SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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30 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.

Gameplay

  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.

Visual

  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated

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Sins of a Galactic Empire
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SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 74 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 308 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 18 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

SoGE - 2.1E Patch (Not for Rebellion)

SoGE - 2.1E Patch (Not for Rebellion)

Feb 22, 2012 Patch 38 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

Post comment Comments  (1960 - 1970 of 2,799)
darkflame8
darkflame8 Jul 21 2012, 8:43am says:

Okay, so rebellion has recently been updated to 1.031. Will the new patch work with this?

+1 vote     reply to comment
Lavo
Lavo Jul 20 2012, 7:54pm says:

Fixed up supercaps' abilities. Another patch will be out soon.

+3 votes     reply to comment
albertloo25
albertloo25 Jul 19 2012, 2:44am says:

I saw empire Ai build a titan..i think its a titan because it is very hard to kill and its very pain..386 laser dmg.. so i decided to get my titan out as alliance..but it dont have progress meter..and it like kinda stuck..i cant train my titan yet? the loyalist big *** titan class..require 8 military lab to research..that one

+1 vote     reply to comment
Lavo
Lavo Jul 19 2012, 6:49pm replied:

You shouldn't build the supercaps "normally"; you must build them via the ability on the structure. I forgot to remove the ability to entirely build them normally, among other things, as I was in a rush to get the patch out.

Now that I'm back home I'll set about fixing those bugs relating to supercaps that I missed.

+2 votes     reply to comment
demonwarrior1029
demonwarrior1029 Jul 18 2012, 9:52pm says:

the centrality, interconnected, interconnected trio are the only maps that have supercap builers at the start of the game.
At least for me...

Do note that I haven't tried the random maps yet...

+1 vote     reply to comment
Lavo
Lavo Jul 19 2012, 6:47pm replied:

The Randoms should all have it. As the ReadMe noted, the premade maps, save for the Interconnected and Interconnected Trio, are a WIP. I'll look into it further however.

+2 votes     reply to comment
albertloo25
albertloo25 Jul 18 2012, 11:23am says:

interesting mod..i love how the planet have daytime and night time effect ! :D.. but is this ready for rebellion yet? I just play my Vong..until I going to train my colonize ship and then its jst crashed out without any minidump error msg, the game jst close..
I think its normal because its jst alpha stage for rebellion..correct?

+1 vote     reply to comment
IAnnihilatrixI
IAnnihilatrixI Jul 18 2012, 2:39pm replied:

Sounds like you might have too much running at once for Sins to handle. I would suggest running the game with less factions; particularly if you aren't even playing as/with them.

+1 vote     reply to comment
Evaders99
Evaders99 Jul 18 2012, 2:47pm replied:

It is an alpha version, so expect bugs and crashes. You should consider turning down your graphics settings if you have trouble too.

+1 vote     reply to comment
IAnnihilatrixI
IAnnihilatrixI Jul 18 2012, 2:37pm replied:

Your homeworld will start with one already spawned when you start the game. One can build their supercaps via an ability on that structure. Research the appropriate tech to unlock the ship in question. Lavo forgot to mention that, due to balance and how one sets up the spawning abilities, a player must choose between which of the supercaps they wish to have.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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8.9

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Highest Rated (19 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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