SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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Rebel Alliance Civilian Tree Consular-class Charger c70 retrofit Consular-class Cruiser
Blog RSS Feed Report abuse Latest News: State of the Mod: September 2014

9 comments by Lavo on Sep 18th, 2014

The Old Republic Era


As mentioned awhile ago, back in the past dev diary, it was mentioned that a team was being formed to produce a mod that covers the Old Republic era. It is my pleasure to announce that these plans are now in motion, with work having begun on this project. vader111 has been hard at work rigging a number of our initial slew of models, such as the Interdictor (Leviathan), Centurion, and the Hammerhead.

Leviathan

Further the initial planning and coding of the two primary factions; the Galactic Republic and the Sith Empire. When it comes to units and technological progression, at this time I can say that it is highly probable that the factions will take elements from both KotOR and TOR; the precise mechanics are being worked on at the moment.

However, we cannot do this alone! Your assistance is needed for this project to ultimately bare fruit. Coders, unit riggers, modellers, skinners, and UI artists, of all skill levels, are amongst the skill set that we need. If you wish to aid us in this endeavor, please contact Crist Seymour, the project's leader, or myself, for more details.

In addition, I will note that, according to plans at this time, the Old Republic factions will in fact be compatible with SoGE proper, even though the Old Republic factions will not be balanced with reference to regular SoGE factions. This means one could do a face off of the Sith Empire versus the Galactic Empire, though the ISD might very well find an equal in the Sith's fleet, or even find itself weaker than it's opponent.

Upcoming Changes to SoGE


While there haven't been a large number of changes since the last version, which was one of the biggest overhauls in the mod's history, a few tweaks and additions have been made since then. The most notable change in the interim has been the overhaul of the Alliance's civilian and defense research trees. As we are all aware, the Alliance did not win the Galactic Civil War through an open and direct confrontation with the Empire; that would have been suicide. Indeed, it was mainly fought through a variety of asymmetrical and propaganda warfare.

Fortunately, Sins has a couple of mechanics that can be used for this purpose, and a flexible buff system that can be used to create new mechanics for players to use. One that people are familiar with, that is already ingame, is culture, and specifically seeing whatever planets are under your culture's influence. The Rebellion will be getting much stronger culture, with spread rates rivaling the Republic's. However, instead of getting military bonuses for fighting in their culture, Alliance culture will cause production debuffs and additional allegiance loss to the enemy planets affected by Rebel propaganda and sympathizers.

Another aspect of the alliance that will be expanded on is intelligence. as alluded to by the research tech named Bothan Spynet, the Rebellion had a vast network of informants and sympathizers around the galaxy, in addition to assistance from some organizations. To that end, the Alliance's Assault Frigate Mk.II has been retooled into an intelligence vessel, giving it a use and purpose. It will have the ability to deploy listening posts, special space mine structures which reveal the gravity well they are placed in, and for a cost, can open an illicit HoloNet connection to allow an Alliance fleet to strike the planet directly. The ship will also be able to detect any enemies jumping to the gravity well it is stationed in, and has the ability to mask itself by scrambling enemy sensors, allowing it to scout and monitor the enemy with ease.

Assault Frigate Mk.II Texture Edit Sentry Ingame
Assault Frigate Mk.II and a listening post.

Even with this, that is not everything that is new regarding the Rebel scum. They also will be able to fortify their planets more easily, due to being able to acquire defenses for cheaper, and more of them atop that. This however comes with a cost. Owing to the need for secrecy, the lack of clearly established territory, laws, and in some areas leadership, the Alliance's economy is the weakest of all six factions. Use your intelligence, entrenchment, and Mon Calamari durability wisely.

One other notable change that has occurred in the interim has been a reworking of Discord Missiles, also known as buzz droids, based on a suggestion by RustyNinja. One of the most powerful tools in the CIS arsenal, it has been adjusted to not be as overwhelming as it currently is. For engine and weapon debuffs, rather than being a flat out disabling, they now cause weapon cooldown and engine speed/acceleration debuffs, which both stack indefinitely. This has a very similar effect, though now individual ships are not absolutely locked down. In addition, as these are now percentage based debuffs, Supercaps are now affected by Discord Missiles, however they will suffer from a much lesser debuff than capital ships and frigates, and have a stacking limit.

Let's Play!


Something that I haven't given enough attention to is the number of Let's Play videos that have been put out for SoGE. That said, let's watch a few of them, shall we?

To start we have a new game started by fellow Sins modder, Gul Dukat! This isn't his first video either, here's his previous incarnation as an Imperial officer.

Next we have a multiplayer match featuring CaptainShack, Gul Dukat, and hijinks ensure. Here's part 2 and part 3, respectfully.

Last up we have MasterofRoflness with a game as the Empire, and also functioning as a walkthrough of this faction.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 43 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 40 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 139 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 11 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (1610 - 1620 of 3,157)
cmgran6
cmgran6 Mar 23 2013, 12:34pm says:

Hey im trying to help you here so whenever you make a patch in the title add what it adds like "[whatever the version it is] balance" for the current one.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 23 2013, 8:59pm replied:

I don't do change logs. I really do not care if people download it or not; it's their choice to do so. Unless you mean something along the lines of noting on the past full version's page that a patch is out, which is a pretty good idea which I will do.

+1 vote   reply to comment
brandonjmather
brandonjmather Mar 25 2013, 12:04am replied:

Why are you always so rude to everyone Lavo? I mean i get it when someone is rude to you first...but you tend respond rudely to everyone. These people love your work, I don't get why you need to talk to them like crap.

+1 vote     reply to comment
cmgran6
cmgran6 Mar 25 2013, 8:53pm replied:

Before people say im against Lavo how about you stay the **** out of our conversasion and grow up he has every right to be as rude as he wants, and well he was not being rude anyways, dude grow up and get used to it.

0 votes     reply to comment
brandonjmather
brandonjmather Mar 25 2013, 10:07pm replied:

Your conversation would be a private if it was a private message to him or email. This is an open forum. You made it public. Also, i never said I was speaking for you.

+1 vote     reply to comment
Lavo Creator
Lavo Mar 27 2013, 9:36pm replied:

No need to worry chaps, I don't mind criticism or commentary in general, even about my behaviour. If you're on the internet, you can't let things get under your skin. Heck, for all I know, I may very well be coming off as rude.

That being said, I'll get the SVN log, which is an incomplete change log stretching as far back as 2011, moved to a public forum.

+2 votes   reply to comment
brandonjmather
brandonjmather Mar 28 2013, 12:01am replied:

You know I have to give it to you, I expected a much more hot headed answer. Your answer however convey's that you're a pretty decent guy. Anyone that can take criticism and not act like a child on the internet these days is pretty impressive. You've got my respect sir, thanks for being a cool customer.

+2 votes     reply to comment
Lavo Creator
Lavo Mar 25 2013, 8:21am replied:

I can't say I really see how I'm being rude... When I'm asked about change logs, I simply say I don't do them. The reason being that they're really time consuming to do; I personally don't have the time to waste nor do I really even want to do them.

Though I will admit that I've become fairly frustrated by this comment page over the years; getting asked the same "support" question over and over when it's already answered in provided documentation drives me bonkers. I imagine I seem rude due to basically telling those people off, though I could be wrong.

+2 votes   reply to comment
brandonjmather
brandonjmather Mar 25 2013, 5:56pm replied:

I understand why you don't do change logs, I wish you did but I get that with how often it changes it seems like a pain. I definately understand from your side being constantly hounded for the same thing over and over again with various questions.

What seems rude is when you say, "I don't care if you download this mod or not." OK, it's probably true. Your world won't end if I don't download your mod. But, saying it that way is a giant "F*** you" to the person your responding to. Dude, WE ALL LOVE YOUR WORK and we really appreciate it. Some people don't say it and they just hound you so you never get to see that part. They should give you props at least before asking things.

All I'm saying is, maybe take another approach. I'm not meaning to pick a fight with you or trying to **** you off. I've just noticed this for months now. Your work is incredible, just maybe don't say exactly what your feeling so much LOL.

+1 vote     reply to comment
cmgran6
cmgran6 Mar 24 2013, 7:54pm replied:

No im saying in the PATCH'S TITLE like current version R1021 patch-balance as the patch title

+1 vote     reply to comment
Lavo Creator
Lavo Mar 24 2013, 8:30pm replied:

I don't follow as R1041 is more than purely balance tweaks; some Vong units got new skins.

+1 vote   reply to comment
cmgran6
cmgran6 Mar 17 2013, 8:17pm says:

Can i have a link to the closest thing to the newest change log

+1 vote     reply to comment
Lavo Creator
Lavo Mar 18 2013, 12:41am replied:

There is no change log. Partial change log can be seen here: Forums.swrebellion.com

+1 vote   reply to comment
cmgran6
cmgran6 Mar 14 2013, 8:20pm says:

I was wondering about how some planets have the mermanent tax that lowers after the one planet upgrade but at the max level there still is a slight tax,was that meant to be? Also is there a changelog for the patch?

+1 vote     reply to comment
Lavo Creator
Lavo Mar 15 2013, 4:36pm replied:

The income penalty is intentional. There is also no change log for the patch; those simply take far too long to make to be worth the time. However, in the beta testing subforum, there are incomplete (complete in some cases) change logs for every single revision; they go over the majority of what was done.

+2 votes   reply to comment
cmgran6
cmgran6 Mar 12 2013, 4:40pm says:

Ok now that i ahev began playing this again, do you ever think about adding the old republic and the sith or is it the old empire like the old republic era factions

+1 vote     reply to comment
cmgran6
cmgran6 Mar 14 2013, 5:10pm replied:

Well it seems like more people want it than not.

-1 votes     reply to comment
Lavo Creator
Lavo Mar 14 2013, 7:24pm replied:

You are welcome to make one yourself then! The strongest ship from the KotOR era would, at best, be equal to a regular Dreadnaught in firepower. They would get their @*#$ absolutely stomped due to having a terrible fleet in comparison to any of the existing factions.

+3 votes   reply to comment
cmgran6
cmgran6 Mar 14 2013, 8:18pm replied:

True and also i would if i knew how but i was just hoping sorry for the trouble

+1 vote     reply to comment
JC123
JC123 Mar 14 2013, 9:07pm replied:

Forums.sinsofasolarempire.com

There are even models for that era if you look around. Teach yourself something new and in a few weeks you can have something fun.

+3 votes     reply to comment
Evaders99
Evaders99 Mar 12 2013, 9:17pm replied:

No

0 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
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SW Rebellion
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Warlords.swrebellion.com
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Released Dec 31, 2011
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Highest Rated (23 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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