Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.
Welcome to the addons pack for Sins of a Galactic Empire. This archive contains the following addons:
200% Health Boost: Doubles the health and passive regeneration of all ships.
Tougher AI / Nightmare AI: These two addons increase the AI's difficulty; Tougher makes it much harsher, while Nightmare makes the AI into an absolutely brutal machine. You may only activate one of these two addons at a time.
HoloNet Offline: Removes the ability to jump between planets via culture stations for all factions save the Yuuzhan Vong.
Hyperspace Anywhere: This allows a player to jump from any one planet to another, assuming it can be seen at all, and this works on both random and premade maps.
Hyperspace Interdiction Modification: This makes gravity well generators slow up the hyperspace charge-up of ships rather than prevent them from entering hyperspace.
Reduced Weapon Ranges / Extremely Reduced Weapon Ranges: This reduces the range of all weapons by 50% and 70%, respectfully. You may only activate one of these two addons at a time.
Imperial VSD-I: This gives the Empire access to the Victory I-class Star Destroyer.
Invulnerable Supercap Factories: This makes all Supercap Factories indestructible.
In order to use these, first extract the contents of this archive to your Sins mod directory. After this, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:
TXT
Version 0
enabledModNameCount 3
enabledModName "SoGE Addon - Nightmare AI"
enabledModName "SoGE Addon - Reduced Weapon Ranges"
enabledModName "SoGE 4.10.1"
The blank line must be present in order for the game to read the EnabledMods.txt file correctly.
In addition, all of these addons are compatible with one and other, aka. you can run them all at the same time.
Fighter squadron size reduction is missing or was left out intentionally?
I still have the previous one, would that be compatible here?
Disregard, found it in the main download.
Though the 200% health add-on instantly crashes the mod when I try to load it.
Uploaded a fixed version; thank you for the report!
What was causing the issue if you don't mind me asking?
In short, the Vong's health restore is done via ability. I used a script to double these values for the health addon. The script, for whatever reason, deleted a random number which proceeded to cause a minidump. My fix was simply to put that missing number back into the entity files.
i can't see the image of what the ship look like be for building them that part i can't seem to see it.
Have things been speeded up ? It feels faster than before. If so would their be a addon to slow the unit speeds down ?
Have you gone into the "Game Options" to modify this exact setting before starting a match?
Just checked this as you said, thought everything was on "slow" but for some reason the ships speed is Fast>normal>slow instead of being Slow>normal>fast. Everything else is set like the latter.... Maybe a bug or just on my copy.
Remember, read the name of settings rather than blindly trusting arrows. That is not a bug; we added in more slower speed settings due to popular demand as many felt SoGE ships moved too quickly. In the hotfix we will be including new buttons to reflect this; we were not able to get them done in time for the main release.
I get 10 minutes in to gameplay and the entire game crashes with no error message. is there a fix for that?
Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
Installation Instructions - SoGE 4.10.0
SoGE How to Build Supercaps
SoGE FAQ
SoGE Known Bugs
Please refer to those, thank you!
Further, if you are getting a crash to desktop without warning, please make sure you have read over the installation instructions in their entirety, in particular the section that talks about Large Address Aware.
My supercap build of the Subjugator class for the Seppies is broken, asking me the research for the Executor Class SD is incomplete, and then says the ship isn't available per my faction, any ideas?
I would like to know why the Mandator class now fires less than in the last update
Updated pack for 4.10.1 and added a new addon:
HoloNet Offline: Removes the ability to jump between planets via culture stations for all factions save the Yuuzhan Vong.
what should i download for the full game
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lavo,I notice the republic can build 2 of the bigger super capitals, can you fix it so the other factions can build 2 or change it so they can only build 1. thanks
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the mandator 2 was only about 8000 meters length wise which only made it 800 meters bigger than the Bellator which meant that the Executor was 11,000 meters bigger than the mandator 2 so in reality it is fair for the republic to be able to have 2 mandators.