A rehaul of the Homeworld 2 Star Wars: Warlords mod that will take advantage of the Sins of a Solar Empire engine to provide a larger strategic theater and will adapt the gameplay to best fit the newer engine. The current public version works for Sins of a Solar Empire: Rebellion 1.1.
This is a superb mod. In my opinion the best mod for SOASE, and one of the better mods for any game.
The "problems" such as more reasonably sized ships and higher damage that some are whining about are what make it superior to the vanilla game. The high damage makes battles actually important and hectic instead of one fleet constantly chasing the other in the hopes of taking down a capital ship like in the vanilla game.
Good mod but some points of the mod i don't like :
Ship scale too small, we have to zoom...
Lasers : Republic laser should be darker with a white strip, like the movies
Research : Ship damage are too deadly
starbase : the Starbase are strangely choose for Republic and CIS, it should be a Juma class station or a one i seen in the last season of TCW
The CIS should have a core ship as station.
Ships : the munificent is not enought powerfull to beat the Rotana class, i think you should "update" it.
CIS looks weaker than the republic, due to ship fire rate.
Providence class hasn't Ion turret.
I gave 8 out of 10 and not 9 because of the capital ships and super cap ability points problem, although it's not really a problem, just their isn't enough ability's or ability ranks to use the points up which kinda bugs me a lot. BUT that is certainly NO REASON someone should not get this mod, it is done very well and i play it a lot. I also wanted to say that i don't give 10 out of 10 because there's always room for improvement, especially with the kind of talent that went into this mod :)