SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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The Runner. The Blockade ISD Model Updated
Blog RSS Feed Report abuse Latest News: SoGE 946392c Released

30 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.


  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.


  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated


Sins of a Galactic Empire

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SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 71 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 308 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 18 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

SoGE - 2.1E Patch (Not for Rebellion)

SoGE - 2.1E Patch (Not for Rebellion)

Feb 22, 2012 Patch 38 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

Post comment Comments  (1760 - 1770 of 2,789)
Lavo Oct 31 2012, 11:16pm says:

For those who don't want to wait for the next patch, here's a fixed version of the 551 planet Star Wars map (now spawns Supercap factories):

+1 vote     reply to comment
.JAS Oct 29 2012, 12:49am says:

Loving the mod, just have a quick question about the pirates: Do the pirates respawn? This is just a general gameplay question really, I was just wondering if I fend off enough pirate attacks if they'll just start getting weaker and weaker?
I would keep a giant fleet on the planet the pirates seemed to attack me at every time and completely annihilate the pirate fleet, but they'd send another one during the next raid of near equal strength. Just curious in case I should stop trying to turtle the pirates.

+1 vote     reply to comment
Lavo Oct 29 2012, 9:49am replied:

Whenever a pirate raid occurs, it spawns new ships. That's how Sins works with pirates. The only way to stop pirate raids is to destroy the pirate base (planet).

+1 vote     reply to comment
python92 Oct 28 2012, 12:54am says:

Hey SoGE Team,
First off, awesome job. I am barely able to tear myself away from the rebellion mod for midterms studying (gonna bite me later, I know.)

The only complaint I have is that I cannot seem to get a supercap factory to show up at my home world on the Star Wars Galaxy map. It has shown up on other maps; both large and small, both quick-start and regular, and a bunch of other variables I've tried playing around with haven't changed anything. Is this purposeful or is there a known fix? (And if it is purposeful: whyyyyy oh whyyyyy??? I really need an executor to feel fulfillment here guys, help me out!)

BTW, I came across a fix for the minidump crashing, or for anyone who wants to get back to good ol' "highest" effects setting (This fix #2, but has all kinds of fixes for anybody else) (Also, if using fix #2 with a 4GB RAM computer, you can change the value from "3072" to "4096", I think that is the value. In any case you can use 40-something-something and it works cuz I did it with great results. Check your computer first by running "dxdiag" to check your RAM just in case. Note that I still sometimes get a minidump crash, so still save a lot, but they are far fewer and less frequent):

+1 vote     reply to comment
Lavo Oct 28 2012, 2:46am replied:

That SW Galaxy map has been fixed in the beta; it will be included in the net patch.

As for the minidump crashing, using LAA or similar applications will help somewhat, but those will not be as effective as enabling a paging file, or running Sins on Linux via WINE.

+1 vote     reply to comment
Last_one Oct 26 2012, 11:01pm says:

I don't know if it's just me or not but whenever I try to start a campaign and the game loads but at the end it just says campaign lost. Is there anything I should check for?

+1 vote     reply to comment
Evaders99 Oct 27 2012, 9:07pm replied:

What map are you using?

+1 vote     reply to comment
Last_one Oct 28 2012, 12:29am replied:

So far, I've tried the random small and random very small as well as that first one, Sith defense or something like that

+1 vote     reply to comment
Lavo Oct 28 2012, 2:45am replied:

Sounds like you have an old version of Sins, as this sort of problem happens on version 1.031 and earlier. In Steam, right-click the game, hit properties, then local files, and then verify integrity of game cache.

+1 vote     reply to comment
Last_one Oct 28 2012, 11:22am replied:

Thanks so much.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Released Dec 31, 2011
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Highest Rated (19 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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