SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.
I know it's been quite some time since we've been able to publish a full update on the news roster... but we've got some good news for y'all today:
Over the course of the next few days we will be tweaking a few things here and there so we can finalize our pre-alpha version and do a Mod Spotlight with Gul-Dukat. After he gets a chance to finish everything and publish his episode we are going to publish, for the first time, our mod, here.
What does that mean for you guys? It means that anyone who wants to download the Sins of an Old Republic mini-mod addon for Sins of a Galactic Empire will be able to download and play it.
The only thing we ask that you keep in mind is that it will be published in a pre-alpha form. It is nowhere near being it's final, polished form. This means that likely there will be many things missing as we continue to build on what we have. Likely there will be little ship balance from outside the Old Republic-era factions, few ship icons, race portraits, technology, etc.
The reason we decided to go ahead and release it, to make it public is so that we could get input and feedback from all of our players and see where they would like us to go. Want to help? Send me some icons or portraits you did. Have some good ideas for technology? Leave a comment or message me.
Regardless, we hope you will enjoy what we've been able to do so far! And we hope you enjoy fighting for the Dark Side or the Light as the Sith Empire or Old Republic.
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Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.
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Highest Rated (32 agree) 7/10
I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…
Feb 17 2012 by OseronPhaer
Lowest Rated (8 agree) 3/10
The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…
Jan 28 2014 by CagiVasu