SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Description

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

Preview
OUTDATED - SoGE - Addons Pack for 4.10.1
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Astartes_Marine
Astartes_Marine - - 146 comments

Fighter squadron size reduction is missing or was left out intentionally?

I still have the previous one, would that be compatible here?

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Astartes_Marine
Astartes_Marine - - 146 comments

Disregard, found it in the main download.

Though the 200% health add-on instantly crashes the mod when I try to load it.

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Lavo Author
Lavo - - 2,041 comments

Uploaded a fixed version; thank you for the report!

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Astartes_Marine
Astartes_Marine - - 146 comments

What was causing the issue if you don't mind me asking?

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Lavo Author
Lavo - - 2,041 comments

In short, the Vong's health restore is done via ability. I used a script to double these values for the health addon. The script, for whatever reason, deleted a random number which proceeded to cause a minidump. My fix was simply to put that missing number back into the entity files.

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wheelmandan
wheelmandan - - 1,312 comments

i can't see the image of what the ship look like be for building them that part i can't seem to see it.

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LocoMike
LocoMike - - 8 comments

Have things been speeded up ? It feels faster than before. If so would their be a addon to slow the unit speeds down ?

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Lavo Author
Lavo - - 2,041 comments

Have you gone into the "Game Options" to modify this exact setting before starting a match?

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LocoMike
LocoMike - - 8 comments

Just checked this as you said, thought everything was on "slow" but for some reason the ships speed is Fast>normal>slow instead of being Slow>normal>fast. Everything else is set like the latter.... Maybe a bug or just on my copy.

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Lavo Author
Lavo - - 2,041 comments

Remember, read the name of settings rather than blindly trusting arrows. That is not a bug; we added in more slower speed settings due to popular demand as many felt SoGE ships moved too quickly. In the hotfix we will be including new buttons to reflect this; we were not able to get them done in time for the main release.

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Bjorgeja
Bjorgeja - - 1 comments

I get 10 minutes in to gameplay and the entire game crashes with no error message. is there a fix for that?

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Lavo Author
Lavo - - 2,041 comments

Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
Installation Instructions - SoGE 4.10.0
SoGE How to Build Supercaps
SoGE FAQ
SoGE Known Bugs
Please refer to those, thank you!

Further, if you are getting a crash to desktop without warning, please make sure you have read over the installation instructions in their entirety, in particular the section that talks about Large Address Aware.

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Ja-Cobb
Ja-Cobb - - 2 comments

My supercap build of the Subjugator class for the Seppies is broken, asking me the research for the Executor Class SD is incomplete, and then says the ship isn't available per my faction, any ideas?

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Atrion
Atrion - - 15 comments

I would like to know why the Mandator class now fires less than in the last update

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Lavo Author
Lavo - - 2,041 comments

Updated pack for 4.10.1 and added a new addon:
HoloNet Offline: Removes the ability to jump between planets via culture stations for all factions save the Yuuzhan Vong.

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i-am-true-blue
i-am-true-blue - - 1 comments

what should i download for the full game

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Guest
Guest - - 689,322 comments

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at-dt
at-dt - - 8 comments

lavo,I notice the republic can build 2 of the bigger super capitals, can you fix it so the other factions can build 2 or change it so they can only build 1. thanks

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Guest
Guest - - 689,322 comments

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InsidiousHunter
InsidiousHunter - - 1,195 comments

the mandator 2 was only about 8000 meters length wise which only made it 800 meters bigger than the Bellator which meant that the Executor was 11,000 meters bigger than the mandator 2 so in reality it is fair for the republic to be able to have 2 mandators.

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