealistic. But you have gorgeous ship models and Star Wars is a very visual world. Let me see it, I'm begging you. I get that that isn't really compatible with having ships properly sized relative to each other, but there has to be a happy medium. I'm okay with it if the Executor is only 2-3x the size of an ISD instead of 16x if that means I can actually see the ships.
Fourth, I don't know what exactly causes it, but after about an hour of play, the frame rate for this game goes to single digits and comes to a grinding halt. I don't know if its just a lack of optimization on the part of the mod, or if there's too many units or what, but this means I get a couple hours max of good, star wars combat conquering neutral planets and then its time to start a new game or go do something else because the game becomes unplayable. Stop whatever you're working on for the mod right now and fix this issue first because it completely and utterly ruins what is an otherwise stellar effort.
That last issue is why this gets a 1 star. I'd give it an 8 or 9 but since I can't actually play a game to completion, this mod might as well not exist.
Didn't think I'd like this, however addicted. A few minor changes and this would be as good as SOTP and STA3. CIS is pretty amazing, Pity all the Empire capitals are the same. And there are some ships that don't seem to fit the Republic. But all in all awesome