SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.
its good and all, but it definately has some bugs to work out. amazing so far though.
excellent mod, gets updated very fast.... very good thing too. stability is pretty great too. the 500+ planet map is awesome also. just so wish dumb 2G ram problem would go away, but i know we have to wait for the game to be written in 64 bit format as SINS 2
I like this mod
Best STAR WARS mod on Earth. :)
Best mod for this game, still i cant dind my class 3 drydock on my capital :P . . . . . . . . . . . . .
I would love to see change is the ability to spam out capital ships. My friend and I got steam rolled because it was so unexpected haha. At least an option to turn that on/off.
One of the best mods for a game wich has one of the most active moding comunity ranging from stargate star trek star wars u name it , every major scifi franchise is represented.
It is a well designed mod a must for anyone considering him self a star wars fan.
I give it a 9 because i never give a 10 , that means no more room for improvement
Let me Start off with a 7.
Anything less would trash the amount of work put into the development of this mod, and the fact this mod lies in early Alpha means there is still far to be added.
First i would like to start off with the fact that there are very few ships for each Faction, and they all start off researched. This leads into the game being very fast paced in the even early levels of the game which does not fit in well with certain levels of game-play.
Ship are sized awfully small and go awfully fast, which is not even correct from a star-wars point of view and it ruins the whole idea of the Capital-Ship friendly Empire, and not only that but it pushes far from the base game of Sins and overall does not feel well while playing. Large fleet sizes also gets rid of some of the immersion due to Star Wars tended to have smaller fleets.
Research trees are limited and small, and seem a bit repetitive over a few of the factions. This is not to big of a problem but adds to the ideas of the games being a bit rushed.
This is all i will add as of currently, and my review may change as development of this mod continues.
Some concerns in the latest update such as very big scales and minor mechanical issues don't allow me to give it 10, but it is stil very smooth and fun to play. Graphics is amazing, their projectile animations are delightful to watch, skins are good and i must disagree with a fellows which say that economy and maybe balance have been broken. Just try to refine your play skills and that will not be a problem.
No zann consortium, No hero's, not enough research projects!
If things change Ill change my Rateing up 2 or 4 points each!
make add on mods!
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