SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC.

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Blog RSS Feed Report abuse Latest News: State of the Mod: September 2014

10 comments by Lavo on Sep 18th, 2014

The Old Republic Era


As mentioned awhile ago, back in the past dev diary, it was mentioned that a team was being formed to produce a mod that covers the Old Republic era. It is my pleasure to announce that these plans are now in motion, with work having begun on this project. vader111 has been hard at work rigging a number of our initial slew of models, such as the Interdictor (Leviathan), Centurion, and the Hammerhead.

Leviathan

Further the initial planning and coding of the two primary factions; the Galactic Republic and the Sith Empire. When it comes to units and technological progression, at this time I can say that it is highly probable that the factions will take elements from both KotOR and TOR; the precise mechanics are being worked on at the moment.

However, we cannot do this alone! Your assistance is needed for this project to ultimately bare fruit. Coders, unit riggers, modellers, skinners, and UI artists, of all skill levels, are amongst the skill set that we need. If you wish to aid us in this endeavor, please contact Crist Seymour, the project's leader, or myself, for more details.

In addition, I will note that, according to plans at this time, the Old Republic factions will in fact be compatible with SoGE proper, even though the Old Republic factions will not be balanced with reference to regular SoGE factions. This means one could do a face off of the Sith Empire versus the Galactic Empire, though the ISD might very well find an equal in the Sith's fleet, or even find itself weaker than it's opponent.

Upcoming Changes to SoGE


While there haven't been a large number of changes since the last version, which was one of the biggest overhauls in the mod's history, a few tweaks and additions have been made since then. The most notable change in the interim has been the overhaul of the Alliance's civilian and defense research trees. As we are all aware, the Alliance did not win the Galactic Civil War through an open and direct confrontation with the Empire; that would have been suicide. Indeed, it was mainly fought through a variety of asymmetrical and propaganda warfare.

Fortunately, Sins has a couple of mechanics that can be used for this purpose, and a flexible buff system that can be used to create new mechanics for players to use. One that people are familiar with, that is already ingame, is culture, and specifically seeing whatever planets are under your culture's influence. The Rebellion will be getting much stronger culture, with spread rates rivaling the Republic's. However, instead of getting military bonuses for fighting in their culture, Alliance culture will cause production debuffs and additional allegiance loss to the enemy planets affected by Rebel propaganda and sympathizers.

Another aspect of the alliance that will be expanded on is intelligence. as alluded to by the research tech named Bothan Spynet, the Rebellion had a vast network of informants and sympathizers around the galaxy, in addition to assistance from some organizations. To that end, the Alliance's Assault Frigate Mk.II has been retooled into an intelligence vessel, giving it a use and purpose. It will have the ability to deploy listening posts, special space mine structures which reveal the gravity well they are placed in, and for a cost, can open an illicit HoloNet connection to allow an Alliance fleet to strike the planet directly. The ship will also be able to detect any enemies jumping to the gravity well it is stationed in, and has the ability to mask itself by scrambling enemy sensors, allowing it to scout and monitor the enemy with ease.

Assault Frigate Mk.II Texture Edit Sentry Ingame
Assault Frigate Mk.II and a listening post.

Even with this, that is not everything that is new regarding the Rebel scum. They also will be able to fortify their planets more easily, due to being able to acquire defenses for cheaper, and more of them atop that. This however comes with a cost. Owing to the need for secrecy, the lack of clearly established territory, laws, and in some areas leadership, the Alliance's economy is the weakest of all six factions. Use your intelligence, entrenchment, and Mon Calamari durability wisely.

One other notable change that has occurred in the interim has been a reworking of Discord Missiles, also known as buzz droids, based on a suggestion by RustyNinja. One of the most powerful tools in the CIS arsenal, it has been adjusted to not be as overwhelming as it currently is. For engine and weapon debuffs, rather than being a flat out disabling, they now cause weapon cooldown and engine speed/acceleration debuffs, which both stack indefinitely. This has a very similar effect, though now individual ships are not absolutely locked down. In addition, as these are now percentage based debuffs, Supercaps are now affected by Discord Missiles, however they will suffer from a much lesser debuff than capital ships and frigates, and have a stacking limit.

Let's Play!


Something that I haven't given enough attention to is the number of Let's Play videos that have been put out for SoGE. That said, let's watch a few of them, shall we?

To start we have a new game started by fellow Sins modder, Gul Dukat! This isn't his first video either, here's his previous incarnation as an Imperial officer.

Next we have a multiplayer match featuring CaptainShack, Gul Dukat, and hijinks ensure. Here's part 2 and part 3, respectfully.

Last up we have MasterofRoflness with a game as the Empire, and also functioning as a walkthrough of this faction.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 42 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 44 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 155 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (1760 - 1770 of 3,287)
jason864
jason864 Mar 9 2013, 6:29pm says:

On the 2.0 i keep getting a runtime error
Every other mod works but this one
Started with the updates when i kept getting the error i tried the non updated version and still the same problem

Processor AMD Athlon 64 X2 TK-57 / 1.9 GHz ( Dual-Core ) .
Memory 3.0 GB / 4.0 GB (max) .
Hard Drive 250.0 GB - Serial ATA-150 - 5400.0 rpm .
Operating System Microsoft Windows Vista Home Premium .
Display Type 15.4 in TFT active matrix .
Max Resolution 1280 x 800 ( WXGA ) .
Graphics Processor ATI Radeon X1250 HyperMemory .
Optical Drive DVD±RW (±R DL) / DVD-RAM

+1 vote     reply to comment
Lavo Creator
Lavo Mar 9 2013, 6:58pm replied:

Make sure you have the right mod for the right version of Sins...

+2 votes   reply to comment
jason864
jason864 Mar 9 2013, 7:05pm replied:

Latest version of diplomacy
1.37

+1 vote     reply to comment
Evaders99
Evaders99 Mar 9 2013, 7:33pm replied:

2.0 is for Entrenchment. R1021 is for Rebellion. There is no Diplomacy support

+1 vote     reply to comment
jason864
jason864 Mar 9 2013, 7:42pm replied:

ahh my own ******* fault then thank you mate

+1 vote     reply to comment
cmgran6
cmgran6 Mar 8 2013, 7:30pm says:

hi i know u denied this in the last post about this but the accamalater 2 was a majorly used ship in the empire,relate to games like star wars empire at war, also it just contributes more to the empire ship style.

+1 vote     reply to comment
Evaders99
Evaders99 Mar 8 2013, 11:11pm replied:

EaW is about the worst piece of source to use. It is horrible - doesn't work with the rest of the SW canon

+1 vote     reply to comment
cmgran6
cmgran6 Mar 9 2013, 8:07am replied:

Ok mabye i can agree with that but what about it fitting more into the Empire's ships style cause to me that means almost triangular ships and many large thrusters in the back,like mini star destroyers it is the only reason i dont play this mod...

+1 vote     reply to comment
-Defender0-
-Defender0- Mar 9 2013, 9:26pm replied:

Thats an incredibly stupid reason not to play this mod. Its a fantastic mod, and the only reason im currently not playing it is because of college

+2 votes     reply to comment
jason864
jason864 Mar 9 2013, 7:09pm replied:

They were mainly troop transports the only reason you see them in starwars number 3 is because the CIS hit courascant and when your capital is under siege you scramble everything

+1 vote     reply to comment
Lavo Creator
Lavo Mar 9 2013, 7:00pm replied:

Um, no. It doesn't fit in with the Empire's ship roster and during the time of the Empire it wasn't exactly a frontline ship either.

+2 votes   reply to comment
phenoxan
phenoxan Mar 7 2013, 6:47pm says:

I know its a small thing to complain about but the one thing that puts me off this fantastic mod is the skybox. Its dreadful compared to the vanilla ones.

Other that that I think you are doing a great job.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 7 2013, 8:36pm replied:

Erm, SoGE has the vanilla skyboxes present, enable deep space skyboxes. Unless you are referring to the backdrop, which is a different story.

+2 votes   reply to comment
phenoxan
phenoxan Mar 8 2013, 5:29am replied:

Backdrop then, sorry.

+1 vote     reply to comment
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Released Dec 31, 2011
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Highest Rated (26 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

Lowest Rated (4 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014, 10:44pm by CagiVasu

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