SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.82/1.83 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

One a many moons ago, in September in the release log for 4.10.0, we talked about the future plans of the mod, namely the upcoming effort to completely rebuild the mod from the ground up, to eliminate memory leaks, bugs, unused assets, and other performance issues. After the release of 4.10.1 in mid-December, this project started in earnest. While RL has unfortunately been slowing progress more than I'd like, I'm pleased to give you an update on what has been done up to now:

  • Ported over all planets and their abilities
  • Ported over all of the Empire's ships, save supercapitals, and their respective abilities
  • Ported over all of the Empire's research
  • Ported over all maps save those with predetermined factions (ex. Thrawn Campaign)
  • Ported over the UI plus all of the various Window folder's files
  • Ported over all the music files, explosions, sound effects, strings, and particles

With all of these tweaks and inclusions, the rebuild is in a playable state with Empire vs. Empire matches, pirates and supercapitals excluded, being possible. Lag has also gone down significantly, have ran AI vs. AI simulations on the Medium Large random map and a little over an hour in with Squad Reduction enabled, I could watch battles at 1x speed without facing crippling lag. While this performance will slightly worsen as more factions are added, these results are promising. The next faction that will be added to the rebuild is the Clone Wars-era Republic. Also, enjoy these two pictures from the rebuild; skyboxes are from vanilla Sins.

Rebuild Progress Update #1

Rebuild Progress Update #1

Sins of an Old Republic, open pre-alpha.

Sins of an Old Republic, open pre-alpha.

News 15 comments

We are happy to announce that our pre-alpha will be open to all.

SoGE 4.10.0 Release Notes

SoGE 4.10.0 Release Notes

News 38 comments

4.10.0 is now live! This news post goes over the team's new members, includes a lengthy change log, and talks about the mod's plans for the future.

Old Republic Era Update, Part I

Old Republic Era Update, Part I

News 42 comments

The Old Republic Era expansion to Sins of a Galactic Empire is being worked on; we're not dead yet, but we need your help!

State of the Mod: September 2014

State of the Mod: September 2014

News 10 comments

The Old Republic project is now in full swing! Contact myself, or Seymour2012, the project leader, if you want to help this endeavor. The Alliance has...

RSS feed Downloads
SoGE 4.10.1 patch for SOASE Rebellion 1.82

SoGE 4.10.1 patch for SOASE Rebellion 1.82

Patch 45 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

SoGE 4.10.0 release for SOASE Rebellion 1.82

SoGE 4.10.0 release for SOASE Rebellion 1.82

Full Version 109 comments

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

SoGE GOG patch for SOASE Rebellion 1.83

SoGE GOG patch for SOASE Rebellion 1.83

Patch 18 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.83; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

Sins of a Galactic Empire - Addons Pack for 4.10.1

Sins of a Galactic Empire - Addons Pack for 4.10.1

Patch 19 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Hotfix to Ko/TOR Addon

Hotfix to Ko/TOR Addon

Patch 27 comments

Fixed Hotfix for the Old Republic era mod, thanks to Vader

Sins of an Old Republic Addon

Sins of an Old Republic Addon

Demo 104 comments

Hi guys, finally getting around to posting the pre-alpha pre-preview. Just a warning: this is all entirely unfinished. Basically we've just got about...

Post comment Comments  (1400 - 1410 of 4,006)
law4426
law4426

I love the mod, played it fr a long time now, but are you guys still working on the Old Republic faction? Cause it looks a bit weak as i can tell so far

Oh, and about the Wiki, I might be interested :)

Reply Good karma Bad karma+1 vote
Guest
Guest

i noticed that you have a wiki for Sins of a Galactic Empire and it hasn't been updated for a while. Are you gonna resolve this in the future?

Reply Good karma Bad karma0 votes
Lavo Creator
Lavo

Yes, once we get volunteers who can. The original creator and maintainer, Mick666, has been occupied with other endeavors, and I personally am too busy working on the mod proper to maintain a wiki.

Reply Good karma+3 votes
Adrien_Victus
Adrien_Victus

*Insert hunger games I volunteer as tribute gif*

But I am a huge starwars nerd and love my writing... although not sure I will have time... :P

Reply Good karma Bad karma+1 vote
jomhar97
jomhar97

I wanted to change the starting credits for myself in the "deep core" map,and so I changed the default 28000 to 90000 for "player0" but when I start that same map I still start with 28000 credits. I was told that the values under player0 were for the human players and so I changed the values under that line. Anything wrong on my part?

Reply Good karma Bad karma+1 vote
HappyTex
HappyTex

Yes. You didn't change the map setting to non-random start locations.

Reply Good karma Bad karma+2 votes
jomhar97
jomhar97

Ahh,thanks for pointing it out...

Reply Good karma Bad karma+1 vote
howitzerjunkie928
howitzerjunkie928

hey guys i wanted to say great job on the mod i love it but whenever i reach the first hour of playing it crashes everytime and says "the game has requested the runtime to stop in a unusual way" if anyone can help i would greatly appreciate it thanks

Reply Good karma Bad karma+1 vote
jomhar97
jomhar97

Here's a video showing the issue actually occurring...I tried checking to make sure everything was okay. I had enough supply,resources,and the required research for the viscount but it won't let me activate the ability that was supposed to start spawning the supercap.This problem is associated with all the other supercaps as well. Some people are able to spawn supercaps without problem, but that doesn't seem to be the case with me; don't know why...Need help!

Here's the video:
Youtube.com

Reply Good karma Bad karma+1 vote
HappyTex
HappyTex

Forgive me if I'm wrong, as I'm just getting up and have absolutely zero coffee in me, but it looked like at the end that it *was* building. It should automatically begin construction of the cap if you have both resources + research - which you did. You don't create the supercaps as you would say, a regular cap ship or cruiser.

I'm curious though, but did you wait for a bit after the end of the video? As I said, it looked like it *was* building it, and I'm just curious if it did - and thus you've solved your question.

Reply Good karma Bad karma+2 votes
jomhar97
jomhar97

oh wait I left the game running overnight,and the viscount finally spawned. So if I'm correct, the red bar kinda acts like a "timer" until the ship spawns? Sorry for the trouble...

Reply Good karma Bad karma+1 vote
HappyTex
HappyTex

It takes a while to build...it's a big ship.

Reply Good karma Bad karma+1 vote
jomhar97
jomhar97

It never spawned...I waited for more than 6 minutes and I never saw it at my cap planet.

Reply Good karma Bad karma+1 vote
Lavo Creator
Lavo

Of course it didn't spawn after six minutes, the Executor takes around 13.5 minutes to be constructed.

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Sins of a Solar Empire: Rebellion
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.8

519 votes submitted.

You Say

-

Ratings closed.

Highest Rated (32 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

Lowest Rated (9 agree) 3/10

The ships look glorious, but all we needed was few tweaks to the game mechanics, not a complete overhaul (which has subsequently nearly broken the game). The economy is quite frustrating. I don't even see the point in the changes. The vanilla game has a really well balanced economy, not one where I have an infinite supply on one thing and the tiniest trickle of another. Bring back fleet supply and command to what it was, bring back the same income and distribution of the original asteroids, and…

Jan 28 2014 by CagiVasu

Style
Embed Buttons
Link to Sins of a Galactic Empire by selecting a button and using the embed code provided more...
Sins of a Galactic Empire
Statistics
Last Update
Watchers
3,088 members
Addons
2
Downloads
15
Articles
36
Reviews
136