SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.
excellent mod, gets updated very fast.... very good thing too. stability is pretty great too. the 500+ planet map is awesome also. just so wish dumb 2G ram problem would go away, but i know we have to wait for the game to be written in 64 bit format as SINS 2
The game is well made, many units, buildings and planets etc....
But, like others have pointed out, the games starts to lag very early.
The ships are really really really really really small....as a consequence space combat sucks a bit. Laser beams seem bigger than Capital ships... :s
You can't see a thing and thus enjoy the game.
Apart from that the game is good. But those things should be corrected...
Great mod actually and a lot of fun. I found what I had played to be challenging yet not over or under done in most aspects.
However I was rather disappointed with the starbases, rather small and frankly ineffective. most of the time the AI mobbs in with a respectable fleet and even supported the base is no match. lastly the super cap for the voya or whatever...that giant spiral with 116k hull yeah that thing took me a maxed fleet as the CIS to bring down with 2 super caps of my own and 200 bombers lol maybe dial down that monster a bit. Anyways had fun playing thanks for the mod!
Simply put, SOGE is one of if not THE best entries- let alone mods, in the Star Wars universe. Utilizing the star wars expanded universe to an ever increasing extent with the Yuuzhan Vong and the Knights of the Old Republic era, SOGE is the definative RTS in space mod for an already definative RTS in space game..
This is my first review, I have no idea if I'm speaking the truth but I attest that I am trying to speak what I believe is the truth. Feel free to tell me off, because it's been a while since I've played vanilla sins. Also it's been a while since I've played the the mod itself. Please let me know if I make any mistakes.
I'm not exactly sure what's up with the wave of 7/10 reviews, but the current state of the mod as of 2014 is really good. This is about the only mod I've found that does star wars really well and includes factions from the prequels (CIS, Republic), the original trilogy (Rebels, empire) and from the expanded universe (Vong, New republic) which we will hopefully see done well in the upcoming 7th movie.
My experience with other star-wars mods in sins, haven't exactly been great. One mod I played (I won't name it because I don't want the developer to be mocked/harassed) had defense platforms that could be given the upgrades that the TEC could get. I research those because I need good defenses but the upgrades don't show up. So I post the bug on the forums and I'm ignored. That's nice. So instead I just buy the rebel's heavy cruiser which is huge and clumsy looking and it has 2000 health and 2000 shields and does 40 DPS total. It doesn't take a genius to figure out the roflstomping that happened next. I ended up losing because the rebel alliance culture centers didn't produce culture for some reason.
But I digress on my poor experience with other mods. This mod is great, back in 2012, fast combat was generally considered in poor taste. I'm not if this attitude has changed but I don't care. I'm pretty tired of slow combat and the original sins combat system in general. Also in original sins, defenses were terrible, here hangar defenses are like minature space stations, moderately expensive, but effective at holding the line. A well-constructed defensive line is now possible, whereas in Sins of a solar empire, defenses were a losing mans bid to gain time. The only thing I don't like about this mod is the severe nerfing of strikecraft, they don't do too much damage and the presence of one or two anti-strikecraft ships can take them all out. Strike-craft are now like aircraft in most RTS games, deadly when there's no AA but absolutely useless if there's a small amount of AA present at all.. which is okay, but I don't think star-wars strikecraft were that useless.
Overall there's a lot of content to the game and I like mods that give me a lot of content. And I'm actually surprised to not run into horrible horrible bugs like defense platforms that get upgrades that don't actually show up. There is one seriously 'bug' I've noticed though, some capital ships get abilties but can't level them up. I believe the developer said that this is because that capital ship was actually a cruiser but the problem is that unit isn't much less expensive than other 'real' capital ships that do level up. Still though this mod is about to get a huge over-haul as of 2015, so who knows what might happen. All I know is that I love the current state of the mod and if they only drawback is not buying one or two capital ships because they don't actually level up then how could I not give this a 10/10?