SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.80/1.82+ and, with or without, all DLC. Rated #6 player's choice in MOTY 2014.

Report abuse SoGE - 2.1E Patch (Not for Rebellion)
Feb 22nd, 2012
112.42mb (117,876,890 bytes)
11,196 (1 today)
Embed Button
Download now

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder of your 2.0E install and extract the rar contents to your SoGE folder.


1) Go to your SoGE 2.0E folder and delete the GameInfo folder.
2) Extract the contents of this rar file to your SoGE folder. When prompted to overwrite files, hit yes.

Please note that due to changes brought on by the patch, the mod will take a long time to load on boot, and when loading the first game after booting up. This is not a glitch or bug, but due to TXT files not being converted to BIN for 2.1. Proper checksum is: 506344820

Incomplete Change Log:
-Added two new supercaps, Imperial-class SSD and World Ship
-Major stability increase, fixed several abilities (kudos to psychoak for these!)
-Fixed galaxy map smudge
-Re-skinned and/or remodeled several units, including the majority of Vong units
-New unique trade port for Alliance/NR and Imperials
-HUD overlay is now semi-transparent
-Added new faction picture sets
-Various balance tweaks
-AI improvements

Preview Image
SoGE - 2.1E Patch (Not for Rebellion)
Post comment Comments
jaeger1088 Feb 22 2012 says:


+2 votes     reply to comment
funnygrant Feb 22 2012 says:

Yes! I was wondering why the Worldship wasn't included and now here it is! So stoked! Thanks! I wish all the mods on this site worked as fast as you guys do. Keep up the incredible job!

+2 votes     reply to comment
tokage Feb 23 2012 says:

the missile effect and planet icons are all messed up

+2 votes     reply to comment
Lavo Author
Lavo Feb 23 2012 replied:

The missile effects are fine. Either you have your graphics settings too high or screwed up with the mod's installation/boot. Likewise for the planet icons (assuming you mean they show up as white boxes).

+1 vote   reply to comment
Sloosecannon Feb 27 2012 replied:

+1 about the graphics settings... my computer's not bad, but running on high for some reason REALLY screws the graphics up... drop it down one, you don't even notice the difference

+3 votes     reply to comment
MagicalPaladin Feb 25 2012 says:

thanks a lot :) but i have sometimes invisible planets

+2 votes     reply to comment
Lavo Author
Lavo Feb 25 2012 replied:

If you can, please give me a screen shot along with any other information (system specs, the planet type in question, etc) possible. I'll look into it as soon as I can.

+2 votes   reply to comment
MagicalPaladin Feb 27 2012 replied:

i will do it

+2 votes     reply to comment
TheImpaler Feb 26 2012 says:

awesome did you re model the trade ships to vong and cis i dont know why a floating stack of cans would travel through space but otherwise really good job big fan of the mod

+2 votes     reply to comment
Lavo Author
Lavo Feb 26 2012 replied:

Vong lacks trade ships, all other races have their own custom trade ships.

+2 votes   reply to comment
TheImpaler Feb 27 2012 replied:

oh and would you mind fixing some population caps like on volcanic and artic planets (i think kessel in your star wars light map is one of them) because they do not have any population development spaces so the credits lost in taxes brings my large empire from 82 creds per sec to sometimes -1 creds per sec were i could have 3 executors by then :P

+2 votes     reply to comment
Lavo Author
Lavo Feb 28 2012 replied:

No, that's intentional. Some planets cost money to maintain, as they're a bunch of backwater planets that have barely anything on them. But, these planets tend to have large amount of resources, which can be quite profitable to sell off. Choose what to colonize; don't go out blindly settling ever speck of space dust you can.

+1 vote   reply to comment
ScytheMeister Mar 2 2012 replied:

The best way to counter that maintenance cost of some planets is to put a starbase on everything you have and give it both trade upgrades! Can rack up over 200 creds per sec easy ;)

+2 votes     reply to comment
MagicalPaladin Feb 29 2012 says:

i have a minidump when soge launch

+2 votes     reply to comment
Lavo Author
Lavo Feb 29 2012 replied:

Need more information. How did you install it? Did you have issues with 2.0E? Etc.

+2 votes   reply to comment
MagicalPaladin Mar 2 2012 says:

it's with the 2.1E patch

+2 votes     reply to comment
Lavo Author
Lavo Mar 3 2012 replied:

Sounds like you have a bad install. Try re-extracting 2.0E and re-installing 2.1E.

+2 votes   reply to comment
Captain_Quizno Mar 10 2012 says:

Hello, new to this Mod thing but I have to say im very impressed with the work i see, its changed my gaming experience for sins. however, thats not why im writing. I recently installed SOGE and then the patch shortly after and then ran my entrenchment off of steam trinity. long story short I can play for 10-15 minutes and then the game no longer responds or "stops working" but no mini dump window. Iv tryed everything graphics wise but my computer is more than powerful enough to handle the load. It seems like a great mod, just want to play. please help asap :) ty

+2 votes     reply to comment
Lavo Author
Lavo Mar 11 2012 replied:

Your computer's power is absolutely meaningless, DO NOT dismiss the possibility of graphics being the problem as Sins can only use ONE CPU core.

This being said, try putting your graphics settings to this, and if it works, then you can play around with them (these are the settings I personally use):

Planet/Ship/Structure Detail: Highest
Ship/Structure Extras: High
Ship/Structure Bump: Low
Disable Skyboxes and Bloom (Leave this on for good)

If this doesn't work, try putting the details to "High". In addition, if you are running off of Steam, run the Entrenchment exe directly, do not use Trinity's "selector" thing, this has been known to be problematic.

+3 votes   reply to comment
Captain_Quizno Mar 15 2012 says:

Ty Lavo, however i just uninstalled everything and reinstalled it all. I have no problem running in Highest, must have just been a bad install >.< ty for your help though :)

+2 votes     reply to comment
tchyeah Mar 24 2012 says:

just like to ask about the colony frigates... does anyone know how to use the "crew derelict ship" ability? where do you find derelict ships?

+2 votes     reply to comment
Lavo Author
Lavo Mar 24 2012 replied:

It was for a map I made over a year ago but never could truly finish; as it is I've left it in encase anybody wants to make a custom map for SoGE that has a ship graveyard of sorts. Something like say, a battle for the Katana fleet or along those lines.

+2 votes   reply to comment
wrath53339 Apr 20 2012 says:

Hi, I've downloaded your Mod for the Steam SOSE: Trinity edition and I've installed the Mod as it says in the readme.txt, then done the same for the patch and I have the correct checksum, but when I activate the Mod I get a minidump error and the game crashes.

I tried what you suggested earlier about reinstalling, But I get the same error.

Any help to fix the issue would be grate thanks.

+1 vote     reply to comment
Lavo Author
Lavo Apr 21 2012 replied:

Try to enable the mod before starting Entrenchment. For some reason the mod doesn't always want to load when enabled ingame.

You might need to load Sins twice for it to run, due to the volume of files, but it will work. I would also highly suggest running the Entrenchment exe directly, rather than using Trinity's selection process.

+1 vote   reply to comment
~Terreus~ Apr 30 2012 says:

Just installed, no other mods:

Every time I start a game, regardless of race or map, it instantly displays the "you lost" screen.

+1 vote     reply to comment
Lavo Author
Lavo Apr 30 2012 replied:

2.1E is a patch, not a full release. If you read the readme on this page (expand the description), you would notice that you must install 2.1E over 2.0E in order for it to work.

+1 vote   reply to comment
~Terreus~ Apr 30 2012 replied:

Oh don't worry I'm not that stupid. I know its a patch, and the issue worked itself out after the third time I started sins up.

+1 vote     reply to comment
Lavo Author
Lavo May 1 2012 replied:

Glad to hear it works! Just mentioned the patch bit earlier as some people have attempted to use 2.1E as a standalone version, with some rather painful results.

+2 votes   reply to comment
Commander_Jbug May 11 2012 says:

Some things don't have textures, just team colors. This applies to the Venator, the research stations, and some other things.

+1 vote     reply to comment
Lavo Author
Lavo May 13 2012 replied:

There's two reasons how one can experience this glitch. First, you have attempted to enable SoGE via the ingame mod enabler, which does not work properly due to the sheer size of SoGE. Second, 2.1E is a patch, not a full version and you have not installed 2.1E over 2.0E due to not having it. Thus, due to missing all of the texture files in 2.0E, most units are missing skins.

+1 vote   reply to comment
Commander_Jbug May 19 2012 replied:

I had 2.0, but I always use the ingame mod-enabler so that's probably why.

+1 vote     reply to comment
kierenaris Sep 15 2012 replied:


+1 vote     reply to comment
SSDImperium99th Sep 22 2012 replied:

Will You add the Eclipse and Soverign?

+1 vote     reply to comment
Guest Apr 11 2013 says:

This comment is currently awaiting admin approval, join now to view.

carturo Jul 17 2013 says:

my SOGE 2.0 crashes after minuts of playing, does this patch correct that ? (i have sins of a solar empire entrenchement 1.05)

+1 vote     reply to comment
Guest Sep 8 2013 says:

This comment is currently awaiting admin approval, join now to view.

flyleaf Sep 8 2013 says:

So i was wondering are you gonna continue mod for entrachment as well ?

+1 vote     reply to comment
Sid0035 Jul 12 2014 says:

this works for entrenchment 1.055 also

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Send Message
Release Date
Released 2011
Mod Watch
Track this mod
Add Download
Members only
Report Abuse
Report download
MD5 Hash
Related Games
Related Groups
SoGE Developer Team
SoGE Developer Team Developer with 5 members