SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and all DLC.

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The Runner. The Blockade ISD Model Updated
Blog RSS Feed Report abuse Latest News: SoGE 946392c Released

30 comments by Lavo on Jul 2nd, 2014

It is my pleasure to announce the release of SoGE 946392c! This release brings with it a number of changes, both in terms of gameplay and visuals.

Gameplay

  • The AI has been reworked and buffed. Do not be afraid to try out Easy difficulty now, you might be surprised by the capabilities of the Normal AI!
  • The range of all ships and abilities, plus the size of gravity wells, has been reduced by 25% for an enhanced cinematic experience and more enjoyable play.
  • The cost of ships, structures, and research have been halved, and income rates have been adjusted. Further, the number of resource asteroids per planet has been reduced, income per resource asteroid increased accordingly. These changes have the two fold effect of giving SoGE a much more vanilla Sins feel, and facilitating planet management, while maintaining the previously established balance.
  • The Alliance now has the Quasar Fire in their lineup
  • For the CIS, the Droid Tri-fighter is now their advanced starfighter, replacing the Nantex, while the Advanced Droid Bomber now takes on the advanced starbomber role.
New Yuuzhan Vong Civilian Tech Tree

  • The CIS, Republic, and Yuuzhan Vong have all received new civilian tech trees, a demonstration of what SoGE's next focus is in terms of gameplay changes.
  • The Yuuzhan Vong faction has been completely reworked, thanks to their ships' health system being entirely redone, plus the new tech changes, the Vong are a force to be feared.
  • The descriptions for all ships in the game have been updated, to make the mod more accessible to those unfamiliar with Star Wars. Included in each description is the number of squadrons the ship is noted, if applicable, and for combat ships the targets per bank count of the primary weapon(s) has been included as well.

Visual

  • Brand new UI, created by Ludo Kreesh. 
  • New capital ship explosions
  • Virtually all weapon particles have either been rehauled or replaced
Pew Pew
Pictured here is the side gun of a Tector firing at Rebel scum

  • Several fighter models have been replaced, new bump maps have been created for all ships/structures, and many ships have been given proper hard edges+tangents.
  • The skyboxes in the mod have been replaced with new ones. Make sure you turn on colored skyboxes to see them!
New Skyboxes

  • New bloom shaders have been included to make bloom much nicer.
  • Shields are now visible when ships are hit by enemy fire. Small amounts of hits will make shields flare up briefly, while large volumes of fire will make ships light up like a Christmas tree.
  • New ISD models by Max of STA3.
ISD Model Updated

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Sins of a Galactic Empire
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SoGE 946392c release for SOASE Rebellion 1.82

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Full Version 71 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - Sins of a Galactic Empire - Addons Pack

OUTDATED - Sins of a Galactic Empire - Addons Pack

Dec 1, 2013 Other 23 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE. This contains the...

OUTDATED - SoGE R1114 release for SOASE Rebellion

OUTDATED - SoGE R1114 release for SOASE Rebellion

Nov 22, 2013 Full Version 308 comments

Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Galaxy Forge Editor + Ludo Kreesh's Icon Pack

Feb 3, 2013 Mapping Tool 7 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for SoGE and Novus Universum.

Hotfix for 2.1E (Not for Rebellion)

Hotfix for 2.1E (Not for Rebellion)

May 11, 2012 Patch 18 comments

Hotfix for Sins of a Galactic Empire 2.1E; fixes issues with the Yuuzhan Vong's starbase, reduces lag during Sins' boot up phase, adds in new starbase...

SoGE - 2.1E Patch (Not for Rebellion)

SoGE - 2.1E Patch (Not for Rebellion)

Feb 22, 2012 Patch 38 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

Post comment Comments  (1400 - 1410 of 2,789)
KhevaKins
KhevaKins Jan 29 2013, 7:24am says:

I was just wondering for the rebellion release are you going to implement a race selection board similar to that of vanilla rebellion and if so when?

+1 vote     reply to comment
Killer9169
Killer9169 Jan 28 2013, 12:17pm says:

Ok im getting kinda pi*sed off now i have done all the reaseach on every team in this mod but i am unable to build super capital ships every time i try it comes up with something to do with the AI i have removed the mod and put it back on and nothing i have also removed the game from my computer and put it back on but it has no effect anyone else having this problem PLEASE HELP ME

0 votes     reply to comment
Lavo
Lavo Jan 28 2013, 5:15pm replied:

Q. How do I research and build supercaps?
A. To start, every homeworld starts with a supercap factory. Due to Rebellion limitations, you "build" your supercaps via an ability on the supercap factory, instead of building supercaps like traditional ships.

+4 votes     reply to comment
Killer9169
Killer9169 Jan 29 2013, 12:35pm replied:

ah that must be the one thing i never tryed thank you very much for the help

0 votes     reply to comment
Lavo
Lavo Jan 27 2013, 6:19pm says:

I've posted up R1021; it is now awaiting approval.

+1 vote     reply to comment
Lavo
Lavo Jan 26 2013, 8:23pm says:

For those who have been wondering about the Executor color glitch; I've just now come across the source and eliminated it. Will be in the next release.

+1 vote     reply to comment
Archmagos
Archmagos Jan 26 2013, 12:48am says:

I couldnt get this working right, does it have to be on a certain setting?

+1 vote     reply to comment
Lavo
Lavo Jan 26 2013, 6:18pm replied:

Disable all victory conditions but allied, diplomatic, and homeworld (if you want those). Flagship and research victories are known to cause crashes.

+1 vote     reply to comment
dingdingjo1357820251
dingdingjo1357820251 Jan 25 2013, 12:06pm replied:

Petitions.whitehouse.gov

Well, if you're looking for an unbalanced game, have you tried fighting against the vong?

+1 vote     reply to comment
onlylogic
onlylogic Jan 26 2013, 5:05am replied:

I haven't, but I will load em up when I get a chance. Thanks.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SW Rebellion
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Official Page
Warlords.swrebellion.com
Release Date
Released Dec 31, 2011
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8.9

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Highest Rated (19 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012, 12:25pm by OseronPhaer

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