SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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Rebel Alliance Civilian Tree Consular-class Charger c70 retrofit Consular-class Cruiser
Blog RSS Feed Report abuse Latest News: State of the Mod: September 2014

9 comments by Lavo on Sep 18th, 2014

The Old Republic Era


As mentioned awhile ago, back in the past dev diary, it was mentioned that a team was being formed to produce a mod that covers the Old Republic era. It is my pleasure to announce that these plans are now in motion, with work having begun on this project. vader111 has been hard at work rigging a number of our initial slew of models, such as the Interdictor (Leviathan), Centurion, and the Hammerhead.

Leviathan

Further the initial planning and coding of the two primary factions; the Galactic Republic and the Sith Empire. When it comes to units and technological progression, at this time I can say that it is highly probable that the factions will take elements from both KotOR and TOR; the precise mechanics are being worked on at the moment.

However, we cannot do this alone! Your assistance is needed for this project to ultimately bare fruit. Coders, unit riggers, modellers, skinners, and UI artists, of all skill levels, are amongst the skill set that we need. If you wish to aid us in this endeavor, please contact Crist Seymour, the project's leader, or myself, for more details.

In addition, I will note that, according to plans at this time, the Old Republic factions will in fact be compatible with SoGE proper, even though the Old Republic factions will not be balanced with reference to regular SoGE factions. This means one could do a face off of the Sith Empire versus the Galactic Empire, though the ISD might very well find an equal in the Sith's fleet, or even find itself weaker than it's opponent.

Upcoming Changes to SoGE


While there haven't been a large number of changes since the last version, which was one of the biggest overhauls in the mod's history, a few tweaks and additions have been made since then. The most notable change in the interim has been the overhaul of the Alliance's civilian and defense research trees. As we are all aware, the Alliance did not win the Galactic Civil War through an open and direct confrontation with the Empire; that would have been suicide. Indeed, it was mainly fought through a variety of asymmetrical and propaganda warfare.

Fortunately, Sins has a couple of mechanics that can be used for this purpose, and a flexible buff system that can be used to create new mechanics for players to use. One that people are familiar with, that is already ingame, is culture, and specifically seeing whatever planets are under your culture's influence. The Rebellion will be getting much stronger culture, with spread rates rivaling the Republic's. However, instead of getting military bonuses for fighting in their culture, Alliance culture will cause production debuffs and additional allegiance loss to the enemy planets affected by Rebel propaganda and sympathizers.

Another aspect of the alliance that will be expanded on is intelligence. as alluded to by the research tech named Bothan Spynet, the Rebellion had a vast network of informants and sympathizers around the galaxy, in addition to assistance from some organizations. To that end, the Alliance's Assault Frigate Mk.II has been retooled into an intelligence vessel, giving it a use and purpose. It will have the ability to deploy listening posts, special space mine structures which reveal the gravity well they are placed in, and for a cost, can open an illicit HoloNet connection to allow an Alliance fleet to strike the planet directly. The ship will also be able to detect any enemies jumping to the gravity well it is stationed in, and has the ability to mask itself by scrambling enemy sensors, allowing it to scout and monitor the enemy with ease.

Assault Frigate Mk.II Texture Edit Sentry Ingame
Assault Frigate Mk.II and a listening post.

Even with this, that is not everything that is new regarding the Rebel scum. They also will be able to fortify their planets more easily, due to being able to acquire defenses for cheaper, and more of them atop that. This however comes with a cost. Owing to the need for secrecy, the lack of clearly established territory, laws, and in some areas leadership, the Alliance's economy is the weakest of all six factions. Use your intelligence, entrenchment, and Mon Calamari durability wisely.

One other notable change that has occurred in the interim has been a reworking of Discord Missiles, also known as buzz droids, based on a suggestion by RustyNinja. One of the most powerful tools in the CIS arsenal, it has been adjusted to not be as overwhelming as it currently is. For engine and weapon debuffs, rather than being a flat out disabling, they now cause weapon cooldown and engine speed/acceleration debuffs, which both stack indefinitely. This has a very similar effect, though now individual ships are not absolutely locked down. In addition, as these are now percentage based debuffs, Supercaps are now affected by Discord Missiles, however they will suffer from a much lesser debuff than capital ships and frigates, and have a stacking limit.

Let's Play!


Something that I haven't given enough attention to is the number of Let's Play videos that have been put out for SoGE. That said, let's watch a few of them, shall we?

To start we have a new game started by fellow Sins modder, Gul Dukat! This isn't his first video either, here's his previous incarnation as an Imperial officer.

Next we have a multiplayer match featuring CaptainShack, Gul Dukat, and hijinks ensure. Here's part 2 and part 3, respectfully.

Last up we have MasterofRoflness with a game as the Empire, and also functioning as a walkthrough of this faction.

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Sins of a Galactic Empire - Addons Pack

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Patch 43 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Patch 40 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 136 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 309 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 11 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Post comment Comments  (1400 - 1410 of 3,146)
strategymonk
strategymonk Jun 30 2013, 8:40pm says:

Sorry to be a bother, but the most recent release says 1.51....is it going to work for 1.52?

+1 vote     reply to comment
Rovert10
Rovert10 Jun 30 2013, 9:18pm replied:

Yes it'll work.

+3 votes     reply to comment
Lavo Creator
Lavo Jun 29 2013, 10:47pm says:

It appears that Gamefront has a total of 427 downloads, that's more than 50% of all dls. If you're having Alliance issues, please try to delete your Settings folder, and failing that, re-dl the mod, and specifically not from Gamefront, it is known to cause strange mod issues and crashes as the site is complete and utter garbage.

+2 votes   reply to comment
mikey1871
mikey1871 Jun 29 2013, 4:11pm says:

hi, Lavo, sorry to beat a dead horse, But Alliance seems to work on small and medium maps, but crapps out on anything larger than a medium-large map. SO seeing as you did make the super awesome "Galactic free for all map with over 500 planets on it.

Please please figure out how to make alliance work on it.

Of course I did have to reinstall the fricking steam bull **** because when steam updated rebellion to the damn 1.5 crap it screwed my manually saving games. I dont know why that is, but i'm not impressed with stardock any more.

Instead of sending out mini crap for a game that just by it self is pushing the stupid old 32 bit os 2 gig ram limit and thus giving us way too many damn mini-fricking-dumps... They should just rewrite rebellion for a damn 64 OS and give all teh excellent modders something useful to use!

Sorry for ranting, but stardock is stupid!!!

+1 vote     reply to comment
Lavo Creator
Lavo Jun 29 2013, 10:17pm replied:

I did not make that map actually. As noted elsewhere, I have no idea why the Alliance is crashing at all. I have run that huge map with the Alliance anyways, so I'm clueless as to why you are having issues.

That's a problem with Steam, not Stardock. Further, you can disable the auto-updating of games.

There's no feasible way for Stardock to have made the game 64-bit capable. To do this they would have had to rewrite the engine from scratch, which is extremely manpower intensive, something that a company that small simply cannot afford. A new engine is in the realm of sequels, something that Sins will eventually get.

+1 vote   reply to comment
Guest
Guest Jun 29 2013, 12:00pm says:

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Evaders99
Evaders99 Jun 29 2013, 5:42pm replied:

Download works fine for me. When it comes up, select the file name or the mirror link

Click to download soge_r1075_reb.rar if it doesn't start automatically or try another mirror.

+1 vote     reply to comment
ConstantinoP.
ConstantinoP. Jun 28 2013, 4:25pm says:

Hello,
I was wondering, some early tech tree research options just say things such as: "Rate of fire increase: 5%" and "Damage increase: 5%" multiple times, but they do not make a reference as to what ships they benefit. Do they benefit everything?

Also, I believe I found a bug with buzz droid ability for the Lucrehulk. You can level it up, but the statistics remain the same.

+1 vote     reply to comment
Lavo Creator
Lavo Jun 28 2013, 7:14pm replied:

Do you mean the laser upgrades? They benefit all ships with a weapon.

That is not a bug. It does change; the odds of the ability successfully firing changes, and the infocard does not display the change in probability.

+1 vote   reply to comment
ConstantinoP.
ConstantinoP. Jun 28 2013, 8:46pm replied:

Okay, thank you for the response Lavo.

+2 votes     reply to comment
bestname
bestname Jun 28 2013, 7:34am says:

if im not mistaken the empire are missing some research to allow them to build the super stardestroyer (executor-class-s-dn)

+1 vote     reply to comment
Lavo Creator
Lavo Jun 28 2013, 10:59am replied:

It would be nice if people read the documentation of the mod before asking stupid questions that have already been asked a thousand times over... "Please note, you can only build/research one of your faction's two supercaps"

Alternatively there's ingame research for Star Dreadnaught designs which clearly says that by researching it, you will gain access to one of your faction's supercaps but not both.

From now on, as this is answer in the mod's own ingame research descriptions, provided documentation, and has been asked tons of times on this page, I'm simply going to delete these sort of "questions" as they are useless clutter.

+2 votes   reply to comment
Guest
Guest Jun 30 2013, 3:25pm replied:

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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
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SW Rebellion
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Released Dec 31, 2011
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Highest Rated (23 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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